1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_build_pm4.h"
26 #include "si_query.h"
27 #include "sid.h"
28 #include "util/fast_idiv_by_const.h"
29 #include "util/format/u_format.h"
30 #include "util/format/u_format_s3tc.h"
31 #include "util/u_dual_blend.h"
32 #include "util/u_memory.h"
33 #include "util/u_resource.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_blend.h"
36
37 #include "gfx10_format_table.h"
38
si_map_swizzle(unsigned swizzle)39 static unsigned si_map_swizzle(unsigned swizzle)
40 {
41 switch (swizzle) {
42 case PIPE_SWIZZLE_Y:
43 return V_008F0C_SQ_SEL_Y;
44 case PIPE_SWIZZLE_Z:
45 return V_008F0C_SQ_SEL_Z;
46 case PIPE_SWIZZLE_W:
47 return V_008F0C_SQ_SEL_W;
48 case PIPE_SWIZZLE_0:
49 return V_008F0C_SQ_SEL_0;
50 case PIPE_SWIZZLE_1:
51 return V_008F0C_SQ_SEL_1;
52 default: /* PIPE_SWIZZLE_X */
53 return V_008F0C_SQ_SEL_X;
54 }
55 }
56
57 /* 12.4 fixed-point */
si_pack_float_12p4(float x)58 static unsigned si_pack_float_12p4(float x)
59 {
60 return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
61 }
62
63 /*
64 * Inferred framebuffer and blender state.
65 *
66 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
67 * if there is not enough PS outputs.
68 */
si_emit_cb_render_state(struct si_context * sctx)69 static void si_emit_cb_render_state(struct si_context *sctx)
70 {
71 struct radeon_cmdbuf *cs = sctx->gfx_cs;
72 struct si_state_blend *blend = sctx->queued.named.blend;
73 /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
74 * but you never know. */
75 uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
76 unsigned i;
77
78 /* Avoid a hang that happens when dual source blending is enabled
79 * but there is not enough color outputs. This is undefined behavior,
80 * so disable color writes completely.
81 *
82 * Reproducible with Unigine Heaven 4.0 and drirc missing.
83 */
84 if (blend->dual_src_blend && sctx->ps_shader.cso &&
85 (sctx->ps_shader.cso->info.colors_written & 0x3) != 0x3)
86 cb_target_mask = 0;
87
88 /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
89 * I think we don't have to do anything between IBs.
90 */
91 if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
92 sctx->last_cb_target_mask = cb_target_mask;
93
94 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
95 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
96 }
97
98 unsigned initial_cdw = cs->current.cdw;
99 radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
100 cb_target_mask);
101
102 if (sctx->chip_class >= GFX8) {
103 /* DCC MSAA workaround.
104 * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
105 * COMBINER_DISABLE, but that would be more complicated.
106 */
107 bool oc_disable =
108 blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
109 unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
110
111 radeon_opt_set_context_reg(
112 sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
113 S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->chip_class <= GFX9) |
114 S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
115 S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
116 S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->screen->info.has_dcc_constant_encode));
117 }
118
119 /* RB+ register settings. */
120 if (sctx->screen->info.rbplus_allowed) {
121 unsigned spi_shader_col_format =
122 sctx->ps_shader.cso ? sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format
123 : 0;
124 unsigned sx_ps_downconvert = 0;
125 unsigned sx_blend_opt_epsilon = 0;
126 unsigned sx_blend_opt_control = 0;
127
128 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
129 struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
130 unsigned format, swap, spi_format, colormask;
131 bool has_alpha, has_rgb;
132
133 if (!surf) {
134 /* If the color buffer is not set, the driver sets 32_R
135 * as the SPI color format, because the hw doesn't allow
136 * holes between color outputs, so also set this to
137 * enable RB+.
138 */
139 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
140 continue;
141 }
142
143 format = G_028C70_FORMAT(surf->cb_color_info);
144 swap = G_028C70_COMP_SWAP(surf->cb_color_info);
145 spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
146 colormask = (cb_target_mask >> (i * 4)) & 0xf;
147
148 /* Set if RGB and A are present. */
149 has_alpha = !G_028C74_FORCE_DST_ALPHA_1(surf->cb_color_attrib);
150
151 if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
152 format == V_028C70_COLOR_32)
153 has_rgb = !has_alpha;
154 else
155 has_rgb = true;
156
157 /* Check the colormask and export format. */
158 if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
159 has_rgb = false;
160 if (!(colormask & PIPE_MASK_A))
161 has_alpha = false;
162
163 if (spi_format == V_028714_SPI_SHADER_ZERO) {
164 has_rgb = false;
165 has_alpha = false;
166 }
167
168 /* Disable value checking for disabled channels. */
169 if (!has_rgb)
170 sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
171 if (!has_alpha)
172 sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
173
174 /* Enable down-conversion for 32bpp and smaller formats. */
175 switch (format) {
176 case V_028C70_COLOR_8:
177 case V_028C70_COLOR_8_8:
178 case V_028C70_COLOR_8_8_8_8:
179 /* For 1 and 2-channel formats, use the superset thereof. */
180 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
181 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
182 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
183 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
184 sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
185 }
186 break;
187
188 case V_028C70_COLOR_5_6_5:
189 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
190 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
191 sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
192 }
193 break;
194
195 case V_028C70_COLOR_1_5_5_5:
196 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
197 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
198 sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
199 }
200 break;
201
202 case V_028C70_COLOR_4_4_4_4:
203 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
204 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
205 sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
206 }
207 break;
208
209 case V_028C70_COLOR_32:
210 if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
211 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
212 else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
213 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
214 break;
215
216 case V_028C70_COLOR_16:
217 case V_028C70_COLOR_16_16:
218 /* For 1-channel formats, use the superset thereof. */
219 if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
220 spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
221 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
222 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
223 if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
224 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
225 else
226 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
227 }
228 break;
229
230 case V_028C70_COLOR_10_11_11:
231 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
232 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
233 break;
234
235 case V_028C70_COLOR_2_10_10_10:
236 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
237 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
238 sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
239 }
240 break;
241
242 case V_028C70_COLOR_5_9_9_9:
243 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
244 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
245 break;
246 }
247 }
248
249 /* If there are no color outputs, the first color export is
250 * always enabled as 32_R, so also set this to enable RB+.
251 */
252 if (!sx_ps_downconvert)
253 sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
254
255 /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
256 radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
257 sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
258 }
259 if (initial_cdw != cs->current.cdw)
260 sctx->context_roll = true;
261 }
262
263 /*
264 * Blender functions
265 */
266
si_translate_blend_function(int blend_func)267 static uint32_t si_translate_blend_function(int blend_func)
268 {
269 switch (blend_func) {
270 case PIPE_BLEND_ADD:
271 return V_028780_COMB_DST_PLUS_SRC;
272 case PIPE_BLEND_SUBTRACT:
273 return V_028780_COMB_SRC_MINUS_DST;
274 case PIPE_BLEND_REVERSE_SUBTRACT:
275 return V_028780_COMB_DST_MINUS_SRC;
276 case PIPE_BLEND_MIN:
277 return V_028780_COMB_MIN_DST_SRC;
278 case PIPE_BLEND_MAX:
279 return V_028780_COMB_MAX_DST_SRC;
280 default:
281 PRINT_ERR("Unknown blend function %d\n", blend_func);
282 assert(0);
283 break;
284 }
285 return 0;
286 }
287
si_translate_blend_factor(int blend_fact)288 static uint32_t si_translate_blend_factor(int blend_fact)
289 {
290 switch (blend_fact) {
291 case PIPE_BLENDFACTOR_ONE:
292 return V_028780_BLEND_ONE;
293 case PIPE_BLENDFACTOR_SRC_COLOR:
294 return V_028780_BLEND_SRC_COLOR;
295 case PIPE_BLENDFACTOR_SRC_ALPHA:
296 return V_028780_BLEND_SRC_ALPHA;
297 case PIPE_BLENDFACTOR_DST_ALPHA:
298 return V_028780_BLEND_DST_ALPHA;
299 case PIPE_BLENDFACTOR_DST_COLOR:
300 return V_028780_BLEND_DST_COLOR;
301 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
302 return V_028780_BLEND_SRC_ALPHA_SATURATE;
303 case PIPE_BLENDFACTOR_CONST_COLOR:
304 return V_028780_BLEND_CONSTANT_COLOR;
305 case PIPE_BLENDFACTOR_CONST_ALPHA:
306 return V_028780_BLEND_CONSTANT_ALPHA;
307 case PIPE_BLENDFACTOR_ZERO:
308 return V_028780_BLEND_ZERO;
309 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
310 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
311 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
312 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
313 case PIPE_BLENDFACTOR_INV_DST_ALPHA:
314 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
315 case PIPE_BLENDFACTOR_INV_DST_COLOR:
316 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
317 case PIPE_BLENDFACTOR_INV_CONST_COLOR:
318 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
319 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
320 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
321 case PIPE_BLENDFACTOR_SRC1_COLOR:
322 return V_028780_BLEND_SRC1_COLOR;
323 case PIPE_BLENDFACTOR_SRC1_ALPHA:
324 return V_028780_BLEND_SRC1_ALPHA;
325 case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
326 return V_028780_BLEND_INV_SRC1_COLOR;
327 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
328 return V_028780_BLEND_INV_SRC1_ALPHA;
329 default:
330 PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
331 assert(0);
332 break;
333 }
334 return 0;
335 }
336
si_translate_blend_opt_function(int blend_func)337 static uint32_t si_translate_blend_opt_function(int blend_func)
338 {
339 switch (blend_func) {
340 case PIPE_BLEND_ADD:
341 return V_028760_OPT_COMB_ADD;
342 case PIPE_BLEND_SUBTRACT:
343 return V_028760_OPT_COMB_SUBTRACT;
344 case PIPE_BLEND_REVERSE_SUBTRACT:
345 return V_028760_OPT_COMB_REVSUBTRACT;
346 case PIPE_BLEND_MIN:
347 return V_028760_OPT_COMB_MIN;
348 case PIPE_BLEND_MAX:
349 return V_028760_OPT_COMB_MAX;
350 default:
351 return V_028760_OPT_COMB_BLEND_DISABLED;
352 }
353 }
354
si_translate_blend_opt_factor(int blend_fact,bool is_alpha)355 static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
356 {
357 switch (blend_fact) {
358 case PIPE_BLENDFACTOR_ZERO:
359 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
360 case PIPE_BLENDFACTOR_ONE:
361 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
362 case PIPE_BLENDFACTOR_SRC_COLOR:
363 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
364 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
365 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
366 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
367 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
368 case PIPE_BLENDFACTOR_SRC_ALPHA:
369 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
370 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
371 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
372 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
373 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
374 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
375 default:
376 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
377 }
378 }
379
si_blend_check_commutativity(struct si_screen * sscreen,struct si_state_blend * blend,enum pipe_blend_func func,enum pipe_blendfactor src,enum pipe_blendfactor dst,unsigned chanmask)380 static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
381 enum pipe_blend_func func, enum pipe_blendfactor src,
382 enum pipe_blendfactor dst, unsigned chanmask)
383 {
384 /* Src factor is allowed when it does not depend on Dst */
385 static const uint32_t src_allowed =
386 (1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
387 (1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
388 (1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
389 (1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
390 (1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
391 (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
392 (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
393 (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
394
395 if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src))) {
396 /* Addition is commutative, but floating point addition isn't
397 * associative: subtle changes can be introduced via different
398 * rounding.
399 *
400 * Out-of-order is also non-deterministic, which means that
401 * this breaks OpenGL invariance requirements. So only enable
402 * out-of-order additive blending if explicitly allowed by a
403 * setting.
