1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/dlist.h"
38 #include "main/macros.h"
39 #include "main/pbo.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_sampler_view.h"
51 #include "st_texture.h"
52 #include "st_util.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_shader_tokens.h"
57 #include "util/u_inlines.h"
58 #include "util/u_upload_mgr.h"
59 #include "program/prog_instruction.h"
60 #include "cso_cache/cso_context.h"
61
62
63 /**
64 * glBitmaps are drawn as textured quads. The user's bitmap pattern
65 * is stored in a texture image. An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
68 *
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff. Then we kill the
72 * fragment if the negated texel value is less than zero.
73 */
74
75
76 /**
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
81 */
82 static GLboolean UseBitmapCache = GL_TRUE;
83
84
85 #define BITMAP_CACHE_WIDTH 512
86 #define BITMAP_CACHE_HEIGHT 32
87
88
89 /** Epsilon for Z comparisons */
90 #define Z_EPSILON 1e-06
91
92
93 /**
94 * Copy user-provide bitmap bits into texture buffer, expanding
95 * bits into texels.
96 * "On" bits will set texels to 0x0.
97 * "Off" bits will not modify texels.
98 * Note that the image is actually going to be upside down in
99 * the texture. We deal with that with texcoords.
100 */
101 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,ubyte * destBuffer,uint destStride)102 unpack_bitmap(struct st_context *st,
103 GLint px, GLint py, GLsizei width, GLsizei height,
104 const struct gl_pixelstore_attrib *unpack,
105 const GLubyte *bitmap,
106 ubyte *destBuffer, uint destStride)
107 {
108 destBuffer += py * destStride + px;
109
110 _mesa_expand_bitmap(width, height, unpack, bitmap,
111 destBuffer, destStride, 0x0);
112 }
113
114
115 /**
116 * Create a texture which represents a bitmap image.
117 */
118 static struct pipe_resource *
make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)119 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
120 const struct gl_pixelstore_attrib *unpack,
121 const GLubyte *bitmap)
122 {
123 struct st_context *st = st_context(ctx);
124 struct pipe_context *pipe = st->pipe;
125 struct pipe_transfer *transfer;
126 ubyte *dest;
127 struct pipe_resource *pt;
128
129 /* PBO source... */
130 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
131 if (!bitmap) {
132 return NULL;
133 }
134
135 /**
136 * Create texture to hold bitmap pattern.
137 */
138 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
139 0, width, height, 1, 1, 0,
140 PIPE_BIND_SAMPLER_VIEW);
141 if (!pt) {
142 _mesa_unmap_pbo_source(ctx, unpack);
143 return NULL;
144 }
145
146 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
147 PIPE_MAP_WRITE,
148 0, 0, width, height, &transfer);
149
150 /* Put image into texture transfer */
151 memset(dest, 0xff, height * transfer->stride);
152 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
153 dest, transfer->stride);
154
155 _mesa_unmap_pbo_source(ctx, unpack);
156
157 /* Release transfer */
158 pipe_transfer_unmap(pipe, transfer);
159 return pt;
160 }
161
162
163 /**
164 * Setup pipeline state prior to rendering the bitmap textured quad.
165 */
166 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,bool atlas)167 setup_render_state(struct gl_context *ctx,
168 struct pipe_sampler_view *sv,
169 const GLfloat *color,
170 bool atlas)
171 {
172 struct st_context *st = st_context(ctx);
173 struct cso_context *cso = st->cso_context;
174 struct st_fp_variant *fpv;
175 struct st_fp_variant_key key;
176
177 memset(&key, 0, sizeof(key));
178 key.st = st->has_shareable_shaders ? NULL : st;
179 key.bitmap = GL_TRUE;
180 key.clamp_color = st->clamp_frag_color_in_shader &&
181 ctx->Color._ClampFragmentColor;
182 key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
183
184 fpv = st_get_fp_variant(st, st->fp, &key);
185
186 /* As an optimization, Mesa's fragment programs will sometimes get the
187 * primary color from a statevar/constant rather than a varying variable.
188 * when that's the case, we need to ensure that we use the 'color'
189 * parameter and not the current attribute color (which may have changed
190 * through glRasterPos and state validation.
191 * So, we force the proper color here. Not elegant, but it works.
