1 /**********************************************************
2 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 *********************************************************
25 * Authors:
26 * Zack Rusin <zackr-at-vmware-dot-com>
27 */
28
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36
37 #define floatsEqual(x, y) (fabsf(x - y) <= 0.00001f * MIN2(fabsf(x), fabsf(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
40 #define NUM_COMPONENTS 4
41
42 void
43
44
45 renderer_set_constants(struct xa_context *r,
46 int shader_type, const float *params, int param_bytes);
47
48 static inline boolean
is_affine(const float * matrix)49 is_affine(const float *matrix)
50 {
51 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 && floatsEqual(matrix[8], 1);
53 }
54
55 static inline void
map_point(const float * mat,float x,float y,float * out_x,float * out_y)56 map_point(const float *mat, float x, float y, float *out_x, float *out_y)
57 {
58 if (!mat) {
59 *out_x = x;
60 *out_y = y;
61 return;
62 }
63
64 *out_x = mat[0] * x + mat[3] * y + mat[6];
65 *out_y = mat[1] * x + mat[4] * y + mat[7];
66 if (!is_affine(mat)) {
67 float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
69 *out_x *= w;
70 *out_y *= w;
71 }
72 }
73
74 static inline void
renderer_draw(struct xa_context * r)75 renderer_draw(struct xa_context *r)
76 {
77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78
79 if (!r->buffer_size)
80 return;
81
82 if (!r->scissor_valid) {
83 r->scissor.minx = 0;
84 r->scissor.miny = 0;
85 r->scissor.maxx = r->dst->tex->width0;
86 r->scissor.maxy = r->dst->tex->height0;
87 }
88
89 r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
90
91 struct cso_velems_state velems;
92 velems.count = r->attrs_per_vertex;
93 memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
94
95 cso_set_vertex_elements(r->cso, &velems);
96 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
97 num_verts, /* verts */
98 r->attrs_per_vertex); /* attribs/vert */
99 r->buffer_size = 0;
100
101 xa_scissor_reset(r);
102 }
103
104 static inline void
renderer_draw_conditional(struct xa_context * r,int next_batch)105 renderer_draw_conditional(struct xa_context *r, int next_batch)
106 {
107 if (r->buffer_size + next_batch >= XA_VB_SIZE ||
108 (next_batch == 0 && r->buffer_size)) {
109 renderer_draw(r);
110 }
111 }
112
113 void
renderer_init_state(struct xa_context * r)114 renderer_init_state(struct xa_context *r)
115 {
116 struct pipe_depth_stencil_alpha_state dsa;
117 struct pipe_rasterizer_state raster;
118 unsigned i;
119
120 /* set common initial clip state */
121 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
122 cso_set_depth_stencil_alpha(r->cso, &dsa);
123
124 /* XXX: move to renderer_init_state? */
125 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
126 raster.half_pixel_center = 1;
127 raster.bottom_edge_rule = 1;
128 raster.depth_clip_near = 1;
129 raster.depth_clip_far = 1;
130 raster.scissor = 1;
131 cso_set_rasterizer(r->cso, &raster);
132
133 /* vertex elements state */
134 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
135 for (i = 0; i < 3; i++) {
136 r->velems[i].src_offset = i * 4 * sizeof(float);
137 r->velems[i].instance_divisor = 0;
138 r->velems[i].vertex_buffer_index = 0;
139 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
140 }
141 }
142
143 static inline void
add_vertex_none(struct xa_context * r,float x,float y)144 add_vertex_none(struct xa_context *r, float x, float y)
145 {
146 float *vertex = r->buffer + r->buffer_size;
147
148 vertex[0] = x;
149 vertex[1] = y;
150 vertex[2] = 0.f; /*z */