404 */
405 if (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN ||
406 (func == PIPE_BLEND_ADD && sscreen->commutative_blend_add))
407 blend->commutative_4bit |= chanmask;
408 }
409 }
410
411 /**
412 * Get rid of DST in the blend factors by commuting the operands:
413 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
414 */
si_blend_remove_dst(unsigned * func,unsigned * src_factor,unsigned * dst_factor,unsigned expected_dst,unsigned replacement_src)415 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
416 unsigned expected_dst, unsigned replacement_src)
417 {
418 if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
419 *src_factor = PIPE_BLENDFACTOR_ZERO;
420 *dst_factor = replacement_src;
421
422 /* Commuting the operands requires reversing subtractions. */
423 if (*func == PIPE_BLEND_SUBTRACT)
424 *func = PIPE_BLEND_REVERSE_SUBTRACT;
425 else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
426 *func = PIPE_BLEND_SUBTRACT;
427 }
428 }
429
si_create_blend_state_mode(struct pipe_context * ctx,const struct pipe_blend_state * state,unsigned mode)430 static void *si_create_blend_state_mode(struct pipe_context *ctx,
431 const struct pipe_blend_state *state, unsigned mode)
432 {
433 struct si_context *sctx = (struct si_context *)ctx;
434 struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
435 struct si_pm4_state *pm4 = &blend->pm4;
436 uint32_t sx_mrt_blend_opt[8] = {0};
437 uint32_t color_control = 0;
438 bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
439
440 if (!blend)
441 return NULL;
442
443 blend->alpha_to_coverage = state->alpha_to_coverage;
444 blend->alpha_to_one = state->alpha_to_one;
445 blend->dual_src_blend = util_blend_state_is_dual(state, 0);
446 blend->logicop_enable = logicop_enable;
447
448 unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
449 if (blend->dual_src_blend)
450 num_shader_outputs = MAX2(num_shader_outputs, 2);
451
452 if (logicop_enable) {
453 color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
454 } else {
455 color_control |= S_028808_ROP3(0xcc);
456 }
457
458 if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
459 si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
460 S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
461 S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
462 S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
463 S_028B70_OFFSET_ROUND(1));
464 } else {
465 si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
466 S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
467 S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
468 S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
469 S_028B70_OFFSET_ROUND(0));
470 }
471
472 if (state->alpha_to_coverage)
473 blend->need_src_alpha_4bit |= 0xf;
474
475 blend->cb_target_mask = 0;
476 blend->cb_target_enabled_4bit = 0;
477
478 for (int i = 0; i < num_shader_outputs; i++) {
479 /* state->rt entries > 0 only written if independent blending */
480 const int j = state->independent_blend_enable ? i : 0;
481
482 unsigned eqRGB = state->rt[j].rgb_func;
483 unsigned srcRGB = state->rt[j].rgb_src_factor;
484 unsigned dstRGB = state->rt[j].rgb_dst_factor;
485 unsigned eqA = state->rt[j].alpha_func;
486 unsigned srcA = state->rt[j].alpha_src_factor;
487 unsigned dstA = state->rt[j].alpha_dst_factor;
488
489 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
490 unsigned blend_cntl = 0;
491
492 sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
493 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
494
495 /* Only set dual source blending for MRT0 to avoid a hang. */
496 if (i >= 1 && blend->dual_src_blend) {
497 /* Vulkan does this for dual source blending. */
498 if (i == 1)
499 blend_cntl |= S_028780_ENABLE(1);
500
501 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
502 continue;
503 }
504
505 /* Only addition and subtraction equations are supported with
506 * dual source blending.
507 */
508 if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
509 eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
510 assert(!"Unsupported equation for dual source blending");
511 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
512 continue;
513 }
514
515 /* cb_render_state will disable unused ones */
516 blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
517 if (state->rt[j].colormask)
518 blend->cb_target_enabled_4bit |= 0xf << (4 * i);
519
520 if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
521 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
522 continue;
523 }
524
525 si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
526 si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
527
528 /* Blending optimizations for RB+.
529 * These transformations don't change the behavior.
530 *
531 * First, get rid of DST in the blend factors:
532 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
533 */
534 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
535 PIPE_BLENDFACTOR_SRC_COLOR);
536 si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
537 PIPE_BLENDFACTOR_SRC_COLOR);
538 si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
539 PIPE_BLENDFACTOR_SRC_ALPHA);
540
541 /* Look up the ideal settings from tables. */
542 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
543 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
544 srcA_opt = si_translate_blend_opt_factor(srcA, true);
545 dstA_opt = si_translate_blend_opt_factor(dstA, true);
546
547 /* Handle interdependencies. */
548 if (util_blend_factor_uses_dest(srcRGB, false))
549 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
550 if (util_blend_factor_uses_dest(srcA, false))
551 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
552
553 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
554 (dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
555 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
556 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
557
558 /* Set the final value. */
559 sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
560 S_028760_COLOR_DST_OPT(dstRGB_opt) |
561 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
562 S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
563 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
564
565 /* Set blend state. */
566 blend_cntl |= S_028780_ENABLE(1);
567 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
568 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
569 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
570
571 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
572 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
573 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
574 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
575 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
576 }
577 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
578
579 blend->blend_enable_4bit |= 0xfu << (i * 4);
580
581 if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10)
582 blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
583
584 /* This is only important for formats without alpha. */
585 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
586 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
587 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
588 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
589 blend->need_src_alpha_4bit |= 0xfu << (i * 4);
590 }
591
592 if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10 && logicop_enable)
593 blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
594
595 if (blend->cb_target_mask) {
596 color_control |= S_028808_MODE(mode);
597 } else {
598 color_control |= S_028808_MODE(V_028808_CB_DISABLE);
599 }
600
601 if (sctx->screen->info.rbplus_allowed) {
602 /* Disable RB+ blend optimizations for dual source blending.
603 * Vulkan does this.
604 */
605 if (blend->dual_src_blend) {
606 for (int i = 0; i < num_shader_outputs; i++) {
607 sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
608 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
609 }
610 }
611
612 for (int i = 0; i < num_shader_outputs; i++)
613 si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
614
615 /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
616 if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
617 color_control |= S_028808_DISABLE_DUAL_QUAD(1);
618 }
619
620 si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
621 return blend;
622 }
623
si_create_blend_state(struct pipe_context * ctx,const struct pipe_blend_state * state)624 static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
625 {
626 return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
627 }
628
si_bind_blend_state(struct pipe_context * ctx,void * state)629 static void si_bind_blend_state(struct pipe_context *ctx, void *state)
630 {
631 struct si_context *sctx = (struct si_context *)ctx;
632 struct si_state_blend *old_blend = sctx->queued.named.blend;
633 struct si_state_blend *blend = (struct si_state_blend *)state;
634
635 if (!blend)
636 blend = (struct si_state_blend *)sctx->noop_blend;
637
638 si_pm4_bind_state(sctx, blend, blend);
639
640 if (old_blend->cb_target_mask != blend->cb_target_mask ||
641 old_blend->dual_src_blend != blend->dual_src_blend ||
642 (old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
643 sctx->framebuffer.nr_samples >= 2 && sctx->screen->dcc_msaa_allowed))
644 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
645
646 if (old_blend->cb_target_mask != blend->cb_target_mask ||
647 old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
648 old_blend->alpha_to_one != blend->alpha_to_one ||
649 old_blend->dual_src_blend != blend->dual_src_blend ||
650 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
651 old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
652 sctx->do_update_shaders = true;
653
654 if (sctx->screen->dpbb_allowed &&
655 (old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
656 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
657 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
658 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
659
660 if (sctx->screen->has_out_of_order_rast &&
661 ((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
662 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
663 old_blend->commutative_4bit != blend->commutative_4bit ||
664 old_blend->logicop_enable != blend->logicop_enable)))
665 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
666 }
667
si_delete_blend_state(struct pipe_context * ctx,void * state)668 static void si_delete_blend_state(struct pipe_context *ctx, void *state)
669 {
670 struct si_context *sctx = (struct si_context *)ctx;
671
672 if (sctx->queued.named.blend == state)
673 si_bind_blend_state(ctx, sctx->noop_blend);
674
675 si_pm4_delete_state(sctx, blend, (struct si_state_blend *)state);
676 }
677
si_set_blend_color(struct pipe_context * ctx,const struct pipe_blend_color * state)678 static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
679 {
680 struct si_context *sctx = (struct si_context *)ctx;
681 static const struct pipe_blend_color zeros;
682
683 sctx->blend_color.state = *state;
684 sctx->blend_color.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
685 si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
686 }
687
si_emit_blend_color(struct si_context * sctx)688 static void si_emit_blend_color(struct si_context *sctx)
689 {
690 struct radeon_cmdbuf *cs = sctx->gfx_cs;
691
692 radeon_set_context_reg_seq(cs, R_028414_CB_BLEND_RED, 4);
693 radeon_emit_array(cs, (uint32_t *)sctx->blend_color.state.color, 4);
694 }
695
696 /*
697 * Clipping
698 */
699
si_set_clip_state(struct pipe_context * ctx,const struct pipe_clip_state * state)700 static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
701 {
702 struct si_context *sctx = (struct si_context *)ctx;
703 struct pipe_constant_buffer cb;
704 static const struct pipe_clip_state zeros;
705
706 if (memcmp(&sctx->clip_state.state, state, sizeof(*state)) == 0)
707 return;
708
709 sctx->clip_state.state = *state;
710 sctx->clip_state.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
711 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
712
713 cb.buffer = NULL;
714 cb.user_buffer = state->ucp;
715 cb.buffer_offset = 0;
716 cb.buffer_size = 4 * 4 * 8;
717 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
718 pipe_resource_reference(&cb.buffer, NULL);
719 }
720
si_emit_clip_state(struct si_context * sctx)721 static void si_emit_clip_state(struct si_context *sctx)
722 {
723 struct radeon_cmdbuf *cs = sctx->gfx_cs;
724
725 radeon_set_context_reg_seq(cs, R_0285BC_PA_CL_UCP_0_X, 6 * 4);
726 radeon_emit_array(cs, (uint32_t *)sctx->clip_state.state.ucp, 6 * 4);
727 }
728
si_emit_clip_regs(struct si_context * sctx)729 static void si_emit_clip_regs(struct si_context *sctx)
730 {
731 struct si_shader *vs = si_get_vs_state(sctx);
732 struct si_shader_selector *vs_sel = vs->selector;
733 struct si_shader_info *info = &vs_sel->info;
734 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
735 bool window_space = info->stage == MESA_SHADER_VERTEX ?
736 info->base.vs.window_space_position : 0;
737 unsigned clipdist_mask = vs_sel->clipdist_mask;
738 unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
739 unsigned culldist_mask = vs_sel->culldist_mask;
740 unsigned vs_out_mask = (clipdist_mask & ~vs->key.opt.kill_clip_distances) | culldist_mask;
741
742 /* Clip distances on points have no effect, so need to be implemented
743 * as cull distances. This applies for the clipvertex case as well.
744 *
745 * Setting this for primitives other than points should have no adverse
746 * effects.
747 */
748 clipdist_mask &= rs->clip_plane_enable;
749 culldist_mask |= clipdist_mask;
750
751 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
752 unsigned pa_cl_cntl = S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs_out_mask & 0x0F) != 0) |
753 S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs_out_mask & 0xF0) != 0) |
754 S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
755 S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
756 clipdist_mask | (culldist_mask << 8);
757
758 if (sctx->chip_class >= GFX10) {
759 radeon_opt_set_context_reg_rmw(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
760 SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, pa_cl_cntl,
761 ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK);
762 } else {
763 radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL__CL,
764 vs_sel->pa_cl_vs_out_cntl | pa_cl_cntl);
765 }
766 radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
767 rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
768
769 if (initial_cdw != sctx->gfx_cs->current.cdw)
770 sctx->context_roll = true;
771 }
772
773 /*
774 * inferred state between framebuffer and rasterizer
775 */
si_update_poly_offset_state(struct si_context * sctx)776 static void si_update_poly_offset_state(struct si_context *sctx)
777 {
778 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
779
780 if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
781 si_pm4_bind_state(sctx, poly_offset, NULL);
782 return;
783 }
784
785 /* Use the user format, not db_render_format, so that the polygon
786 * offset behaves as expected by applications.
