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1 /*
2  * Copyright © 2017 Timothy Arceri
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "util/u_memory.h"
36 
37 void
st_get_program_binary_driver_sha1(struct gl_context * ctx,uint8_t * sha1)38 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
39 {
40    disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
41 }
42 
43 static void
write_stream_out_to_cache(struct blob * blob,struct pipe_shader_state * state)44 write_stream_out_to_cache(struct blob *blob,
45                           struct pipe_shader_state *state)
46 {
47    blob_write_uint32(blob, state->stream_output.num_outputs);
48    if (state->stream_output.num_outputs) {
49       blob_write_bytes(blob, &state->stream_output.stride,
50                        sizeof(state->stream_output.stride));
51       blob_write_bytes(blob, &state->stream_output.output,
52                        sizeof(state->stream_output.output));
53    }
54 }
55 
56 static void
copy_blob_to_driver_cache_blob(struct blob * blob,struct gl_program * prog)57 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
58 {
59    prog->driver_cache_blob = ralloc_size(NULL, blob->size);
60    memcpy(prog->driver_cache_blob, blob->data, blob->size);
61    prog->driver_cache_blob_size = blob->size;
62 }
63 
64 static void
write_tgsi_to_cache(struct blob * blob,const struct tgsi_token * tokens,struct gl_program * prog)65 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
66                     struct gl_program *prog)
67 {
68    unsigned num_tokens = tgsi_num_tokens(tokens);
69 
70    blob_write_uint32(blob, num_tokens);
71    blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
72    copy_blob_to_driver_cache_blob(blob, prog);
73 }
74 
75 static void
write_nir_to_cache(struct blob * blob,struct gl_program * prog)76 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
77 {
78    struct st_program *stp = (struct st_program *)prog;
79 
80    st_serialize_nir(stp);
81 
82    blob_write_intptr(blob, stp->serialized_nir_size);
83    blob_write_bytes(blob, stp->serialized_nir, stp->serialized_nir_size);
84 
85    copy_blob_to_driver_cache_blob(blob, prog);
86 }
87 
88 static void
st_serialise_ir_program(struct gl_context * ctx,struct gl_program * prog,bool nir)89 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
90                         bool nir)
91 {
92    if (prog->driver_cache_blob)
93       return;
94 
95    struct st_program *stp = (struct st_program *)prog;
96    struct blob blob;
97    blob_init(&blob);
98 
99    if (prog->info.stage == MESA_SHADER_VERTEX) {
100       struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
101 
102       blob_write_uint32(&blob, stvp->num_inputs);
103       blob_write_bytes(&blob, stvp->index_to_input,
104                        sizeof(stvp->index_to_input));
105       blob_write_bytes(&blob, stvp->input_to_index,
106                        sizeof(stvp->input_to_index));
107       blob_write_bytes(&blob, stvp->result_to_output,
108                        sizeof(stvp->result_to_output));
109    }
110 
111    if (prog->info.stage == MESA_SHADER_VERTEX ||
112        prog->info.stage == MESA_SHADER_TESS_EVAL ||
113        prog->info.stage == MESA_SHADER_GEOMETRY)
114       write_stream_out_to_cache(&blob, &stp->state);
115 
116    if (nir)
117       write_nir_to_cache(&blob, prog);
118    else
119       write_tgsi_to_cache(&blob, stp->state.tokens, prog);
120 
121    blob_finish(&blob);
122 }
123 
124 /**
125  * Store TGSI or NIR and any other required state in on-disk shader cache.
126  */
127 void
st_store_ir_in_disk_cache(struct st_context * st,struct gl_program * prog,bool nir)128 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
129                           bool nir)
130 {
131    if (!st->ctx->Cache)
132       return;
133 
134    /* Exit early when we are dealing with a ff shader with no source file to
135     * generate a source from.