151 vertex[3] = 1.f; /*w */
152
153 r->buffer_size += 4;
154 }
155
156 static inline void
add_vertex_1tex(struct xa_context * r,float x,float y,float s,float t)157 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
158 {
159 float *vertex = r->buffer + r->buffer_size;
160
161 vertex[0] = x;
162 vertex[1] = y;
163 vertex[2] = 0.f; /*z */
164 vertex[3] = 1.f; /*w */
165
166 vertex[4] = s; /*s */
167 vertex[5] = t; /*t */
168 vertex[6] = 0.f; /*r */
169 vertex[7] = 1.f; /*q */
170
171 r->buffer_size += 8;
172 }
173
174 static inline void
add_vertex_2tex(struct xa_context * r,float x,float y,float s0,float t0,float s1,float t1)175 add_vertex_2tex(struct xa_context *r,
176 float x, float y, float s0, float t0, float s1, float t1)
177 {
178 float *vertex = r->buffer + r->buffer_size;
179
180 vertex[0] = x;
181 vertex[1] = y;
182 vertex[2] = 0.f; /*z */
183 vertex[3] = 1.f; /*w */
184
185 vertex[4] = s0; /*s */
186 vertex[5] = t0; /*t */
187 vertex[6] = 0.f; /*r */
188 vertex[7] = 1.f; /*q */
189
190 vertex[8] = s1; /*s */
191 vertex[9] = t1; /*t */
192 vertex[10] = 0.f; /*r */
193 vertex[11] = 1.f; /*q */
194
195 r->buffer_size += 12;
196 }
197
198 static void
compute_src_coords(float sx,float sy,const struct pipe_resource * src,const float * src_matrix,float width,float height,float tc0[2],float tc1[2],float tc2[2],float tc3[2])199 compute_src_coords(float sx, float sy, const struct pipe_resource *src,
200 const float *src_matrix,
201 float width, float height,
202 float tc0[2], float tc1[2], float tc2[2], float tc3[2])
203 {
204 tc0[0] = sx;
205 tc0[1] = sy;
206 tc1[0] = sx + width;
207 tc1[1] = sy;
208 tc2[0] = sx + width;
209 tc2[1] = sy + height;
210 tc3[0] = sx;
211 tc3[1] = sy + height;
212
213 if (src_matrix) {
214 map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]);
215 map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]);
216 map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]);
217 map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]);
218 }
219
220 tc0[0] /= src->width0;
221 tc1[0] /= src->width0;
222 tc2[0] /= src->width0;
223 tc3[0] /= src->width0;
224 tc0[1] /= src->height0;
225 tc1[1] /= src->height0;
226 tc2[1] /= src->height0;
227 tc3[1] /= src->height0;
228 }
229
230 static void
add_vertex_data1(struct xa_context * r,float srcX,float srcY,float dstX,float dstY,float width,float height,const struct pipe_resource * src,const float * src_matrix)231 add_vertex_data1(struct xa_context *r,
232 float srcX, float srcY, float dstX, float dstY,
233 float width, float height,
234 const struct pipe_resource *src, const float *src_matrix)
235 {
236 float tc0[2], tc1[2], tc2[2], tc3[2];
237
238 compute_src_coords(srcX, srcY, src, src_matrix, width, height,
239 tc0, tc1, tc2, tc3);
240 /* 1st vertex */
241 add_vertex_1tex(r, dstX, dstY, tc0[0], tc0[1]);
242 /* 2nd vertex */
243 add_vertex_1tex(r, dstX + width, dstY, tc1[0], tc1[1]);
244 /* 3rd vertex */
245 add_vertex_1tex(r, dstX + width, dstY + height, tc2[0], tc2[1]);
246 /* 4th vertex */
247 add_vertex_1tex(r, dstX, dstY + height, tc3[0], tc3[1]);
248 }
249
250 static void
add_vertex_data2(struct xa_context * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,const float * src_matrix,const float * mask_matrix)251 add_vertex_data2(struct xa_context *r,
252 float srcX, float srcY, float maskX, float maskY,
253 float dstX, float dstY, float width, float height,
254 struct pipe_resource *src,
255 struct pipe_resource *mask,
256 const float *src_matrix, const float *mask_matrix)
257 {
258 float spt0[2], spt1[2], spt2[2], spt3[2];