787 */
788 switch (sctx->framebuffer.state.zsbuf->texture->format) {
789 case PIPE_FORMAT_Z16_UNORM:
790 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
791 break;
792 default: /* 24-bit */
793 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
794 break;
795 case PIPE_FORMAT_Z32_FLOAT:
796 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
797 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
798 break;
799 }
800 }
801
802 /*
803 * Rasterizer
804 */
805
si_translate_fill(uint32_t func)806 static uint32_t si_translate_fill(uint32_t func)
807 {
808 switch (func) {
809 case PIPE_POLYGON_MODE_FILL:
810 return V_028814_X_DRAW_TRIANGLES;
811 case PIPE_POLYGON_MODE_LINE:
812 return V_028814_X_DRAW_LINES;
813 case PIPE_POLYGON_MODE_POINT:
814 return V_028814_X_DRAW_POINTS;
815 default:
816 assert(0);
817 return V_028814_X_DRAW_POINTS;
818 }
819 }
820
si_create_rs_state(struct pipe_context * ctx,const struct pipe_rasterizer_state * state)821 static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
822 {
823 struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
824 struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
825 struct si_pm4_state *pm4 = &rs->pm4;
826 unsigned tmp, i;
827 float psize_min, psize_max;
828
829 if (!rs) {
830 return NULL;
831 }
832
833 if (!state->front_ccw) {
834 rs->cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
835 rs->cull_back = !!(state->cull_face & PIPE_FACE_BACK);
836 } else {
837 rs->cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
838 rs->cull_front = !!(state->cull_face & PIPE_FACE_BACK);
839 }
840 rs->depth_clamp_any = !state->depth_clip_near || !state->depth_clip_far;
841 rs->provoking_vertex_first = state->flatshade_first;
842 rs->scissor_enable = state->scissor;
843 rs->clip_halfz = state->clip_halfz;
844 rs->two_side = state->light_twoside;
845 rs->multisample_enable = state->multisample;
846 rs->force_persample_interp = state->force_persample_interp;
847 rs->clip_plane_enable = state->clip_plane_enable;
848 rs->half_pixel_center = state->half_pixel_center;
849 rs->line_stipple_enable = state->line_stipple_enable;
850 rs->poly_stipple_enable = state->poly_stipple_enable;
851 rs->line_smooth = state->line_smooth;
852 rs->line_width = state->line_width;
853 rs->poly_smooth = state->poly_smooth;
854 rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
855 rs->clamp_fragment_color = state->clamp_fragment_color;
856 rs->clamp_vertex_color = state->clamp_vertex_color;
857 rs->flatshade = state->flatshade;
858 rs->flatshade_first = state->flatshade_first;
859 rs->sprite_coord_enable = state->sprite_coord_enable;
860 rs->rasterizer_discard = state->rasterizer_discard;
861 rs->polygon_mode_enabled =
862 (state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
863 (state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
864 rs->polygon_mode_is_lines =
865 (state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
866 (state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
867 rs->polygon_mode_is_points =
868 (state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
869 (state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
870 rs->pa_sc_line_stipple = state->line_stipple_enable
871 ? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
872 S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
873 : 0;
874 rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
875 S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
876 S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
877 S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
878 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
879
880 si_pm4_set_reg(
881 pm4, R_0286D4_SPI_INTERP_CONTROL_0,
882 S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
883 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
884 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
885 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
886 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
887 S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
888
889 /* point size 12.4 fixed point */
890 tmp = (unsigned)(state->point_size * 8.0);
891 si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
892
893 if (state->point_size_per_vertex) {
894 psize_min = util_get_min_point_size(state);
895 psize_max = SI_MAX_POINT_SIZE;
896 } else {
897 /* Force the point size to be as if the vertex output was disabled. */
898 psize_min = state->point_size;
899 psize_max = state->point_size;
900 }
901 rs->max_point_size = psize_max;
902
903 /* Divide by two, because 0.5 = 1 pixel. */
904 si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
905 S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
906 S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
907
908 si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
909 S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
910 si_pm4_set_reg(
911 pm4, R_028A48_PA_SC_MODE_CNTL_0,
912 S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
913 S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
914 S_028A48_VPORT_SCISSOR_ENABLE(1) |
915 S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.chip_class >= GFX9));
916
917 si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
918 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
919 S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
920 S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
921 S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
922 S_028814_FACE(!state->front_ccw) |
923 S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
924 S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
925 S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
926 S_028814_POLY_MODE(rs->polygon_mode_enabled) |
927 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
928 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
929 /* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
930 S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.chip_class >= GFX10 ? rs->polygon_mode_enabled : 0));
931
932 if (!rs->uses_poly_offset)
933 return rs;
934
935 rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
936 if (!rs->pm4_poly_offset) {
937 FREE(rs);
938 return NULL;
939 }
940
941 /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
942 for (i = 0; i < 3; i++) {
943 struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
944 float offset_units = state->offset_units;
945 float offset_scale = state->offset_scale * 16.0f;
946 uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
947
948 if (!state->offset_units_unscaled) {
949 switch (i) {
950 case 0: /* 16-bit zbuffer */
951 offset_units *= 4.0f;
952 pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
953 break;
954 case 1: /* 24-bit zbuffer */
955 offset_units *= 2.0f;
956 pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
957 break;
958 case 2: /* 32-bit zbuffer */
959 offset_units *= 1.0f;
960 pa_su_poly_offset_db_fmt_cntl =
961 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
962 break;
963 }
964 }
965
966 si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
967 si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
968 si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
969 si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
970 si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
971 }
972
973 return rs;
974 }
975
si_bind_rs_state(struct pipe_context * ctx,void * state)976 static void si_bind_rs_state(struct pipe_context *ctx, void *state)
977 {
978 struct si_context *sctx = (struct si_context *)ctx;
979 struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
980 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
981
982 if (!rs)
983 rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
984
985 if (old_rs->multisample_enable != rs->multisample_enable) {
986 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
987
988 /* Update the small primitive filter workaround if necessary. */
989 if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
990 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
991
992 /* NGG cull state uses multisample_enable. */
993 if (sctx->screen->use_ngg_culling)
994 si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
995 }
996
997 sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
998 sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
999
1000 si_pm4_bind_state(sctx, rasterizer, rs);
1001 si_update_poly_offset_state(sctx);
1002
1003 if (old_rs->scissor_enable != rs->scissor_enable)
1004 si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1005
1006 if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
1007 old_rs->half_pixel_center != rs->half_pixel_center)
1008 si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1009
1010 if (old_rs->clip_halfz != rs->clip_halfz)
1011 si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1012
1013 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1014 old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1015 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1016
1017 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1018 old_rs->rasterizer_discard != rs->rasterizer_discard ||
1019 old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1020 old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
1021 old_rs->multisample_enable != rs->multisample_enable ||
1022 old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1023 old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
1024 old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1025 old_rs->force_persample_interp != rs->force_persample_interp ||
1026 old_rs->polygon_mode_is_points != rs->polygon_mode_is_points)
1027 sctx->do_update_shaders = true;
1028 }
1029
si_delete_rs_state(struct pipe_context * ctx,void * state)1030 static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1031 {
1032 struct si_context *sctx = (struct si_context *)ctx;
1033 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1034
1035 if (sctx->queued.named.rasterizer == state)
1036 si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
1037
1038 FREE(rs->pm4_poly_offset);
1039 si_pm4_delete_state(sctx, rasterizer, rs);
1040 }
1041
1042 /*
1043 * infeered state between dsa and stencil ref
1044 */
si_emit_stencil_ref(struct si_context * sctx)1045 static void si_emit_stencil_ref(struct si_context *sctx)
1046 {
1047 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1048 struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1049 struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1050
1051 radeon_set_context_reg_seq(cs, R_028430_DB_STENCILREFMASK, 2);
1052 radeon_emit(cs, S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1053 S_028430_STENCILMASK(dsa->valuemask[0]) |
1054 S_028430_STENCILWRITEMASK(dsa->writemask[0]) | S_028430_STENCILOPVAL(1));
1055 radeon_emit(cs, S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1056 S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1057 S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1058 S_028434_STENCILOPVAL_BF(1));
1059 }
1060
si_set_stencil_ref(struct pipe_context * ctx,const struct pipe_stencil_ref * state)1061 static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref *state)
1062 {
1063 struct si_context *sctx = (struct si_context *)ctx;
1064
1065 if (memcmp(&sctx->stencil_ref.state, state, sizeof(*state)) == 0)
1066 return;
1067
1068 sctx->stencil_ref.state = *state;
1069 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1070 }
1071
1072 /*
1073 * DSA
1074 */
1075
si_translate_stencil_op(int s_op)1076 static uint32_t si_translate_stencil_op(int s_op)
1077 {
1078 switch (s_op) {
1079 case PIPE_STENCIL_OP_KEEP:
1080 return V_02842C_STENCIL_KEEP;
1081 case PIPE_STENCIL_OP_ZERO:
1082 return V_02842C_STENCIL_ZERO;
1083 case PIPE_STENCIL_OP_REPLACE:
1084 return V_02842C_STENCIL_REPLACE_TEST;
1085 case PIPE_STENCIL_OP_INCR:
1086 return V_02842C_STENCIL_ADD_CLAMP;
1087 case PIPE_STENCIL_OP_DECR:
1088 return V_02842C_STENCIL_SUB_CLAMP;
1089 case PIPE_STENCIL_OP_INCR_WRAP:
1090 return V_02842C_STENCIL_ADD_WRAP;
1091 case PIPE_STENCIL_OP_DECR_WRAP:
1092 return V_02842C_STENCIL_SUB_WRAP;
1093 case PIPE_STENCIL_OP_INVERT:
1094 return V_02842C_STENCIL_INVERT;
1095 default:
1096 PRINT_ERR("Unknown stencil op %d", s_op);