192 */
193 {
194 GLfloat colorSave[4];
195 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
196 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
197 st_upload_constants(st, &st->fp->Base);
198 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
199 }
200
201 cso_save_state(cso, (CSO_BIT_RASTERIZER |
202 CSO_BIT_FRAGMENT_SAMPLERS |
203 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
204 CSO_BIT_VIEWPORT |
205 CSO_BIT_STREAM_OUTPUTS |
206 CSO_BIT_VERTEX_ELEMENTS |
207 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
208 CSO_BITS_ALL_SHADERS));
209
210
211 /* rasterizer state: just scissor */
212 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
213 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
214
215 /* fragment shader state: TEX lookup program */
216 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
217
218 /* vertex shader state: position + texcoord pass-through */
219 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
220
221 /* disable other shaders */
222 cso_set_tessctrl_shader_handle(cso, NULL);
223 cso_set_tesseval_shader_handle(cso, NULL);
224 cso_set_geometry_shader_handle(cso, NULL);
225
226 /* user samplers, plus our bitmap sampler */
227 {
228 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
229 uint num = MAX2(fpv->bitmap_sampler + 1,
230 st->state.num_frag_samplers);
231 uint i;
232 for (i = 0; i < st->state.num_frag_samplers; i++) {
233 samplers[i] = &st->state.frag_samplers[i];
234 }
235 if (atlas)
236 samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
237 else
238 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
239 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
240 (const struct pipe_sampler_state **) samplers);
241 }
242
243 /* user textures, plus the bitmap texture */
244 {
245 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
246 uint num = MAX2(fpv->bitmap_sampler + 1,
247 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
248 memcpy(sampler_views, st->state.frag_sampler_views,
249 sizeof(sampler_views));
250 sampler_views[fpv->bitmap_sampler] = sv;
251 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
252 }
253
254 /* viewport state: viewport matching window dims */
255 cso_set_viewport_dims(cso, st->state.fb_width,
256 st->state.fb_height,
257 st->state.fb_orientation == Y_0_TOP);
258
259 st->util_velems.count = 3;
260 cso_set_vertex_elements(cso, &st->util_velems);
261
262 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
263 }
264
265
266 /**
267 * Restore pipeline state after rendering the bitmap textured quad.
268 */
269 static void
restore_render_state(struct gl_context * ctx)270 restore_render_state(struct gl_context *ctx)
271 {
272 struct st_context *st = st_context(ctx);
273 struct cso_context *cso = st->cso_context;
274
275 cso_restore_state(cso);
276 }
277
278
279 /**
280 * Render a glBitmap by drawing a textured quad
281 */
282 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color)283 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
284 GLsizei width, GLsizei height,
285 struct pipe_sampler_view *sv,
286 const GLfloat *color)
287 {
288 struct st_context *st = st_context(ctx);
289 struct pipe_context *pipe = st->pipe;
290 const float fb_width = (float) st->state.fb_width;
291 const float fb_height = (float) st->state.fb_height;
292 const float x0 = (float) x;
293 const float x1 = (float) (x + width);
294 const float y0 = (float) y;
295 const float y1 = (float) (y + height);
296 float sLeft = 0.0f, sRight = 1.0f;
297 float tTop = 0.0f, tBot = 1.0f - tTop;
298 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
299 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
300 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
301 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
302
303 /* limit checks */
304 {
305 /* XXX if the bitmap is larger than the max texture size, break
306 * it up into chunks.
307 */
308 ASSERTED GLuint maxSize =
309 pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
310 assert(width <= (GLsizei) maxSize);
311 assert(height <= (GLsizei) maxSize);
312 }
313
314 setup_render_state(ctx, sv, color, false);
315
316 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
317 z = z * 2.0f - 1.0f;
318
319 if (sv->texture->target == PIPE_TEXTURE_RECT) {
320 /* use non-normalized texcoords */
321 sRight = (float) width;
322 tBot = (float) height;
323 }
324
325 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
326 sLeft, tBot, sRight, tTop, color, 0)) {
327 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
328 }
329
330 restore_render_state(ctx);
331
332 /* We uploaded modified constants, need to invalidate them. */
333 st->dirty |= ST_NEW_FS_CONSTANTS;
334 }
335
336
337 static void
reset_cache(struct st_context * st)338 reset_cache(struct st_context *st)
339 {
340 struct st_bitmap_cache *cache = &st->bitmap.cache;
341
342 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
343 cache->empty = GL_TRUE;
344
345 cache->xmin = 1000000;
346 cache->xmax = -1000000;
347 cache->ymin = 1000000;
348 cache->ymax = -1000000;
349
350 assert(!cache->texture);
351
352 /* allocate a new texture */
353 cache->texture = st_texture_create(st, st->internal_target,
354 st->bitmap.tex_format, 0,
355 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
356 1, 1, 0,
357 PIPE_BIND_SAMPLER_VIEW);
358 }
359
360
361 /** Print bitmap image to stdout (debug) */
362 static void
print_cache(const struct st_bitmap_cache * cache)363 print_cache(const struct st_bitmap_cache *cache)
364 {
365 int i, j, k;
366
367 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
368 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
369 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
370 if (cache->buffer[k])
371 printf("X");
372 else
373 printf(" ");
374 k++;
375 }
376 printf("\n");
377 }
378 }
379
380
381 /**
382 * Create gallium pipe_transfer object for the bitmap cache.