259 float mpt0[2], mpt1[2], mpt2[2], mpt3[2];
260
261 compute_src_coords(srcX, srcY, src, src_matrix, width, height,
262 spt0, spt1, spt2, spt3);
263 compute_src_coords(maskX, maskY, mask, mask_matrix, width, height,
264 mpt0, mpt1, mpt2, mpt3);
265
266 /* 1st vertex */
267 add_vertex_2tex(r, dstX, dstY,
268 spt0[0], spt0[1], mpt0[0], mpt0[1]);
269 /* 2nd vertex */
270 add_vertex_2tex(r, dstX + width, dstY,
271 spt1[0], spt1[1], mpt1[0], mpt1[1]);
272 /* 3rd vertex */
273 add_vertex_2tex(r, dstX + width, dstY + height,
274 spt2[0], spt2[1], mpt2[0], mpt2[1]);
275 /* 4th vertex */
276 add_vertex_2tex(r, dstX, dstY + height,
277 spt3[0], spt3[1], mpt3[0], mpt3[1]);
278 }
279
280 static void
setup_vertex_data_yuv(struct xa_context * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct xa_surface * srf[])281 setup_vertex_data_yuv(struct xa_context *r,
282 float srcX,
283 float srcY,
284 float srcW,
285 float srcH,
286 float dstX,
287 float dstY,
288 float dstW, float dstH, struct xa_surface *srf[])
289 {
290 float s0, t0, s1, t1;
291 float spt0[2], spt1[2];
292 struct pipe_resource *tex;
293
294 spt0[0] = srcX;
295 spt0[1] = srcY;
296 spt1[0] = srcX + srcW;
297 spt1[1] = srcY + srcH;
298
299 tex = srf[0]->tex;
300 s0 = spt0[0] / tex->width0;
301 t0 = spt0[1] / tex->height0;
302 s1 = spt1[0] / tex->width0;
303 t1 = spt1[1] / tex->height0;
304
305 /* 1st vertex */
306 add_vertex_1tex(r, dstX, dstY, s0, t0);
307 /* 2nd vertex */
308 add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
309 /* 3rd vertex */
310 add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
311 /* 4th vertex */
312 add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
313 }
314
315 /* Set up framebuffer, viewport and vertex shader constant buffer
316 * state for a particular destinaton surface. In all our rendering,
317 * these concepts are linked.
318 */
319 void
renderer_bind_destination(struct xa_context * r,struct pipe_surface * surface)320 renderer_bind_destination(struct xa_context *r,
321 struct pipe_surface *surface)
322 {
323 int width = surface->width;
324 int height = surface->height;
325
326 struct pipe_framebuffer_state fb;
327 struct pipe_viewport_state viewport;
328
329 xa_scissor_reset(r);
330
331 /* Framebuffer uses actual surface width/height
332 */
333 memset(&fb, 0, sizeof fb);
334 fb.width = surface->width;
335 fb.height = surface->height;
336 fb.nr_cbufs = 1;
337 fb.cbufs[0] = surface;
338 fb.zsbuf = 0;
339
340 /* Viewport just touches the bit we're interested in:
341 */
342 viewport.scale[0] = width / 2.f;
343 viewport.scale[1] = height / 2.f;
344 viewport.scale[2] = 1.0;
345 viewport.translate[0] = width / 2.f;
346 viewport.translate[1] = height / 2.f;
347 viewport.translate[2] = 0.0;
348
349 /* Constant buffer set up to match viewport dimensions:
350 */
351 if (r->fb_width != width || r->fb_height != height) {
352 float vs_consts[8] = {
353 2.f / width, 2.f / height, 1, 1,
354 -1, -1, 0, 0
355 };
356
357 r->fb_width = width;
358 r->fb_height = height;
359
360 renderer_set_constants(r, PIPE_SHADER_VERTEX,
361 vs_consts, sizeof vs_consts);
362 }
363
364 cso_set_framebuffer(r->cso, &fb);
365 cso_set_viewport(r->cso, &viewport);
366 }
367
368 void
renderer_set_constants(struct xa_context * r,int shader_type,const float * params,int param_bytes)369 renderer_set_constants(struct xa_context *r,
370 int shader_type, const float *params, int param_bytes)
371 {
372 struct pipe_resource **cbuf =
373 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
374 &r->fs_const_buffer;
375
376 pipe_resource_reference(cbuf, NULL);