1097 assert(0);
1098 break;
1099 }
1100 return 0;
1101 }
1102
si_dsa_writes_stencil(const struct pipe_stencil_state * s)1103 static bool si_dsa_writes_stencil(const struct pipe_stencil_state *s)
1104 {
1105 return s->enabled && s->writemask &&
1106 (s->fail_op != PIPE_STENCIL_OP_KEEP || s->zfail_op != PIPE_STENCIL_OP_KEEP ||
1107 s->zpass_op != PIPE_STENCIL_OP_KEEP);
1108 }
1109
si_order_invariant_stencil_op(enum pipe_stencil_op op)1110 static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1111 {
1112 /* REPLACE is normally order invariant, except when the stencil
1113 * reference value is written by the fragment shader. Tracking this
1114 * interaction does not seem worth the effort, so be conservative. */
1115 return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
1116 }
1117
1118 /* Compute whether, assuming Z writes are disabled, this stencil state is order
1119 * invariant in the sense that the set of passing fragments as well as the
1120 * final stencil buffer result does not depend on the order of fragments. */
si_order_invariant_stencil_state(const struct pipe_stencil_state * state)1121 static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1122 {
1123 return !state->enabled || !state->writemask ||
1124 /* The following assumes that Z writes are disabled. */
1125 (state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
1126 si_order_invariant_stencil_op(state->zfail_op)) ||
1127 (state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
1128 }
1129
si_create_dsa_state(struct pipe_context * ctx,const struct pipe_depth_stencil_alpha_state * state)1130 static void *si_create_dsa_state(struct pipe_context *ctx,
1131 const struct pipe_depth_stencil_alpha_state *state)
1132 {
1133 struct si_context *sctx = (struct si_context *)ctx;
1134 struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1135 struct si_pm4_state *pm4 = &dsa->pm4;
1136 unsigned db_depth_control;
1137 uint32_t db_stencil_control = 0;
1138
1139 if (!dsa) {
1140 return NULL;
1141 }
1142
1143 dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1144 dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1145 dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1146 dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1147
1148 db_depth_control =
1149 S_028800_Z_ENABLE(state->depth.enabled) | S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
1150 S_028800_ZFUNC(state->depth.func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth.bounds_test);
1151
1152 /* stencil */
1153 if (state->stencil[0].enabled) {
1154 db_depth_control |= S_028800_STENCIL_ENABLE(1);
1155 db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1156 db_stencil_control |=
1157 S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1158 db_stencil_control |=
1159 S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1160 db_stencil_control |=
1161 S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1162
1163 if (state->stencil[1].enabled) {
1164 db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1165 db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1166 db_stencil_control |=
1167 S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1168 db_stencil_control |=
1169 S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1170 db_stencil_control |=
1171 S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1172 }
1173 }
1174
1175 /* alpha */
1176 if (state->alpha.enabled) {
1177 dsa->alpha_func = state->alpha.func;
1178
1179 si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
1180 fui(state->alpha.ref_value));
1181 } else {
1182 dsa->alpha_func = PIPE_FUNC_ALWAYS;
1183 }
1184
1185 si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1186 if (state->stencil[0].enabled)
1187 si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1188 if (state->depth.bounds_test) {
1189 si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth.bounds_min));
1190 si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth.bounds_max));
1191 }
1192
1193 dsa->depth_enabled = state->depth.enabled;
1194 dsa->depth_write_enabled = state->depth.enabled && state->depth.writemask;
1195 dsa->stencil_enabled = state->stencil[0].enabled;
1196 dsa->stencil_write_enabled =
1197 state->stencil[0].enabled &&
1198 (si_dsa_writes_stencil(&state->stencil[0]) || si_dsa_writes_stencil(&state->stencil[1]));
1199 dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
1200
1201 bool zfunc_is_ordered =
1202 state->depth.func == PIPE_FUNC_NEVER || state->depth.func == PIPE_FUNC_LESS ||
1203 state->depth.func == PIPE_FUNC_LEQUAL || state->depth.func == PIPE_FUNC_GREATER ||
1204 state->depth.func == PIPE_FUNC_GEQUAL;
1205
1206 bool nozwrite_and_order_invariant_stencil =
1207 !dsa->db_can_write ||
1208 (!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
1209 si_order_invariant_stencil_state(&state->stencil[1]));
1210
1211 dsa->order_invariance[1].zs =
1212 nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
1213 dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1214
1215 dsa->order_invariance[1].pass_set =
1216 nozwrite_and_order_invariant_stencil ||
1217 (!dsa->stencil_write_enabled &&
1218 (state->depth.func == PIPE_FUNC_ALWAYS || state->depth.func == PIPE_FUNC_NEVER));
1219 dsa->order_invariance[0].pass_set =
1220 !dsa->depth_write_enabled ||
1221 (state->depth.func == PIPE_FUNC_ALWAYS || state->depth.func == PIPE_FUNC_NEVER);
1222
1223 dsa->order_invariance[1].pass_last = sctx->screen->assume_no_z_fights &&
1224 !dsa->stencil_write_enabled && dsa->depth_write_enabled &&
1225 zfunc_is_ordered;
1226 dsa->order_invariance[0].pass_last =
1227 sctx->screen->assume_no_z_fights && dsa->depth_write_enabled && zfunc_is_ordered;
1228
1229 return dsa;
1230 }
1231
si_bind_dsa_state(struct pipe_context * ctx,void * state)1232 static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1233 {
1234 struct si_context *sctx = (struct si_context *)ctx;
1235 struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1236 struct si_state_dsa *dsa = state;
1237
1238 if (!dsa)
1239 dsa = (struct si_state_dsa *)sctx->noop_dsa;
1240
1241 si_pm4_bind_state(sctx, dsa, dsa);
1242
1243 if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1244 sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1245 sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1246 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1247 }
1248
1249 if (old_dsa->alpha_func != dsa->alpha_func)
1250 sctx->do_update_shaders = true;
1251
1252 if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
1253 old_dsa->stencil_enabled != dsa->stencil_enabled ||
1254 old_dsa->db_can_write != dsa->db_can_write)))
1255 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1256
1257 if (sctx->screen->has_out_of_order_rast &&
1258 (memcmp(old_dsa->order_invariance, dsa->order_invariance,
1259 sizeof(old_dsa->order_invariance))))
1260 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1261 }
1262
si_delete_dsa_state(struct pipe_context * ctx,void * state)1263 static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1264 {
1265 struct si_context *sctx = (struct si_context *)ctx;
1266
1267 if (sctx->queued.named.dsa == state)
1268 si_bind_dsa_state(ctx, sctx->noop_dsa);
1269
1270 si_pm4_delete_state(sctx, dsa, (struct si_state_dsa *)state);
1271 }
1272
si_create_db_flush_dsa(struct si_context * sctx)1273 static void *si_create_db_flush_dsa(struct si_context *sctx)
1274 {
1275 struct pipe_depth_stencil_alpha_state dsa = {};
1276
1277 return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1278 }
1279
1280 /* DB RENDER STATE */
1281
si_set_active_query_state(struct pipe_context * ctx,bool enable)1282 static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1283 {
1284 struct si_context *sctx = (struct si_context *)ctx;
1285
1286 /* Pipeline stat & streamout queries. */
1287 if (enable) {
1288 sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1289 sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1290 } else {
1291 sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1292 sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1293 }
1294
1295 /* Occlusion queries. */
1296 if (sctx->occlusion_queries_disabled != !enable) {
1297 sctx->occlusion_queries_disabled = !enable;
1298 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1299 }
1300 }
1301
si_set_occlusion_query_state(struct si_context * sctx,bool old_perfect_enable)1302 void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
1303 {
1304 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1305
1306 bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1307
1308 if (perfect_enable != old_perfect_enable)
1309 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1310 }
1311
si_save_qbo_state(struct si_context * sctx,struct si_qbo_state * st)1312 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1313 {
1314 st->saved_compute = sctx->cs_shader_state.program;
1315
1316 si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1317 si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo);
1318
1319 st->saved_ssbo_writable_mask = 0;
1320
1321 for (unsigned i = 0; i < 3; i++) {
1322 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
1323 (1u << si_get_shaderbuf_slot(i)))
1324 st->saved_ssbo_writable_mask |= 1 << i;
1325 }
1326 }
1327
si_restore_qbo_state(struct si_context * sctx,struct si_qbo_state * st)1328 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1329 {
1330 sctx->b.bind_compute_state(&sctx->b, st->saved_compute);
1331
1332 sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1333 pipe_resource_reference(&st->saved_const0.buffer, NULL);
1334
1335 sctx->b.set_shader_buffers(&sctx->b, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo,
1336 st->saved_ssbo_writable_mask);
1337 for (unsigned i = 0; i < 3; ++i)
1338 pipe_resource_reference(&st->saved_ssbo[i].buffer, NULL);
1339 }
1340
si_emit_db_render_state(struct si_context * sctx)1341 static void si_emit_db_render_state(struct si_context *sctx)
1342 {
1343 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1344 unsigned db_shader_control, db_render_control, db_count_control;
1345 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
1346
1347 /* DB_RENDER_CONTROL */
1348 if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
1349 db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1350 S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1351 S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1352 } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1353 db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1354 S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1355 } else {
1356 db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1357 S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1358 }
1359
1360 /* DB_COUNT_CONTROL (occlusion queries) */
1361 if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
1362 bool perfect = sctx->num_perfect_occlusion_queries > 0;
1363 bool gfx10_perfect = sctx->chip_class >= GFX10 && perfect;
1364
1365 if (sctx->chip_class >= GFX7) {
1366 unsigned log_sample_rate = sctx->framebuffer.log_samples;
1367
1368 db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1369 S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1370 S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
1371 S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
1372 } else {
1373 db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1374 S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1375 }
1376 } else {
1377 /* Disable occlusion queries. */
1378 if (sctx->chip_class >= GFX7) {
1379 db_count_control = 0;
1380 } else {
1381 db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1382 }
1383 }
1384
1385 radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
1386 db_render_control, db_count_control);
1387
1388 /* DB_RENDER_OVERRIDE2 */
1389 radeon_opt_set_context_reg(
1390 sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
1391 S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1392 S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1393 S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
1394 S_028010_CENTROID_COMPUTATION_MODE(sctx->chip_class >= GFX10_3 ? 2 : 0));
1395
1396 db_shader_control = sctx->ps_db_shader_control;
1397
1398 /* Bug workaround for smoothing (overrasterization) on GFX6. */
