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Searched defs:src_depth (Results 1 – 23 of 23) sorted by relevance

/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/
Dconv_buffer_1x1.cc82 const BHWC& shape, int src_depth, in GetBestParams()
135 int src_depth, int dst_depth) { in GetBestParams()
349 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local
367 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local
386 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1Wino4x4To6x6() local
407 const int src_depth = DivideRoundUp(weights_shape.c, 4); in CreateConvBuffer1x1DynamicWeights() local
Dconv_constants.h37 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstants() local
74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstantsDot() local
111 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsForConvConstants() local
Dconvolution_transposed_thin.h70 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadData() local
109 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsData() local
Ddepthwise_conv_3x3.h80 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local
120 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local
Ddepthwise_conv_3x3_stride_h2.h74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local
114 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local
Dconvolution_transposed.h121 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
145 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
Dconv_constants.cc117 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GenerateConvolutionConstantCode() local
233 const int src_depth = DivideRoundUp(src_channels, 4); in IsDotConvBetter() local
252 const int src_depth = DivideRoundUp(w_shape.i, 4); in IsConvConstantsSupported() local
Dfully_connected.h94 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local
150 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
Dconv_powervr.cc1059 const GpuInfo& gpu_info, const OperationDef& definition, int src_depth, in GuessBestParams()
1343 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local
1360 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local
1396 const int src_depth = DivideRoundUp(weights_shape.c, 4); in GuessBestParams() local
1411 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local
1425 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParamsWinograd() local
Dconv_buffer_1x1.h128 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
Dconvolution_transposed_thin.cc53 const OperationDef& op_def, int src_depth, int dst_channels, in GenerateConvolutionTransposedCode()
Dconvolution_transposed_3x3_thin.cc42 const OperationDef& op_def, int src_depth, int dst_depth) { in GenerateConvolutionTransposedCode()
Dconv_powervr.h279 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
Dconv_weights_converter_test_util.cc65 const int src_depth = DivideRoundUp(weights.shape.i, 4); in ConvolutionWeightsConverterTest() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/
Dfc_fc_add.h70 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local
127 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/
Dfully_connected.cc42 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GenerateCode() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/selectors/
Doperation_selector.cc49 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in IsRecommendedForWinograd4x4To6x6() local
355 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GPUOperationFromNode() local
/external/mesa3d/src/intel/compiler/
Dbrw_fs_visitor.cpp443 fs_reg src_depth, src_stencil; in emit_single_fb_write() local
Dbrw_fs.cpp4368 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH]; in lower_fb_write_logical_send() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/
Dconvert.cc136 const int src_depth = DivideRoundUp(shape.i, 4); in ConvertToPHWO4I4() local
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c315 uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip); in meta_emit_blit() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp1184 GLfloat src_depth = 0.0f; in verifyTexture() local
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c1824 int src_depth = abs(srcbox->depth); in do_blits() local
1959 int src_depth = src->u.tex.last_layer + 1; in util_blitter_blit_generic() local