/external/angle/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local 96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local 121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local 148 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local 187 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local 215 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local 252 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
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D | TextureGL.cpp | 155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local 303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local 321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local 400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local 482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local 571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local 618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local 662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local 807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local [all …]
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D | RenderbufferGL.cpp | 37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local 72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
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D | FramebufferGL.cpp | 428 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 454 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local 488 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local 507 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local 535 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local 564 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local 593 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local 623 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local 655 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local 748 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local [all …]
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D | VertexArrayGL.cpp | 121 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 168 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local 283 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local 371 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local 563 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local 673 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local 915 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local 946 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
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D | ContextGL.cpp | 85 StateManagerGL *stateManager = getStateManager(); in createTexture() local 97 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local 122 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local 252 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local 295 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local 963 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
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D | SamplerGL.cpp | 70 StateManagerGL *stateManager) in SamplerGL()
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D | TransformFeedbackGL.cpp | 25 StateManagerGL *stateManager) in TransformFeedbackGL()
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D | BlitGL.cpp | 80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local 107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local 127 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState() 159 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear() 219 StateManagerGL *stateManager) in BlitGL()
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D | QueryGL.cpp | 61 StateManagerGL *stateManager) in StandardQueryGL() 288 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
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D | ClearMultiviewGL.cpp | 20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
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D | ProgramGL.cpp | 36 StateManagerGL *stateManager, in ProgramGL()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local 133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.cpp | 27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState() local
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D | VertexArray11.cpp | 75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local 135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local 216 StateManager11 *stateManager, in updateVertexAttribStorage()
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D | PixelTransfer11.cpp | 202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
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D | Blit11.cpp | 877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local 991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local 1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local 1716 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local 1851 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
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D | Clear11.cpp | 703 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
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D | SwapChain11.cpp | 866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL() 275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
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D | D3DTextureSurfaceWGL.cpp | 233 StateManagerGL *stateManager, in D3DTextureSurfaceWGL() 483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local 289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
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D | PbufferSurfaceCGL.cpp | 129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer() local
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/external/angle/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.cpp | 288 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB() local
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