1399 if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) {
1400 db_shader_control &= C_02880C_Z_ORDER;
1401 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1402 }
1403
1404 /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1405 if (!rs->multisample_enable)
1406 db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1407
1408 if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
1409 db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1410
1411 radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
1412 db_shader_control);
1413
1414 if (initial_cdw != sctx->gfx_cs->current.cdw)
1415 sctx->context_roll = true;
1416 }
1417
1418 /*
1419 * format translation
1420 */
si_translate_colorformat(enum chip_class chip_class,enum pipe_format format)1421 static uint32_t si_translate_colorformat(enum chip_class chip_class,
1422 enum pipe_format format)
1423 {
1424 const struct util_format_description *desc = util_format_description(format);
1425 if (!desc)
1426 return V_028C70_COLOR_INVALID;
1427
1428 #define HAS_SIZE(x, y, z, w) \
1429 (desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1430 desc->channel[2].size == (z) && desc->channel[3].size == (w))
1431
1432 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1433 return V_028C70_COLOR_10_11_11;
1434
1435 if (chip_class >= GFX10_3 &&
1436 format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
1437 return V_028C70_COLOR_5_9_9_9;
1438
1439 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1440 return V_028C70_COLOR_INVALID;
1441
1442 /* hw cannot support mixed formats (except depth/stencil, since
1443 * stencil is not written to). */
1444 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1445 return V_028C70_COLOR_INVALID;
1446
1447 switch (desc->nr_channels) {
1448 case 1:
1449 switch (desc->channel[0].size) {
1450 case 8:
1451 return V_028C70_COLOR_8;
1452 case 16:
1453 return V_028C70_COLOR_16;
1454 case 32:
1455 return V_028C70_COLOR_32;
1456 }
1457 break;
1458 case 2:
1459 if (desc->channel[0].size == desc->channel[1].size) {
1460 switch (desc->channel[0].size) {
1461 case 8:
1462 return V_028C70_COLOR_8_8;
1463 case 16:
1464 return V_028C70_COLOR_16_16;
1465 case 32:
1466 return V_028C70_COLOR_32_32;
1467 }
1468 } else if (HAS_SIZE(8, 24, 0, 0)) {
1469 return V_028C70_COLOR_24_8;
1470 } else if (HAS_SIZE(24, 8, 0, 0)) {
1471 return V_028C70_COLOR_8_24;
1472 }
1473 break;
1474 case 3:
1475 if (HAS_SIZE(5, 6, 5, 0)) {
1476 return V_028C70_COLOR_5_6_5;
1477 } else if (HAS_SIZE(32, 8, 24, 0)) {
1478 return V_028C70_COLOR_X24_8_32_FLOAT;
1479 }
1480 break;
1481 case 4:
1482 if (desc->channel[0].size == desc->channel[1].size &&
1483 desc->channel[0].size == desc->channel[2].size &&
1484 desc->channel[0].size == desc->channel[3].size) {
1485 switch (desc->channel[0].size) {
1486 case 4:
1487 return V_028C70_COLOR_4_4_4_4;
1488 case 8:
1489 return V_028C70_COLOR_8_8_8_8;
1490 case 16:
1491 return V_028C70_COLOR_16_16_16_16;
1492 case 32:
1493 return V_028C70_COLOR_32_32_32_32;
1494 }
1495 } else if (HAS_SIZE(5, 5, 5, 1)) {
1496 return V_028C70_COLOR_1_5_5_5;
1497 } else if (HAS_SIZE(1, 5, 5, 5)) {
1498 return V_028C70_COLOR_5_5_5_1;
1499 } else if (HAS_SIZE(10, 10, 10, 2)) {
1500 return V_028C70_COLOR_2_10_10_10;
1501 }
1502 break;
1503 }
1504 return V_028C70_COLOR_INVALID;
1505 }
1506
si_colorformat_endian_swap(uint32_t colorformat)1507 static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1508 {
1509 if (SI_BIG_ENDIAN) {
1510 switch (colorformat) {
1511 /* 8-bit buffers. */
1512 case V_028C70_COLOR_8:
1513 return V_028C70_ENDIAN_NONE;
1514
1515 /* 16-bit buffers. */
1516 case V_028C70_COLOR_5_6_5:
1517 case V_028C70_COLOR_1_5_5_5:
1518 case V_028C70_COLOR_4_4_4_4:
1519 case V_028C70_COLOR_16:
1520 case V_028C70_COLOR_8_8:
1521 return V_028C70_ENDIAN_8IN16;
1522
1523 /* 32-bit buffers. */
1524 case V_028C70_COLOR_8_8_8_8:
1525 case V_028C70_COLOR_2_10_10_10:
1526 case V_028C70_COLOR_8_24:
1527 case V_028C70_COLOR_24_8:
1528 case V_028C70_COLOR_16_16:
1529 return V_028C70_ENDIAN_8IN32;
1530
1531 /* 64-bit buffers. */
1532 case V_028C70_COLOR_16_16_16_16:
1533 return V_028C70_ENDIAN_8IN16;
1534
1535 case V_028C70_COLOR_32_32:
1536 return V_028C70_ENDIAN_8IN32;
1537
1538 /* 128-bit buffers. */
1539 case V_028C70_COLOR_32_32_32_32:
1540 return V_028C70_ENDIAN_8IN32;
1541 default:
1542 return V_028C70_ENDIAN_NONE; /* Unsupported. */
1543 }
1544 } else {
1545 return V_028C70_ENDIAN_NONE;
1546 }
1547 }
1548
si_translate_dbformat(enum pipe_format format)1549 static uint32_t si_translate_dbformat(enum pipe_format format)
1550 {
1551 switch (format) {
1552 case PIPE_FORMAT_Z16_UNORM:
1553 return V_028040_Z_16;
1554 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1555 case PIPE_FORMAT_X8Z24_UNORM:
1556 case PIPE_FORMAT_Z24X8_UNORM:
1557 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1558 return V_028040_Z_24; /* deprecated on AMD GCN */
1559 case PIPE_FORMAT_Z32_FLOAT:
1560 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1561 return V_028040_Z_32_FLOAT;
1562 default:
1563 return V_028040_Z_INVALID;
1564 }
1565 }
1566
1567 /*
1568 * Texture translation
1569 */
1570
si_translate_texformat(struct pipe_screen * screen,enum pipe_format format,const struct util_format_description * desc,int first_non_void)1571 static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
1572 const struct util_format_description *desc,
1573 int first_non_void)
1574 {
1575 struct si_screen *sscreen = (struct si_screen *)screen;
1576 bool uniform = true;
1577 int i;
1578
1579 assert(sscreen->info.chip_class <= GFX9);
1580
1581 /* Colorspace (return non-RGB formats directly). */
1582 switch (desc->colorspace) {
1583 /* Depth stencil formats */
1584 case UTIL_FORMAT_COLORSPACE_ZS:
1585 switch (format) {
1586 case PIPE_FORMAT_Z16_UNORM:
1587 return V_008F14_IMG_DATA_FORMAT_16;
1588 case PIPE_FORMAT_X24S8_UINT:
1589 case PIPE_FORMAT_S8X24_UINT:
1590 /*
1591 * Implemented as an 8_8_8_8 data format to fix texture
1592 * gathers in stencil sampling. This affects at least
1593 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1594 */
1595 if (sscreen->info.chip_class <= GFX8)
1596 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1597
1598 if (format == PIPE_FORMAT_X24S8_UINT)
1599 return V_008F14_IMG_DATA_FORMAT_8_24;
1600 else
1601 return V_008F14_IMG_DATA_FORMAT_24_8;
1602 case PIPE_FORMAT_Z24X8_UNORM:
1603 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1604 return V_008F14_IMG_DATA_FORMAT_8_24;
1605 case PIPE_FORMAT_X8Z24_UNORM:
1606 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1607 return V_008F14_IMG_DATA_FORMAT_24_8;
1608 case PIPE_FORMAT_S8_UINT:
1609 return V_008F14_IMG_DATA_FORMAT_8;
1610 case PIPE_FORMAT_Z32_FLOAT:
1611 return V_008F14_IMG_DATA_FORMAT_32;
1612 case PIPE_FORMAT_X32_S8X24_UINT:
1613 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1614 return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1615 default:
1616 goto out_unknown;
1617 }
1618
1619 case UTIL_FORMAT_COLORSPACE_YUV:
1620 goto out_unknown; /* TODO */
1621
1622 case UTIL_FORMAT_COLORSPACE_SRGB:
1623 if (desc->nr_channels != 4 && desc->nr_channels != 1)
1624 goto out_unknown;
1625 break;
1626
1627 default:
1628 break;
1629 }
1630
1631 if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1632 if (!sscreen->info.has_format_bc1_through_bc7)
1633 goto out_unknown;
1634
1635 switch (format) {
1636 case PIPE_FORMAT_RGTC1_SNORM:
1637 case PIPE_FORMAT_LATC1_SNORM:
1638 case PIPE_FORMAT_RGTC1_UNORM:
1639 case PIPE_FORMAT_LATC1_UNORM:
1640 return V_008F14_IMG_DATA_FORMAT_BC4;
1641 case PIPE_FORMAT_RGTC2_SNORM:
1642 case PIPE_FORMAT_LATC2_SNORM:
1643 case PIPE_FORMAT_RGTC2_UNORM:
1644 case PIPE_FORMAT_LATC2_UNORM:
1645 return V_008F14_IMG_DATA_FORMAT_BC5;
1646 default:
1647 goto out_unknown;
1648 }
1649 }
1650
1651 if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1652 (sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
1653 sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
1654 switch (format) {
1655 case PIPE_FORMAT_ETC1_RGB8:
1656 case PIPE_FORMAT_ETC2_RGB8:
1657 case PIPE_FORMAT_ETC2_SRGB8:
1658 return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1659 case PIPE_FORMAT_ETC2_RGB8A1:
1660 case PIPE_FORMAT_ETC2_SRGB8A1:
1661 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1662 case PIPE_FORMAT_ETC2_RGBA8:
1663 case PIPE_FORMAT_ETC2_SRGBA8:
1664 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1665 case PIPE_FORMAT_ETC2_R11_UNORM:
1666 case PIPE_FORMAT_ETC2_R11_SNORM:
1667 return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1668 case PIPE_FORMAT_ETC2_RG11_UNORM:
1669 case PIPE_FORMAT_ETC2_RG11_SNORM:
1670 return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1671 default:
1672 goto out_unknown;
1673 }
1674 }
1675
1676 if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1677 if (!sscreen->info.has_format_bc1_through_bc7)
1678 goto out_unknown;
1679
1680 switch (format) {
1681 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1682 case PIPE_FORMAT_BPTC_SRGBA:
1683 return V_008F14_IMG_DATA_FORMAT_BC7;
1684 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1685 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1686 return V_008F14_IMG_DATA_FORMAT_BC6;
1687 default:
1688 goto out_unknown;
1689 }
1690 }
1691
1692 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1693 switch (format) {
1694 case PIPE_FORMAT_R8G8_B8G8_UNORM:
1695 case PIPE_FORMAT_G8R8_B8R8_UNORM:
1696 return V_008F14_IMG_DATA_FORMAT_GB_GR;
1697 case PIPE_FORMAT_G8R8_G8B8_UNORM:
1698 case PIPE_FORMAT_R8G8_R8B8_UNORM:
1699 return V_008F14_IMG_DATA_FORMAT_BG_RG;
1700 default:
1701 goto out_unknown;
1702 }
1703 }
1704
1705 if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1706 if (!sscreen->info.has_format_bc1_through_bc7)
1707 goto out_unknown;
1708
1709 switch (format) {
1710 case PIPE_FORMAT_DXT1_RGB:
1711 case PIPE_FORMAT_DXT1_RGBA:
1712 case PIPE_FORMAT_DXT1_SRGB:
1713 case PIPE_FORMAT_DXT1_SRGBA:
1714 return V_008F14_IMG_DATA_FORMAT_BC1;
1715 case PIPE_FORMAT_DXT3_RGBA:
1716 case PIPE_FORMAT_DXT3_SRGBA:
1717 return V_008F14_IMG_DATA_FORMAT_BC2;
1718 case PIPE_FORMAT_DXT5_RGBA:
1719 case PIPE_FORMAT_DXT5_SRGBA:
1720 return V_008F14_IMG_DATA_FORMAT_BC3;
1721 default:
1722 goto out_unknown;
1723 }
1724 }
1725
1726 if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1727 return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1728 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1729 return V_008F14_IMG_DATA_FORMAT_10_11_11;
1730 }
1731
1732 /* R8G8Bx_SNORM - TODO CxV8U8 */
1733
1734 /* hw cannot support mixed formats (except depth/stencil, since only
1735 * depth is read).*/
1736 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1737 goto out_unknown;
1738
1739 /* See whether the components are of the same size. */
1740 for (i = 1; i < desc->nr_channels; i++) {
1741 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1742 }
1743
1744 /* Non-uniform formats. */
1745 if (!uniform) {
1746 switch (desc->nr_channels) {
1747 case 3:
1748 if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
1749 desc->channel[2].size == 5) {
1750 return V_008F14_IMG_DATA_FORMAT_5_6_5;
1751 }
1752 goto out_unknown;
1753 case 4:
1754 if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
1755 desc->channel[2].size == 5 && desc->channel[3].size == 1) {
1756 return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
1757 }
1758 if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
1759 desc->channel[2].size == 5 && desc->channel[3].size == 5) {
1760 return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
1761 }
1762 if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1763 desc->channel[2].size == 10 && desc->channel[3].size == 2) {
1764 return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
1765 }
1766 goto out_unknown;
1767 }
1768 goto out_unknown;
1769 }
1770
1771 if (first_non_void < 0 || first_non_void > 3)
1772 goto out_unknown;
1773
1774 /* uniform formats */
1775 switch (desc->channel[first_non_void].size) {
1776 case 4:
1777 switch (desc->nr_channels) {
1778 #if 0 /* Not supported for render targets */
1779 case 2:
1780 return V_008F14_IMG_DATA_FORMAT_4_4;
1781 #endif
1782 case 4:
1783 return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
