Searched defs:spill_costs (Results 1 – 5 of 5) sorted by relevance
381 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) in evaluate_spill_costs()490 float spill_costs[this->alloc.count]; in choose_spill_reg() local
982 float spill_costs[fs->alloc.count]; in set_spill_costs() local
2767 float spill_costs[alloc.count]; in run() local
79 float spill_costs[c->num_temps]; in v3d_choose_spill_node() local
479 float spill_costs[list_length(&comp->reg_list)]; in ppir_regalloc_choose_spill_node() local