377 *cbuf = pipe_buffer_create_const0(r->pipe->screen,
378 PIPE_BIND_CONSTANT_BUFFER,
379 PIPE_USAGE_DEFAULT,
380 param_bytes);
381
382 if (*cbuf) {
383 pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
384 }
385 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
386 }
387
388 void
renderer_copy_prepare(struct xa_context * r,struct pipe_surface * dst_surface,struct pipe_resource * src_texture,const enum xa_formats src_xa_format,const enum xa_formats dst_xa_format)389 renderer_copy_prepare(struct xa_context *r,
390 struct pipe_surface *dst_surface,
391 struct pipe_resource *src_texture,
392 const enum xa_formats src_xa_format,
393 const enum xa_formats dst_xa_format)
394 {
395 struct pipe_context *pipe = r->pipe;
396 struct pipe_screen *screen = pipe->screen;
397 struct xa_shader shader;
398 uint32_t fs_traits = FS_COMPOSITE;
399
400 assert(screen->is_format_supported(screen, dst_surface->format,
401 PIPE_TEXTURE_2D, 0, 0,
402 PIPE_BIND_RENDER_TARGET));
403 (void)screen;
404
405 renderer_bind_destination(r, dst_surface);
406
407 /* set misc state we care about */
408 {
409 struct pipe_blend_state blend;
410
411 memset(&blend, 0, sizeof(blend));
412 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
413 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
414 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
415 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
416 blend.rt[0].colormask = PIPE_MASK_RGBA;
417 cso_set_blend(r->cso, &blend);
418 }
419
420 /* sampler */
421 {
422 struct pipe_sampler_state sampler;
423 const struct pipe_sampler_state *p_sampler = &sampler;
424
425 memset(&sampler, 0, sizeof(sampler));
426 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
427 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
428 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
429 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
430 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
431 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
432 sampler.normalized_coords = 1;
433 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
434 r->num_bound_samplers = 1;
435 }
436
437 /* texture/sampler view */
438 {
439 struct pipe_sampler_view templ;
440 struct pipe_sampler_view *src_view;
441
442 u_sampler_view_default_template(&templ,
443 src_texture, src_texture->format);
444 src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
445 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
446 pipe_sampler_view_reference(&src_view, NULL);
447 }
448
449 /* shaders */
450 if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
451 src_texture->format == PIPE_FORMAT_R8_UNORM)
452 fs_traits |= FS_SRC_LUMINANCE;
453 if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
454 dst_surface->format == PIPE_FORMAT_R8_UNORM)
455 fs_traits |= FS_DST_LUMINANCE;
456 if (xa_format_a(dst_xa_format) != 0 &&
457 xa_format_a(src_xa_format) == 0)
458 fs_traits |= FS_SRC_SET_ALPHA;
459
460 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
461 cso_set_vertex_shader_handle(r->cso, shader.vs);
462 cso_set_fragment_shader_handle(r->cso, shader.fs);
463
464 r->buffer_size = 0;
465 r->attrs_per_vertex = 2;
466 }
467
468 void
renderer_copy(struct xa_context * r,int dx,int dy,int sx,int sy,int width,int height,float src_width,float src_height)469 renderer_copy(struct xa_context *r,
470 int dx,
471 int dy,
472 int sx,
473 int sy,
474 int width, int height, float src_width, float src_height)
475 {
476 float s0, t0, s1, t1;
477 float x0, y0, x1, y1;
478
479 /* XXX: could put the texcoord scaling calculation into the vertex
480 * shader.