383 */
384 static void
create_cache_trans(struct st_context * st)385 create_cache_trans(struct st_context *st)
386 {
387 struct pipe_context *pipe = st->pipe;
388 struct st_bitmap_cache *cache = &st->bitmap.cache;
389
390 if (cache->trans)
391 return;
392
393 /* Map the texture transfer.
394 * Subsequent glBitmap calls will write into the texture image.
395 */
396 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
397 PIPE_MAP_WRITE, 0, 0,
398 BITMAP_CACHE_WIDTH,
399 BITMAP_CACHE_HEIGHT, &cache->trans);
400
401 /* init image to all 0xff */
402 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
403 }
404
405
406 /**
407 * If there's anything in the bitmap cache, draw/flush it now.
408 */
409 void
st_flush_bitmap_cache(struct st_context * st)410 st_flush_bitmap_cache(struct st_context *st)
411 {
412 struct st_bitmap_cache *cache = &st->bitmap.cache;
413
414 if (!cache->empty) {
415 struct pipe_context *pipe = st->pipe;
416 struct pipe_sampler_view *sv;
417
418 assert(cache->xmin <= cache->xmax);
419
420 if (0)
421 printf("flush bitmap, size %d x %d at %d, %d\n",
422 cache->xmax - cache->xmin,
423 cache->ymax - cache->ymin,
424 cache->xpos, cache->ypos);
425
426 /* The texture transfer has been mapped until now.
427 * So unmap and release the texture transfer before drawing.
428 */
429 if (cache->trans && cache->buffer) {
430 if (0)
431 print_cache(cache);
432 pipe_transfer_unmap(pipe, cache->trans);
433 cache->buffer = NULL;
434 cache->trans = NULL;
435 }
436
437 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
438 if (sv) {
439 draw_bitmap_quad(st->ctx,
440 cache->xpos,
441 cache->ypos,
442 cache->zpos,
443 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
444 sv,
445 cache->color);
446
447 pipe_sampler_view_reference(&sv, NULL);
448 }
449
450 /* release/free the texture */
451 pipe_resource_reference(&cache->texture, NULL);
452
453 reset_cache(st);
454 }
455 }
456
457
458 /**
459 * Try to accumulate this glBitmap call in the bitmap cache.
460 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
461 */
462 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)463 accum_bitmap(struct gl_context *ctx,
464 GLint x, GLint y, GLsizei width, GLsizei height,
465 const struct gl_pixelstore_attrib *unpack,
466 const GLubyte *bitmap )
467 {
468 struct st_context *st = ctx->st;
469 struct st_bitmap_cache *cache = &st->bitmap.cache;
470 int px = -999, py = -999;
471 const GLfloat z = ctx->Current.RasterPos[2];
472
473 if (width > BITMAP_CACHE_WIDTH ||
474 height > BITMAP_CACHE_HEIGHT)
475 return GL_FALSE; /* too big to cache */
476
477 if (!cache->empty) {
478 px = x - cache->xpos; /* pos in buffer */
479 py = y - cache->ypos;
480 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
481 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
482 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
483 ((fabsf(z - cache->zpos) > Z_EPSILON))) {
484 /* This bitmap would extend beyond cache bounds, or the bitmap
485 * color is changing
486 * so flush and continue.