136     */
137    static const char zero[sizeof(prog->sh.data->sha1)] = {0};
138    if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
139       return;
140 
141    st_serialise_ir_program(st->ctx, prog, nir);
142 
143    if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
144       fprintf(stderr, "putting %s state tracker IR in cache\n",
145               _mesa_shader_stage_to_string(prog->info.stage));
146    }
147 }
148 
149 static void
read_stream_out_from_cache(struct blob_reader * blob_reader,struct pipe_shader_state * state)150 read_stream_out_from_cache(struct blob_reader *blob_reader,
151                            struct pipe_shader_state *state)
152 {
153    memset(&state->stream_output, 0, sizeof(state->stream_output));
154    state->stream_output.num_outputs = blob_read_uint32(blob_reader);
155    if (state->stream_output.num_outputs) {
156       blob_copy_bytes(blob_reader, &state->stream_output.stride,
157                       sizeof(state->stream_output.stride));
158       blob_copy_bytes(blob_reader, &state->stream_output.output,
159                       sizeof(state->stream_output.output));
160    }
161 }
162 
163 static void
read_tgsi_from_cache(struct blob_reader * blob_reader,const struct tgsi_token ** tokens)164 read_tgsi_from_cache(struct blob_reader *blob_reader,
165                      const struct tgsi_token **tokens)
166 {
167    unsigned num_tokens  = blob_read_uint32(blob_reader);
168    unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
169    *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
170    blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
171 }
172 
173 static void
st_deserialise_ir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog,bool nir)174 st_deserialise_ir_program(struct gl_context *ctx,
175                           struct gl_shader_program *shProg,
176                           struct gl_program *prog, bool nir)
177 {
178    struct st_context *st = st_context(ctx);
179    size_t size = prog->driver_cache_blob_size;
180    uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
181 
182    st_set_prog_affected_state_flags(prog);
183    _mesa_associate_uniform_storage(ctx, shProg, prog);
184 
185    assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
186 
187    struct st_program *stp = st_program(prog);
188    struct blob_reader blob_reader;
189    blob_reader_init(&blob_reader, buffer, size);
190 
191    st_release_variants(st, stp);
192 
193    if (prog->info.stage == MESA_SHADER_VERTEX) {
194       struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
195       stvp->num_inputs = blob_read_uint32(&blob_reader);
196       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
197                       sizeof(stvp->index_to_input));
198       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
199                       sizeof(stvp->input_to_index));
200       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
201                       sizeof(stvp->result_to_output));
202    }
203 
204    if (prog->info.stage == MESA_SHADER_VERTEX ||
205        prog->info.stage == MESA_SHADER_TESS_EVAL ||
206        prog->info.stage == MESA_SHADER_GEOMETRY)
207       read_stream_out_from_cache(&blob_reader, &stp->state);
208 
209    if (nir) {
210       assert(prog->nir == NULL);
211       assert(stp->serialized_nir == NULL);
212 
213       stp->state.type = PIPE_SHADER_IR_NIR;
214       stp->serialized_nir_size = blob_read_intptr(&blob_reader);
215       stp->serialized_nir = malloc(stp->serialized_nir_size);
216       blob_copy_bytes(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
217       stp->shader_program = shProg;
218    } else {
219       read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
220    }
221 
222    /* Make sure we don't try to read more data than we wrote. This should
223     * never happen in release builds but its useful to have this check to
224     * catch development bugs.
225     */
226    if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
227       assert(!"Invalid TGSI shader disk cache item!");
228 
229       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
230          fprintf(stderr, "Error reading program from cache (invalid "
231                  "TGSI cache item)\n");
232       }
233    }
234 
235    st_finalize_program(st, prog);
236 }
237 
238 bool
st_load_ir_from_disk_cache(struct gl_context * ctx,struct gl_shader_program * prog,bool nir)239 st_load_ir_from_disk_cache(struct gl_context *ctx,
240                            struct gl_shader_program *prog,
241                            bool nir)
242 {
243    if (!ctx->Cache)
244       return false;
245 
246    /* If we didn't load the GLSL metadata from cache then we could not have
247     * loaded TGSI or NIR either.
248     */
249    if (prog->data->LinkStatus != LINKING_SKIPPED)
250       return false;
251 
252    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
253       if (prog->_LinkedShaders[i] == NULL)
254          continue;
255 
256       struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
257       st_deserialise_ir_program(ctx, prog, glprog, nir);
258 
259       /* We don't need the cached blob anymore so free it */
260       ralloc_free(glprog->driver_cache_blob);
261       glprog->driver_cache_blob = NULL;
262       glprog->driver_cache_blob_size = 0;
263 
264       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
265          fprintf(stderr, "%s state tracker IR retrieved from cache\n",
266                  _mesa_shader_stage_to_string(i));
267       }
268    }
269 
270    return true;
271 }
272 
273 void
st_serialise_tgsi_program(struct gl_context * ctx,struct gl_program * prog)274 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
275 {
276    st_serialise_ir_program(ctx, prog, false);
277 }
278 
279 void
st_serialise_tgsi_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)280 st_serialise_tgsi_program_binary(struct gl_context *ctx,
281                                  struct gl_shader_program *shProg,
282                                  struct gl_program *prog)
283 {
284    st_serialise_ir_program(ctx, prog, false);
285 }
286 
287 void
st_deserialise_tgsi_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)288 st_deserialise_tgsi_program(struct gl_context *ctx,
289                             struct gl_shader_program *shProg,
290                             struct gl_program *prog)
291 {
292    st_deserialise_ir_program(ctx, shProg, prog, false);
293 }
294 
295 void
st_serialise_nir_program(struct gl_context * ctx,struct gl_program * prog)296 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
297 {
298    st_serialise_ir_program(ctx, prog, true);
299 }
300 
301 void
st_serialise_nir_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)302 st_serialise_nir_program_binary(struct gl_context *ctx,
303                                 struct gl_shader_program *shProg,
304                                 struct gl_program *prog)
305 {
306    st_serialise_ir_program(ctx, prog, true);
307 }
308 
309 void
st_deserialise_nir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)310 st_deserialise_nir_program(struct gl_context *ctx,
311                            struct gl_shader_program *shProg,
312                            struct gl_program *prog)
313 {
314    st_deserialise_ir_program(ctx, shProg, prog, true);
315 }
316