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Searched defs:stateManager (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local
96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local
121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local
148 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local
187 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local
215 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local
252 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
DTextureGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
[all …]
DRenderbufferGL.cpp37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
DFramebufferGL.cpp428 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
454 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
488 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
507 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
535 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
564 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local
593 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local
623 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local
655 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local
748 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local
[all …]
DVertexArrayGL.cpp121 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
168 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local
283 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local
371 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local
563 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local
673 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local
915 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
946 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
DContextGL.cpp85 StateManagerGL *stateManager = getStateManager(); in createTexture() local
97 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local
122 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local
252 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local
295 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local
963 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
DSamplerGL.cpp70 StateManagerGL *stateManager) in SamplerGL()
DTransformFeedbackGL.cpp25 StateManagerGL *stateManager) in TransformFeedbackGL()
DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local
127 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState()
159 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear()
219 StateManagerGL *stateManager) in BlitGL()
DQueryGL.cpp61 StateManagerGL *stateManager) in StandardQueryGL()
288 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
DClearMultiviewGL.cpp20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
DProgramGL.cpp36 StateManagerGL *stateManager, in ProgramGL()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
216 StateManager11 *stateManager, in updateVertexAttribStorage()
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local
1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local
1716 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local
1851 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
DClear11.cpp703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
DSwapChain11.cpp866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
DD3DTextureSurfaceWGL.cpp233 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
DPbufferSurfaceCGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp288 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB() local