1784 }
1785 break;
1786 case 8:
1787 switch (desc->nr_channels) {
1788 case 1:
1789 return V_008F14_IMG_DATA_FORMAT_8;
1790 case 2:
1791 return V_008F14_IMG_DATA_FORMAT_8_8;
1792 case 4:
1793 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1794 }
1795 break;
1796 case 16:
1797 switch (desc->nr_channels) {
1798 case 1:
1799 return V_008F14_IMG_DATA_FORMAT_16;
1800 case 2:
1801 return V_008F14_IMG_DATA_FORMAT_16_16;
1802 case 4:
1803 return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
1804 }
1805 break;
1806 case 32:
1807 switch (desc->nr_channels) {
1808 case 1:
1809 return V_008F14_IMG_DATA_FORMAT_32;
1810 case 2:
1811 return V_008F14_IMG_DATA_FORMAT_32_32;
1812 #if 0 /* Not supported for render targets */
1813 case 3:
1814 return V_008F14_IMG_DATA_FORMAT_32_32_32;
1815 #endif
1816 case 4:
1817 return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
1818 }
1819 }
1820
1821 out_unknown:
1822 return ~0;
1823 }
1824
si_tex_wrap(unsigned wrap)1825 static unsigned si_tex_wrap(unsigned wrap)
1826 {
1827 switch (wrap) {
1828 default:
1829 case PIPE_TEX_WRAP_REPEAT:
1830 return V_008F30_SQ_TEX_WRAP;
1831 case PIPE_TEX_WRAP_CLAMP:
1832 return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
1833 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
1834 return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
1835 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1836 return V_008F30_SQ_TEX_CLAMP_BORDER;
1837 case PIPE_TEX_WRAP_MIRROR_REPEAT:
1838 return V_008F30_SQ_TEX_MIRROR;
1839 case PIPE_TEX_WRAP_MIRROR_CLAMP:
1840 return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
1841 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
1842 return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
1843 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1844 return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
1845 }
1846 }
1847
si_tex_mipfilter(unsigned filter)1848 static unsigned si_tex_mipfilter(unsigned filter)
1849 {
1850 switch (filter) {
1851 case PIPE_TEX_MIPFILTER_NEAREST:
1852 return V_008F38_SQ_TEX_Z_FILTER_POINT;
1853 case PIPE_TEX_MIPFILTER_LINEAR:
1854 return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
1855 default:
1856 case PIPE_TEX_MIPFILTER_NONE:
1857 return V_008F38_SQ_TEX_Z_FILTER_NONE;
1858 }
1859 }
1860
si_tex_compare(unsigned compare)1861 static unsigned si_tex_compare(unsigned compare)
1862 {
1863 switch (compare) {
1864 default:
1865 case PIPE_FUNC_NEVER:
1866 return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
1867 case PIPE_FUNC_LESS:
1868 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
1869 case PIPE_FUNC_EQUAL:
1870 return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
1871 case PIPE_FUNC_LEQUAL:
1872 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
1873 case PIPE_FUNC_GREATER:
1874 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
1875 case PIPE_FUNC_NOTEQUAL:
1876 return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
1877 case PIPE_FUNC_GEQUAL:
1878 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
1879 case PIPE_FUNC_ALWAYS:
1880 return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
1881 }
1882 }
1883
si_tex_dim(struct si_screen * sscreen,struct si_texture * tex,unsigned view_target,unsigned nr_samples)1884 static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
1885 unsigned nr_samples)
1886 {
1887 unsigned res_target = tex->buffer.b.b.target;
1888
1889 if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
1890 res_target = view_target;
1891 /* If interpreting cubemaps as something else, set 2D_ARRAY. */
1892 else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
1893 res_target = PIPE_TEXTURE_2D_ARRAY;
1894
1895 /* GFX9 allocates 1D textures as 2D. */
1896 if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
1897 sscreen->info.chip_class == GFX9 &&
1898 tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
1899 if (res_target == PIPE_TEXTURE_1D)
1900 res_target = PIPE_TEXTURE_2D;
1901 else
1902 res_target = PIPE_TEXTURE_2D_ARRAY;
1903 }
1904
1905 switch (res_target) {
1906 default:
1907 case PIPE_TEXTURE_1D:
1908 return V_008F1C_SQ_RSRC_IMG_1D;
1909 case PIPE_TEXTURE_1D_ARRAY:
1910 return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
1911 case PIPE_TEXTURE_2D:
1912 case PIPE_TEXTURE_RECT:
1913 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
1914 case PIPE_TEXTURE_2D_ARRAY:
1915 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
1916 case PIPE_TEXTURE_3D:
1917 return V_008F1C_SQ_RSRC_IMG_3D;
1918 case PIPE_TEXTURE_CUBE:
1919 case PIPE_TEXTURE_CUBE_ARRAY:
1920 return V_008F1C_SQ_RSRC_IMG_CUBE;
1921 }
1922 }
1923
1924 /*
1925 * Format support testing
1926 */
1927
si_is_sampler_format_supported(struct pipe_screen * screen,enum pipe_format format)1928 static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
1929 {
1930 struct si_screen *sscreen = (struct si_screen *)screen;
1931
1932 if (sscreen->info.chip_class >= GFX10) {
1933 const struct gfx10_format *fmt = &gfx10_format_table[format];
1934 if (!fmt->img_format || fmt->buffers_only)
1935 return false;
1936 return true;
1937 }
1938
1939 const struct util_format_description *desc = util_format_description(format);
1940 if (!desc)
1941 return false;
1942
1943 return si_translate_texformat(screen, format, desc,
1944 util_format_get_first_non_void_channel(format)) != ~0U;
1945 }
1946
si_translate_buffer_dataformat(struct pipe_screen * screen,const struct util_format_description * desc,int first_non_void)1947 static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
1948 const struct util_format_description *desc,
1949 int first_non_void)
1950 {
1951 int i;
1952
1953 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
1954
1955 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
1956 return V_008F0C_BUF_DATA_FORMAT_10_11_11;
1957
1958 assert(first_non_void >= 0);
1959
1960 if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1961 desc->channel[2].size == 10 && desc->channel[3].size == 2)
1962 return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
1963
1964 /* See whether the components are of the same size. */
1965 for (i = 0; i < desc->nr_channels; i++) {
1966 if (desc->channel[first_non_void].size != desc->channel[i].size)
1967 return V_008F0C_BUF_DATA_FORMAT_INVALID;
1968 }
1969
1970 switch (desc->channel[first_non_void].size) {
1971 case 8:
1972 switch (desc->nr_channels) {
1973 case 1:
1974 case 3: /* 3 loads */
1975 return V_008F0C_BUF_DATA_FORMAT_8;
1976 case 2:
1977 return V_008F0C_BUF_DATA_FORMAT_8_8;
1978 case 4:
1979 return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
1980 }
1981 break;
1982 case 16:
1983 switch (desc->nr_channels) {
1984 case 1:
1985 case 3: /* 3 loads */
1986 return V_008F0C_BUF_DATA_FORMAT_16;
1987 case 2:
1988 return V_008F0C_BUF_DATA_FORMAT_16_16;
1989 case 4:
1990 return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
1991 }
1992 break;
1993 case 32:
1994 switch (desc->nr_channels) {
1995 case 1:
1996 return V_008F0C_BUF_DATA_FORMAT_32;
1997 case 2:
1998 return V_008F0C_BUF_DATA_FORMAT_32_32;
1999 case 3:
2000 return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2001 case 4:
2002 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2003 }
2004 break;
2005 case 64:
2006 /* Legacy double formats. */
2007 switch (desc->nr_channels) {
2008 case 1: /* 1 load */
2009 return V_008F0C_BUF_DATA_FORMAT_32_32;
2010 case 2: /* 1 load */
2011 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2012 case 3: /* 3 loads */
2013 return V_008F0C_BUF_DATA_FORMAT_32_32;
2014 case 4: /* 2 loads */
2015 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2016 }
2017 break;
2018 }
2019
2020 return V_008F0C_BUF_DATA_FORMAT_INVALID;
2021 }
2022
si_translate_buffer_numformat(struct pipe_screen * screen,const struct util_format_description * desc,int first_non_void)2023 static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2024 const struct util_format_description *desc,
2025 int first_non_void)
2026 {
2027 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2028
2029 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2030 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2031
2032 assert(first_non_void >= 0);
2033
2034 switch (desc->channel[first_non_void].type) {
2035 case UTIL_FORMAT_TYPE_SIGNED:
2036 case UTIL_FORMAT_TYPE_FIXED:
2037 if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2038 return V_008F0C_BUF_NUM_FORMAT_SINT;
2039 else if (desc->channel[first_non_void].normalized)
2040 return V_008F0C_BUF_NUM_FORMAT_SNORM;
2041 else
2042 return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2043 break;
2044 case UTIL_FORMAT_TYPE_UNSIGNED:
2045 if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2046 return V_008F0C_BUF_NUM_FORMAT_UINT;
2047 else if (desc->channel[first_non_void].normalized)
2048 return V_008F0C_BUF_NUM_FORMAT_UNORM;
2049 else
2050 return V_008F0C_BUF_NUM_FORMAT_USCALED;
2051 break;
2052 case UTIL_FORMAT_TYPE_FLOAT:
2053 default:
2054 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2055 }
2056 }
2057
si_is_vertex_format_supported(struct pipe_screen * screen,enum pipe_format format,unsigned usage)2058 static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
2059 unsigned usage)
2060 {
2061 struct si_screen *sscreen = (struct si_screen *)screen;
2062 const struct util_format_description *desc;
2063 int first_non_void;
2064 unsigned data_format;
2065
2066 assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
2067 0);
2068
2069 desc = util_format_description(format);
2070 if (!desc)
2071 return 0;
2072
2073 /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2074 * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2075 * for read-only access (with caveats surrounding bounds checks), but
2076 * obviously fails for write access which we have to implement for
2077 * shader images. Luckily, OpenGL doesn't expect this to be supported
2078 * anyway, and so the only impact is on PBO uploads / downloads, which
2079 * shouldn't be expected to be fast for GL_RGB anyway.
2080 */
2081 if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
2082 if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2083 usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2084 if (!usage)
2085 return 0;
2086 }
2087 }
2088
2089 if (sscreen->info.chip_class >= GFX10) {
2090 const struct gfx10_format *fmt = &gfx10_format_table[format];
2091 if (!fmt->img_format || fmt->img_format >= 128)
2092 return 0;
2093 return usage;
2094 }
2095
2096 first_non_void = util_format_get_first_non_void_channel(format);
2097 data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2098 if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2099 return 0;
2100
2101 return usage;
2102 }
2103
si_is_colorbuffer_format_supported(enum chip_class chip_class,enum pipe_format format)2104 static bool si_is_colorbuffer_format_supported(enum chip_class chip_class,
2105 enum pipe_format format)
2106 {
2107 return si_translate_colorformat(chip_class, format) != V_028C70_COLOR_INVALID &&
2108 si_translate_colorswap(format, false) != ~0U;
2109 }
2110
si_is_zs_format_supported(enum pipe_format format)2111 static bool si_is_zs_format_supported(enum pipe_format format)
2112 {
2113 return si_translate_dbformat(format) != V_028040_Z_INVALID;
2114 }
2115
si_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned usage)2116 static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
2117 enum pipe_texture_target target, unsigned sample_count,
2118 unsigned storage_sample_count, unsigned usage)
2119 {
2120 struct si_screen *sscreen = (struct si_screen *)screen;
2121 unsigned retval = 0;
2122
2123 if (target >= PIPE_MAX_TEXTURE_TYPES) {
2124 PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2125 return false;
2126 }
2127
2128 if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2129 return false;
2130
2131 if (sample_count > 1) {
2132 if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2133 return false;
2134
2135 /* Only power-of-two sample counts are supported. */
2136 if (!util_is_power_of_two_or_zero(sample_count) ||
2137 !util_is_power_of_two_or_zero(storage_sample_count))
2138 return false;
2139
2140 /* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
2141 * so don't expose 16 samples there.
