Searched defs:stateTarget (Results 1 – 2 of 2) sorted by relevance
2650 GLenum stateTarget = target; in s_glTexImage2D() local2781 GLenum stateTarget = target; in s_glCopyTexImage2D() local3402 GLenum stateTarget = target; in s_glCompressedTexImage2D() local3442 GLenum stateTarget = target; in s_glCompressedTexSubImage2D() local4454 GLenum stateTarget = target; in s_glCompressedTexSubImage3D() local5144 GLenum stateTarget = target; in s_glGenerateMipmap() local
1641 void GLClientState::addTextureCubeMapImage(GLenum stateTarget, GLenum cubeTarget) { in addTextureCubeMapImage()