487 */
488 st_flush_bitmap_cache(st);
489 }
490 }
491
492 if (cache->empty) {
493 /* Initialize. Center bitmap vertically in the buffer. */
494 px = 0;
495 py = (BITMAP_CACHE_HEIGHT - height) / 2;
496 cache->xpos = x;
497 cache->ypos = y - py;
498 cache->zpos = z;
499 cache->empty = GL_FALSE;
500 COPY_4FV(cache->color, ctx->Current.RasterColor);
501 }
502
503 assert(px != -999);
504 assert(py != -999);
505
506 if (x < cache->xmin)
507 cache->xmin = x;
508 if (y < cache->ymin)
509 cache->ymin = y;
510 if (x + width > cache->xmax)
511 cache->xmax = x + width;
512 if (y + height > cache->ymax)
513 cache->ymax = y + height;
514
515 /* create the transfer if needed */
516 create_cache_trans(st);
517
518 /* PBO source... */
519 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
520 if (!bitmap) {
521 return FALSE;
522 }
523
524 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
525 cache->buffer, BITMAP_CACHE_WIDTH);
526
527 _mesa_unmap_pbo_source(ctx, unpack);
528
529 return GL_TRUE; /* accumulated */
530 }
531
532
533 /**
534 * One-time init for drawing bitmaps.
535 */
536 static void
init_bitmap_state(struct st_context * st)537 init_bitmap_state(struct st_context *st)
538 {
539 struct pipe_context *pipe = st->pipe;
540 struct pipe_screen *screen = pipe->screen;
541
542 /* This function should only be called once */
543 assert(!st->bitmap.tex_format);
544
545 assert(st->internal_target == PIPE_TEXTURE_2D ||
546 st->internal_target == PIPE_TEXTURE_RECT);
547
548 /* init sampler state once */
549 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
550 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
551 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
552 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
553 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
554 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
555 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
556 st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
557
558 st->bitmap.atlas_sampler = st->bitmap.sampler;
559 st->bitmap.atlas_sampler.normalized_coords = 0;
560
561 /* init baseline rasterizer state once */
562 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
563 st->bitmap.rasterizer.half_pixel_center = 1;
564 st->bitmap.rasterizer.bottom_edge_rule = 1;
565 st->bitmap.rasterizer.depth_clip_near = 1;
566 st->bitmap.rasterizer.depth_clip_far = 1;
567
568 /* find a usable texture format */
569 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
570 st->internal_target, 0, 0,
571 PIPE_BIND_SAMPLER_VIEW)) {
572 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
573 }
574 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
575 st->internal_target, 0, 0,
576 PIPE_BIND_SAMPLER_VIEW)) {
577 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
578 }
579 else {
580 /* XXX support more formats */
581 assert(0);
582 }
583
584 /* Create the vertex shader */
585 st_make_passthrough_vertex_shader(st);
586
587 reset_cache(st);
588 }
589
590
591 /**
592 * Called via ctx->Driver.Bitmap()
593 */
594 static void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)595 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
596 GLsizei width, GLsizei height,
597 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
598 {
599 struct st_context *st = st_context(ctx);
600 struct pipe_resource *pt;
601
602 assert(width > 0);
603 assert(height > 0);
604
605 st_invalidate_readpix_cache(st);
606
607 if (!st->bitmap.tex_format) {
608 init_bitmap_state(st);
609 }
610
611 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
612 * for bitmap drawing uses no constants and the FS constants are
613 * explicitly uploaded in the draw_bitmap_quad() function.
614 */
615 if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
616 ST_PIPELINE_RENDER_STATE_MASK ||
617 st->gfx_shaders_may_be_dirty) {
618 st_validate_state(st, ST_PIPELINE_META);
619 }
620
621 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
622 return;
623
624 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
625 if (pt) {
626 struct pipe_sampler_view *sv =
627 st_create_texture_sampler_view(st->pipe, pt);
628
629 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
630
631 if (sv) {
632 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
633 width, height, sv, ctx->Current.RasterColor);
634
635 pipe_sampler_view_reference(&sv, NULL);
636 }
637
638 /* release/free the texture */
639 pipe_resource_reference(&pt, NULL);
640 }
641 }
642
643
644 /**
645 * Called via ctx->Driver.DrawAtlasBitmap()
646 */
647 static void