2142 */
2143 const unsigned max_eqaa_samples = sscreen->info.num_render_backends == 1 ? 8 : 16;
2144 const unsigned max_samples = 8;
2145
2146 /* MSAA support without framebuffer attachments. */
2147 if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
2148 return true;
2149
2150 if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
2151 /* Color without EQAA or depth/stencil. */
2152 if (sample_count > max_samples || sample_count != storage_sample_count)
2153 return false;
2154 } else {
2155 /* Color with EQAA. */
2156 if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
2157 return false;
2158 }
2159 }
2160
2161 if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
2162 if (target == PIPE_BUFFER) {
2163 retval |= si_is_vertex_format_supported(
2164 screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
2165 } else {
2166 if (si_is_sampler_format_supported(screen, format))
2167 retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
2168 }
2169 }
2170
2171 if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2172 PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
2173 si_is_colorbuffer_format_supported(sscreen->info.chip_class, format)) {
2174 retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2175 PIPE_BIND_SHARED);
2176 if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
2177 retval |= usage & PIPE_BIND_BLENDABLE;
2178 }
2179
2180 if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
2181 retval |= PIPE_BIND_DEPTH_STENCIL;
2182 }
2183
2184 if (usage & PIPE_BIND_VERTEX_BUFFER) {
2185 retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
2186 }
2187
2188 if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
2189 !(usage & PIPE_BIND_DEPTH_STENCIL))
2190 retval |= PIPE_BIND_LINEAR;
2191
2192 return retval == usage;
2193 }
2194
2195 /*
2196 * framebuffer handling
2197 */
2198
si_choose_spi_color_formats(struct si_surface * surf,unsigned format,unsigned swap,unsigned ntype,bool is_depth)2199 static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
2200 unsigned ntype, bool is_depth)
2201 {
2202 struct ac_spi_color_formats formats = {};
2203
2204 ac_choose_spi_color_formats(format, swap, ntype, is_depth, &formats);
2205
2206 surf->spi_shader_col_format = formats.normal;
2207 surf->spi_shader_col_format_alpha = formats.alpha;
2208 surf->spi_shader_col_format_blend = formats.blend;
2209 surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
2210 }
2211
si_initialize_color_surface(struct si_context * sctx,struct si_surface * surf)2212 static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
2213 {
2214 struct si_texture *tex = (struct si_texture *)surf->base.texture;
2215 unsigned color_info, color_attrib;
2216 unsigned format, swap, ntype, endian;
2217 const struct util_format_description *desc;
2218 int firstchan;
2219 unsigned blend_clamp = 0, blend_bypass = 0;
2220
2221 desc = util_format_description(surf->base.format);
2222 for (firstchan = 0; firstchan < 4; firstchan++) {
2223 if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2224 break;
2225 }
2226 }
2227 if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2228 ntype = V_028C70_NUMBER_FLOAT;
2229 } else {
2230 ntype = V_028C70_NUMBER_UNORM;
2231 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2232 ntype = V_028C70_NUMBER_SRGB;
2233 else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2234 if (desc->channel[firstchan].pure_integer) {
2235 ntype = V_028C70_NUMBER_SINT;
2236 } else {
2237 assert(desc->channel[firstchan].normalized);
2238 ntype = V_028C70_NUMBER_SNORM;
2239 }
2240 } else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2241 if (desc->channel[firstchan].pure_integer) {
2242 ntype = V_028C70_NUMBER_UINT;
2243 } else {
2244 assert(desc->channel[firstchan].normalized);
2245 ntype = V_028C70_NUMBER_UNORM;
2246 }
2247 }
2248 }
2249
2250 format = si_translate_colorformat(sctx->chip_class, surf->base.format);
2251 if (format == V_028C70_COLOR_INVALID) {
2252 PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2253 }
2254 assert(format != V_028C70_COLOR_INVALID);
2255 swap = si_translate_colorswap(surf->base.format, false);
2256 endian = si_colorformat_endian_swap(format);
2257
2258 /* blend clamp should be set for all NORM/SRGB types */
2259 if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
2260 ntype == V_028C70_NUMBER_SRGB)
2261 blend_clamp = 1;
2262
2263 /* set blend bypass according to docs if SINT/UINT or
2264 8/24 COLOR variants */
2265 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2266 format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2267 format == V_028C70_COLOR_X24_8_32_FLOAT) {
2268 blend_clamp = 0;
2269 blend_bypass = 1;
2270 }
2271
2272 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2273 if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
2274 format == V_028C70_COLOR_8_8_8_8)
2275 surf->color_is_int8 = true;
2276 else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
2277 surf->color_is_int10 = true;
2278 }
2279
2280 color_info =
2281 S_028C70_FORMAT(format) | S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
2282 S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
2283 S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
2284 ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
2285 format != V_028C70_COLOR_24_8) |
2286 S_028C70_NUMBER_TYPE(ntype) | S_028C70_ENDIAN(endian);
2287
2288 /* Intensity is implemented as Red, so treat it that way. */
2289 color_attrib = S_028C74_FORCE_DST_ALPHA_1(desc->swizzle[3] == PIPE_SWIZZLE_1 ||
2290 util_format_is_intensity(surf->base.format));
2291
2292 if (tex->buffer.b.b.nr_samples > 1) {
2293 unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2294 unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2295
2296 color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS(log_fragments);
2297
2298 if (tex->surface.fmask_offset) {
2299 color_info |= S_028C70_COMPRESSION(1);
2300 unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.fmask.bankh);
2301
2302 if (sctx->chip_class == GFX6) {
2303 /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2304 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2305 }
2306 }
2307 }
2308
2309 if (sctx->chip_class >= GFX10) {
2310 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2311
2312 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2313 64 for APU because all of our APUs to date use DIMMs which have
2314 a request granularity size of 64B while all other chips have a
2315 32B request size */
2316 if (!sctx->screen->info.has_dedicated_vram)
2317 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2318
2319 surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2320 S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
2321 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2322 S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.dcc.independent_64B_blocks) |
2323 S_028C78_INDEPENDENT_128B_BLOCKS(tex->surface.u.gfx9.dcc.independent_128B_blocks);
2324 } else if (sctx->chip_class >= GFX8) {
2325 unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2326 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2327
2328 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2329 64 for APU because all of our APUs to date use DIMMs which have
2330 a request granularity size of 64B while all other chips have a
2331 32B request size */
2332 if (!sctx->screen->info.has_dedicated_vram)
2333 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2334
2335 if (tex->buffer.b.b.nr_storage_samples > 1) {
2336 if (tex->surface.bpe == 1)
2337 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2338 else if (tex->surface.bpe == 2)
2339 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2340 }
2341
2342 surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2343 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2344 S_028C78_INDEPENDENT_64B_BLOCKS(1);
2345 }
2346
2347 /* This must be set for fast clear to work without FMASK. */
2348 if (!tex->surface.fmask_size && sctx->chip_class == GFX6) {
2349 unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2350 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2351 }
2352
2353 /* GFX10 field has the same base shift as the GFX6 field */
2354 unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2355 S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2356 unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2357
2358 if (sctx->chip_class >= GFX10) {
2359 color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2360
2361 surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2362 S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2363 S_028EE0_RESOURCE_LEVEL(1);
2364 } else if (sctx->chip_class == GFX9) {
2365 color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2366 color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2367 S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2368 }
2369
2370 if (sctx->chip_class >= GFX9) {
2371 surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(surf->width0 - 1) |
2372 S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
2373 S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2374 }
2375
2376 surf->cb_color_view = color_view;
2377 surf->cb_color_info = color_info;
2378 surf->cb_color_attrib = color_attrib;
2379
2380 /* Determine pixel shader export format */
2381 si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2382
2383 surf->color_initialized = true;
2384 }
2385
si_init_depth_surface(struct si_context * sctx,struct si_surface * surf)2386 static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
2387 {
2388 struct si_texture *tex = (struct si_texture *)surf->base.texture;
2389 unsigned level = surf->base.u.tex.level;
2390 unsigned format, stencil_format;
2391 uint32_t z_info, s_info;
2392
2393 format = si_translate_dbformat(tex->db_render_format);
2394 stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2395
2396 assert(format != V_028040_Z_INVALID);
2397 if (format == V_028040_Z_INVALID)
2398 PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2399
2400 surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2401 S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2402 surf->db_htile_data_base = 0;
2403 surf->db_htile_surface = 0;
2404
2405 if (sctx->chip_class >= GFX10) {
2406 surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2407 S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2408 }
2409
2410 if (sctx->chip_class >= GFX9) {
2411 assert(tex->surface.u.gfx9.surf_offset == 0);
2412 surf->db_depth_base = tex->buffer.gpu_address >> 8;
2413 surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.stencil_offset) >> 8;
2414 z_info = S_028038_FORMAT(format) |
2415 S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2416 S_028038_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
2417 S_028038_MAXMIP(tex->buffer.b.b.last_level);
2418 s_info = S_02803C_FORMAT(stencil_format) |
2419 S_02803C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
2420
2421 if (sctx->chip_class == GFX9) {
2422 surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.surf.epitch);
2423 surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.stencil.epitch);
2424 }
2425 surf->db_depth_view |= S_028008_MIPID(level);
2426 surf->db_depth_size =
2427 S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2428
2429 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2430 z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
2431
2432 if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2433 /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2434 * See that for explanation.
2435 */
2436 s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2437 } else {
2438 /* Use all HTILE for depth if there's no stencil. */
2439 s_info |= S_02803C_TILE_STENCIL_DISABLE(1);
2440 }
2441
2442 surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.htile_offset) >> 8;
2443 surf->db_htile_surface =
2444 S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
2445 if (sctx->chip_class == GFX9) {
2446 surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
2447 }
2448 }
2449 } else {
2450 /* GFX6-GFX8 */
2451 struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2452
2453 assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2454
2455 surf->db_depth_base =
2456 (tex->buffer.gpu_address + tex->surface.u.legacy.level[level].offset) >> 8;
2457 surf->db_stencil_base =
2458 (tex->buffer.gpu_address + tex->surface.u.legacy.stencil_level[level].offset) >> 8;
2459
2460 z_info =
2461 S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2462 s_info = S_028044_FORMAT(stencil_format);
2463 surf->db_depth_info = 0;
2464
2465 if (sctx->chip_class >= GFX7) {
2466 struct radeon_info *info = &sctx->screen->info;
2467 unsigned index = tex->surface.u.legacy.tiling_index[level];
2468 unsigned stencil_index = tex->surface.u.legacy.stencil_tiling_index[level];
2469 unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2470 unsigned tile_mode = info->si_tile_mode_array[index];
2471 unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2472 unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2473
2474 surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2475 S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2476 S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2477 S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2478 S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2479 S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2480 z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2481 s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2482 } else {
2483 unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2484 z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2485 tile_mode_index = si_tile_mode_index(tex, level, true);
2486 s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2487 }
2488
2489 surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2490 S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2491 surf->db_depth_slice =
2492 S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
2493
2494 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2495 z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
2496
2497 if (tex->surface.has_stencil) {
2498 /* Workaround: For a not yet understood reason, the
2499 * combination of MSAA, fast stencil clear and stencil
2500 * decompress messes with subsequent stencil buffer
2501 * uses. Problem was reproduced on Verde, Bonaire,
2502 * Tonga, and Carrizo.
2503 *
2504 * Disabling EXPCLEAR works around the problem.
2505 *
2506 * Check piglit's arb_texture_multisample-stencil-clear
2507 * test if you want to try changing this.
