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Searched defs:stateManager (Results 1 – 25 of 25) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
282 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
300 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
371 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
435 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
524 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
615 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
760 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
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DFramebufferGL.cpp405 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
431 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
465 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
483 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
509 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
536 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local
563 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local
591 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local
620 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local
710 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local
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DRenderbufferGL.cpp38 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
49 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
73 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
DContextGL.cpp81 StateManagerGL *stateManager = getStateManager(); in createTexture() local
93 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local
217 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local
252 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local
798 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local
127 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState()
159 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear()
219 StateManagerGL *stateManager) in BlitGL()
DTransformFeedbackGL.cpp25 StateManagerGL *stateManager) in TransformFeedbackGL()
DSamplerGL.cpp70 StateManagerGL *stateManager) in SamplerGL()
DQueryGL.cpp58 StateManagerGL *stateManager) in StandardQueryGL()
267 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
DBufferGL.cpp36 StateManagerGL *stateManager) in BufferGL()
DClearMultiviewGL.cpp20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
DVertexArrayGL.cpp91 StateManagerGL *stateManager) in VertexArrayGL()
DProgramGL.cpp35 StateManagerGL *stateManager, in ProgramGL()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
133 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
213 StateManager11 *stateManager, in updateVertexAttribStorage()
DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
DBlit11.cpp873 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
987 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local
1091 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local
1720 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local
1855 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
DClear11.cpp703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
DSwapChain11.cpp848 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
DD3DTextureSurfaceWGL.cpp233 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
285 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
DPbufferSurfaceCGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp288 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB() local