481 */
482 s0 = sx / src_width;
483 s1 = (sx + width) / src_width;
484 t0 = sy / src_height;
485 t1 = (sy + height) / src_height;
486
487 x0 = dx;
488 x1 = dx + width;
489 y0 = dy;
490 y1 = dy + height;
491
492 /* draw quad */
493 renderer_draw_conditional(r, 4 * 8);
494 add_vertex_1tex(r, x0, y0, s0, t0);
495 add_vertex_1tex(r, x1, y0, s1, t0);
496 add_vertex_1tex(r, x1, y1, s1, t1);
497 add_vertex_1tex(r, x0, y1, s0, t1);
498 }
499
500 void
renderer_draw_yuv(struct xa_context * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct xa_surface * srf[])501 renderer_draw_yuv(struct xa_context *r,
502 float src_x,
503 float src_y,
504 float src_w,
505 float src_h,
506 int dst_x,
507 int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
508 {
509 const int num_attribs = 2; /*pos + tex coord */
510
511 setup_vertex_data_yuv(r,
512 src_x, src_y, src_w, src_h,
513 dst_x, dst_y, dst_w, dst_h, srf);
514
515 if (!r->scissor_valid) {
516 r->scissor.minx = 0;
517 r->scissor.miny = 0;
518 r->scissor.maxx = r->dst->tex->width0;
519 r->scissor.maxy = r->dst->tex->height0;
520 }
521
522 r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
523
524 struct cso_velems_state velems;
525 velems.count = num_attribs;
526 memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
527
528 cso_set_vertex_elements(r->cso, &velems);
529 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
530 4, /* verts */
531 num_attribs); /* attribs/vert */
532 r->buffer_size = 0;
533
534 xa_scissor_reset(r);
535 }
536
537 void
renderer_begin_solid(struct xa_context * r)538 renderer_begin_solid(struct xa_context *r)
539 {
540 r->buffer_size = 0;
541 r->attrs_per_vertex = 1;
542 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
543 4 * sizeof(float));
544 }
545
546 void
renderer_solid(struct xa_context * r,int x0,int y0,int x1,int y1)547 renderer_solid(struct xa_context *r,
548 int x0, int y0, int x1, int y1)
549 {
550 /*
551 * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
552 * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
553
554 renderer_draw_conditional(r, 4 * 4);
555
556 /* 1st vertex */
557 add_vertex_none(r, x0, y0);
558 /* 2nd vertex */
559 add_vertex_none(r, x1, y0);
560 /* 3rd vertex */
561 add_vertex_none(r, x1, y1);
562 /* 4th vertex */
563 add_vertex_none(r, x0, y1);
564 }
565
566 void
renderer_draw_flush(struct xa_context * r)567 renderer_draw_flush(struct xa_context *r)
568 {
569 renderer_draw_conditional(r, 0);
570 }
571
572 void
renderer_begin_textures(struct xa_context * r)573 renderer_begin_textures(struct xa_context *r)
574 {
575 r->attrs_per_vertex = 1 + r->num_bound_samplers;
576 r->buffer_size = 0;
577 if (r->has_solid_src || r->has_solid_mask)
578 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
579 4 * sizeof(float));
580 }
581
582 void
renderer_texture(struct xa_context * r,int * pos,int width,int height,const float * src_matrix,const float * mask_matrix)583 renderer_texture(struct xa_context *r,
584 int *pos,
585 int width, int height,
586 const float *src_matrix,
587 const float *mask_matrix)
588 {
589 struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
590
591 #if 0
592 if (src_matrix) {
593 debug_printf("src_matrix = \n");
594 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
595 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
596 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
597 }
598 if (mask_matrix) {
599 debug_printf("mask_matrix = \n");
600 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
601 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
602 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
603 }
604 #endif
605
606 switch(r->attrs_per_vertex) {
607 case 2:
608 renderer_draw_conditional(r, 4 * 8);
609 if (!r->has_solid_src) {
610 add_vertex_data1(r,
611 pos[0], pos[1], /* src */
612 pos[4], pos[5], /* dst */
613 width, height,
614 sampler_view[0]->texture, src_matrix);
615 } else {
616 add_vertex_data1(r,
617 pos[2], pos[3], /* mask */
618 pos[4], pos[5], /* dst */
619 width, height,
620 sampler_view[0]->texture, mask_matrix);
621 }
622 break;
623 case 3:
624 renderer_draw_conditional(r, 4 * 12);
625 add_vertex_data2(r,
626 pos[0], pos[1], /* src */
627 pos[2], pos[3], /* mask */
628 pos[4], pos[5], /* dst */
629 width, height,
630 sampler_view[0]->texture, sampler_view[1]->texture,
631 src_matrix, mask_matrix);
632 break;
633 default:
634 break;
635 }
636 }
637