st_DrawAtlasBitmaps(struct gl_context * ctx,const struct gl_bitmap_atlas * atlas,GLuint count,const GLubyte * ids)648 st_DrawAtlasBitmaps(struct gl_context *ctx,
649 const struct gl_bitmap_atlas *atlas,
650 GLuint count, const GLubyte *ids)
651 {
652 struct st_context *st = st_context(ctx);
653 struct pipe_context *pipe = st->pipe;
654 struct st_texture_object *stObj = st_texture_object(atlas->texObj);
655 struct pipe_sampler_view *sv;
656 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
657 const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
658 const float *color = ctx->Current.RasterColor;
659 const float clip_x_scale = 2.0f / st->state.fb_width;
660 const float clip_y_scale = 2.0f / st->state.fb_height;
661 const unsigned num_verts = count * 4;
662 const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
663 struct st_util_vertex *verts;
664 struct pipe_vertex_buffer vb = {0};
665 unsigned i;
666
667 if (!st->bitmap.tex_format) {
668 init_bitmap_state(st);
669 }
670
671 st_flush_bitmap_cache(st);
672
673 st_validate_state(st, ST_PIPELINE_META);
674 st_invalidate_readpix_cache(st);
675
676 sv = st_create_texture_sampler_view(pipe, stObj->pt);
677 if (!sv) {
678 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
679 return;
680 }
681
682 setup_render_state(ctx, sv, color, true);
683
684 vb.stride = sizeof(struct st_util_vertex);
685
686 u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
687 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
688
689 if (unlikely(!verts)) {
690 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
691 goto out;
692 }
693
694 /* build quads vertex data */
695 for (i = 0; i < count; i++) {
696 const GLfloat epsilon = 0.0001F;
697 const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
698 const float xmove = g->xmove, ymove = g->ymove;
699 const float xorig = g->xorig, yorig = g->yorig;
700 const float s0 = g->x, t0 = g->y;
701 const float s1 = s0 + g->w, t1 = t0 + g->h;
702 const float x0 = util_ifloor(ctx->Current.RasterPos[0] - xorig + epsilon);
703 const float y0 = util_ifloor(ctx->Current.RasterPos[1] - yorig + epsilon);
704 const float x1 = x0 + g->w, y1 = y0 + g->h;
705 const float clip_x0 = x0 * clip_x_scale - 1.0f;
706 const float clip_y0 = y0 * clip_y_scale - 1.0f;
707 const float clip_x1 = x1 * clip_x_scale - 1.0f;
708 const float clip_y1 = y1 * clip_y_scale - 1.0f;
709
710 /* lower-left corner */
711 verts->x = clip_x0;
712 verts->y = clip_y0;
713 verts->z = z;
714 verts->r = color[0];
715 verts->g = color[1];
716 verts->b = color[2];
717 verts->a = color[3];
718 verts->s = s0;
719 verts->t = t0;
720 verts++;
721
722 /* lower-right corner */
723 verts->x = clip_x1;
724 verts->y = clip_y0;
725 verts->z = z;
726 verts->r = color[0];
727 verts->g = color[1];
728 verts->b = color[2];
729 verts->a = color[3];
730 verts->s = s1;
731 verts->t = t0;
732 verts++;
733
734 /* upper-right corner */
735 verts->x = clip_x1;
736 verts->y = clip_y1;
737 verts->z = z;
738 verts->r = color[0];
739 verts->g = color[1];
740 verts->b = color[2];
741 verts->a = color[3];
742 verts->s = s1;
743 verts->t = t1;
744 verts++;
745
746 /* upper-left corner */
747 verts->x = clip_x0;
748 verts->y = clip_y1;
749 verts->z = z;
750 verts->r = color[0];
751 verts->g = color[1];
752 verts->b = color[2];
753 verts->a = color[3];
754 verts->s = s0;
755 verts->t = t1;
756 verts++;
757
758 /* Update the raster position */
759 ctx->Current.RasterPos[0] += xmove;
760 ctx->Current.RasterPos[1] += ymove;
761 }
762
763 u_upload_unmap(pipe->stream_uploader);
764
765 cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
766 cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
767
768 out:
769 restore_render_state(ctx);
770
771 pipe_resource_reference(&vb.buffer.resource, NULL);
772
773 pipe_sampler_view_reference(&sv, NULL);
774
775 /* We uploaded modified constants, need to invalidate them. */
776 st->dirty |= ST_NEW_FS_CONSTANTS;
777 }
778
779
780
781 /** Per-context init */
782 void
st_init_bitmap_functions(struct dd_function_table * functions)783 st_init_bitmap_functions(struct dd_function_table *functions)
784 {
785 functions->Bitmap = st_Bitmap;
786 functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
787 }
788
789
790 /** Per-context tear-down */
791 void
st_destroy_bitmap(struct st_context * st)792 st_destroy_bitmap(struct st_context *st)
793 {
794 struct pipe_context *pipe = st->pipe;
795 struct st_bitmap_cache *cache = &st->bitmap.cache;
796
797 if (cache->trans && cache->buffer) {
798 pipe_transfer_unmap(pipe, cache->trans);
799 }
800 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
801 }
802