/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/ |
D | conv_buffer_1x1.cc | 82 const BHWC& shape, int src_depth, in GetBestParams() 135 int src_depth, int dst_depth) { in GetBestParams() 349 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local 367 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local 386 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1Wino4x4To6x6() local 407 const int src_depth = DivideRoundUp(weights_shape.c, 4); in CreateConvBuffer1x1DynamicWeights() local
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D | conv_constants.h | 37 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstants() local 74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstantsDot() local 111 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsForConvConstants() local
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D | convolution_transposed_thin.h | 70 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadData() local 109 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsData() local
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D | depthwise_conv_3x3.h | 80 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 120 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local
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D | depthwise_conv_3x3_stride_h2.h | 74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 114 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local
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D | convolution_transposed.h | 121 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 145 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
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D | conv_constants.cc | 117 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GenerateConvolutionConstantCode() local 233 const int src_depth = DivideRoundUp(src_channels, 4); in IsDotConvBetter() local 252 const int src_depth = DivideRoundUp(w_shape.i, 4); in IsConvConstantsSupported() local
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D | fully_connected.h | 94 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 150 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
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D | conv_powervr.cc | 1059 const GpuInfo& gpu_info, const OperationDef& definition, int src_depth, in GuessBestParams() 1343 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local 1360 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local 1396 const int src_depth = DivideRoundUp(weights_shape.c, 4); in GuessBestParams() local 1411 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParams() local 1425 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GuessBestParamsWinograd() local
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D | conv_buffer_1x1.h | 128 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
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D | convolution_transposed_thin.cc | 53 const OperationDef& op_def, int src_depth, int dst_channels, in GenerateConvolutionTransposedCode()
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D | convolution_transposed_3x3_thin.cc | 42 const OperationDef& op_def, int src_depth, int dst_depth) { in GenerateConvolutionTransposedCode()
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D | conv_powervr.h | 279 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
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D | conv_weights_converter_test_util.cc | 65 const int src_depth = DivideRoundUp(weights.shape.i, 4); in ConvolutionWeightsConverterTest() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/ |
D | fc_fc_add.h | 70 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 127 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/ |
D | fully_connected.cc | 42 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GenerateCode() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/selectors/ |
D | operation_selector.cc | 49 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in IsRecommendedForWinograd4x4To6x6() local 355 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GPUOperationFromNode() local
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/external/mesa3d/src/intel/compiler/ |
D | brw_fs_visitor.cpp | 443 fs_reg src_depth, src_stencil; in emit_single_fb_write() local
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D | brw_fs.cpp | 4368 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH]; in lower_fb_write_logical_send() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | convert.cc | 136 const int src_depth = DivideRoundUp(shape.i, 4); in ConvertToPHWO4I4() local
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 315 uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip); in meta_emit_blit() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 1184 GLfloat src_depth = 0.0f; in verifyTexture() local
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 1824 int src_depth = abs(srcbox->depth); in do_blits() local 1959 int src_depth = src->u.tex.last_layer + 1; in util_blitter_blit_generic() local
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