2508 */
2509 if (tex->buffer.b.b.nr_samples <= 1)
2510 s_info |= S_028044_ALLOW_EXPCLEAR(1);
2511 }
2512
2513 surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.htile_offset) >> 8;
2514 surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2515 }
2516 }
2517
2518 surf->db_z_info = z_info;
2519 surf->db_stencil_info = s_info;
2520
2521 surf->depth_initialized = true;
2522 }
2523
si_update_fb_dirtiness_after_rendering(struct si_context * sctx)2524 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2525 {
2526 if (sctx->decompression_enabled)
2527 return;
2528
2529 if (sctx->framebuffer.state.zsbuf) {
2530 struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2531 struct si_texture *tex = (struct si_texture *)surf->texture;
2532
2533 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2534
2535 if (tex->surface.has_stencil)
2536 tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2537 }
2538
2539 unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2540 while (compressed_cb_mask) {
2541 unsigned i = u_bit_scan(&compressed_cb_mask);
2542 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2543 struct si_texture *tex = (struct si_texture *)surf->texture;
2544
2545 if (tex->surface.fmask_offset) {
2546 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2547 tex->fmask_is_identity = false;
2548 }
2549 if (tex->dcc_gather_statistics)
2550 tex->separate_dcc_dirty = true;
2551 }
2552 }
2553
si_dec_framebuffer_counters(const struct pipe_framebuffer_state * state)2554 static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2555 {
2556 for (int i = 0; i < state->nr_cbufs; ++i) {
2557 struct si_surface *surf = NULL;
2558 struct si_texture *tex;
2559
2560 if (!state->cbufs[i])
2561 continue;
2562 surf = (struct si_surface *)state->cbufs[i];
2563 tex = (struct si_texture *)surf->base.texture;
2564
2565 p_atomic_dec(&tex->framebuffers_bound);
2566 }
2567 }
2568
si_update_display_dcc_dirty(struct si_context * sctx)2569 static void si_update_display_dcc_dirty(struct si_context *sctx)
2570 {
2571 const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2572 struct si_surface *surf;
2573 struct si_texture *tex;
2574 int i;
2575
2576 for (i = 0; i < state->nr_cbufs; i++) {
2577 if (!state->cbufs[i])
2578 continue;
2579
2580 surf = (struct si_surface *)state->cbufs[i];
2581 tex = (struct si_texture *)surf->base.texture;
2582
2583 if (!tex->surface.display_dcc_offset)
2584 continue;
2585
2586 tex->displayable_dcc_dirty = true;
2587 }
2588 }
2589
si_set_framebuffer_state(struct pipe_context * ctx,const struct pipe_framebuffer_state * state)2590 static void si_set_framebuffer_state(struct pipe_context *ctx,
2591 const struct pipe_framebuffer_state *state)
2592 {
2593 struct si_context *sctx = (struct si_context *)ctx;
2594 struct si_surface *surf = NULL;
2595 struct si_texture *tex;
2596 bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2597 unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2598 unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2599 bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2600 bool old_has_stencil =
2601 old_has_zsbuf &&
2602 ((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2603 bool unbound = false;
2604 int i;
2605
2606 /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2607 * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2608 * We could implement the full workaround here, but it's a useless case.
2609 */
2610 if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2611 unreachable("the framebuffer shouldn't have zero area");
2612 return;
2613 }
2614
2615 si_update_fb_dirtiness_after_rendering(sctx);
2616
2617 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2618 if (!sctx->framebuffer.state.cbufs[i])
2619 continue;
2620
2621 tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
2622 if (tex->dcc_gather_statistics)
2623 vi_separate_dcc_stop_query(sctx, tex);
2624 }
2625
2626 /* Disable DCC if the formats are incompatible. */
2627 for (i = 0; i < state->nr_cbufs; i++) {
2628 if (!state->cbufs[i])
2629 continue;
2630
2631 surf = (struct si_surface *)state->cbufs[i];
2632 tex = (struct si_texture *)surf->base.texture;
2633
2634 if (!surf->dcc_incompatible)
2635 continue;
2636
2637 /* Since the DCC decompression calls back into set_framebuffer-
2638 * _state, we need to unbind the framebuffer, so that
2639 * vi_separate_dcc_stop_query isn't called twice with the same
2640 * color buffer.
2641 */
2642 if (!unbound) {
2643 util_copy_framebuffer_state(&sctx->framebuffer.state, NULL);
2644 unbound = true;
2645 }
2646
2647 if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2648 if (!si_texture_disable_dcc(sctx, tex))
2649 si_decompress_dcc(sctx, tex);
2650
2651 surf->dcc_incompatible = false;
2652 }
2653
2654 /* Only flush TC when changing the framebuffer state, because
2655 * the only client not using TC that can change textures is
2656 * the framebuffer.
2657 *
2658 * Wait for compute shaders because of possible transitions:
2659 * - FB write -> shader read
2660 * - shader write -> FB read
2661 *
2662 * DB caches are flushed on demand (using si_decompress_textures).
2663 *
2664 * When MSAA is enabled, CB and TC caches are flushed on demand
2665 * (after FMASK decompression). Shader write -> FB read transitions
2666 * cannot happen for MSAA textures, because MSAA shader images are
2667 * not supported.
2668 *
2669 * Only flush and wait for CB if there is actually a bound color buffer.
2670 */
2671 if (sctx->framebuffer.uncompressed_cb_mask) {
2672 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2673 sctx->framebuffer.CB_has_shader_readable_metadata,
2674 sctx->framebuffer.all_DCC_pipe_aligned);
2675 }
2676
2677 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
2678
2679 /* u_blitter doesn't invoke depth decompression when it does multiple
2680 * blits in a row, but the only case when it matters for DB is when
2681 * doing generate_mipmap. So here we flush DB manually between
2682 * individual generate_mipmap blits.
2683 * Note that lower mipmap levels aren't compressed.
2684 */
2685 if (sctx->generate_mipmap_for_depth) {
2686 si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
2687 } else if (sctx->chip_class == GFX9) {
2688 /* It appears that DB metadata "leaks" in a sequence of:
2689 * - depth clear
2690 * - DCC decompress for shader image writes (with DB disabled)
2691 * - render with DEPTH_BEFORE_SHADER=1
2692 * Flushing DB metadata works around the problem.
2693 */
2694 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
2695 }
2696
2697 /* Take the maximum of the old and new count. If the new count is lower,
2698 * dirtying is needed to disable the unbound colorbuffers.
2699 */
2700 sctx->framebuffer.dirty_cbufs |=
2701 (1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
2702 sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
2703
2704 si_dec_framebuffer_counters(&sctx->framebuffer.state);
2705 util_copy_framebuffer_state(&sctx->framebuffer.state, state);
2706
2707 sctx->framebuffer.colorbuf_enabled_4bit = 0;
2708 sctx->framebuffer.spi_shader_col_format = 0;
2709 sctx->framebuffer.spi_shader_col_format_alpha = 0;
2710 sctx->framebuffer.spi_shader_col_format_blend = 0;
2711 sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
2712 sctx->framebuffer.color_is_int8 = 0;
2713 sctx->framebuffer.color_is_int10 = 0;
2714
2715 sctx->framebuffer.compressed_cb_mask = 0;
2716 sctx->framebuffer.uncompressed_cb_mask = 0;
2717 sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
2718 sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
2719 sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
2720 sctx->framebuffer.any_dst_linear = false;
2721 sctx->framebuffer.CB_has_shader_readable_metadata = false;
2722 sctx->framebuffer.DB_has_shader_readable_metadata = false;
2723 sctx->framebuffer.all_DCC_pipe_aligned = true;
2724 sctx->framebuffer.min_bytes_per_pixel = 0;
2725
2726 for (i = 0; i < state->nr_cbufs; i++) {
2727 if (!state->cbufs[i])
2728 continue;
2729
2730 surf = (struct si_surface *)state->cbufs[i];
2731 tex = (struct si_texture *)surf->base.texture;
2732
2733 if (!surf->color_initialized) {
2734 si_initialize_color_surface(sctx, surf);
2735 }
2736
2737 sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
2738 sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
2739 sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
2740 sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
2741 sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
2742 << (i * 4);
2743
2744 if (surf->color_is_int8)
2745 sctx->framebuffer.color_is_int8 |= 1 << i;
2746 if (surf->color_is_int10)
2747 sctx->framebuffer.color_is_int10 |= 1 << i;
2748
2749 if (tex->surface.fmask_offset)
2750 sctx->framebuffer.compressed_cb_mask |= 1 << i;
2751 else
2752 sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
2753
2754 /* Don't update nr_color_samples for non-AA buffers.
2755 * (e.g. destination of MSAA resolve)
2756 */
2757 if (tex->buffer.b.b.nr_samples >= 2 &&
2758 tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
2759 sctx->framebuffer.nr_color_samples =
2760 MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
2761 sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
2762 }
2763
2764 if (tex->surface.is_linear)
2765 sctx->framebuffer.any_dst_linear = true;
2766
2767 if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
2768 sctx->framebuffer.CB_has_shader_readable_metadata = true;
2769
2770 if (sctx->chip_class >= GFX9 && !tex->surface.u.gfx9.dcc.pipe_aligned)
2771 sctx->framebuffer.all_DCC_pipe_aligned = false;
2772 }
2773
2774 si_context_add_resource_size(sctx, surf->base.texture);
2775
2776 p_atomic_inc(&tex->framebuffers_bound);
2777
2778 if (tex->dcc_gather_statistics) {
2779 /* Dirty tracking must be enabled for DCC usage analysis. */
2780 sctx->framebuffer.compressed_cb_mask |= 1 << i;
2781 vi_separate_dcc_start_query(sctx, tex);
2782 }
2783
2784 /* Update the minimum but don't keep 0. */
2785 if (!sctx->framebuffer.min_bytes_per_pixel ||
2786 tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2787 sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
2788 }
2789
2790 /* For optimal DCC performance. */
2791 if (sctx->chip_class >= GFX10)
2792 sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
2793 else
2794 sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
2795
2796 struct si_texture *zstex = NULL;
2797
2798 if (state->zsbuf) {
2799 surf = (struct si_surface *)state->zsbuf;
2800 zstex = (struct si_texture *)surf->base.texture;
2801
2802 if (!surf->depth_initialized) {
2803 si_init_depth_surface(sctx, surf);
2804 }
2805
2806 if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
2807 sctx->framebuffer.DB_has_shader_readable_metadata = true;
2808
2809 si_context_add_resource_size(sctx, surf->base.texture);
2810
2811 /* Update the minimum but don't keep 0. */
2812 if (!sctx->framebuffer.min_bytes_per_pixel ||
2813 zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2814 sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
2815 }
2816
2817 si_update_ps_colorbuf0_slot(sctx);
2818 si_update_poly_offset_state(sctx);
2819 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
2820 si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
2821
2822 /* NGG cull state uses the sample count. */
2823 if (sctx->screen->use_ngg_culling)
2824 si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
2825
2826 if (sctx->screen->dpbb_allowed)
2827 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
2828
2829 if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
2830 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2831
2832 if (sctx->screen->has_out_of_order_rast &&
2833 (sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
2834 !!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
2835 (zstex && zstex->surface.has_stencil != old_has_stencil)))
2836 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2837
2838 if (sctx->framebuffer.nr_samples != old_nr_samples) {
2839 struct pipe_constant_buffer constbuf = {0};
2840
2841 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2842 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
2843
2844 constbuf.buffer = sctx->sample_pos_buffer;
2845
2846 /* Set sample locations as fragment shader constants. */
2847 switch (sctx->framebuffer.nr_samples) {
2848 case 1:
2849 constbuf.buffer_offset = 0;
2850 break;
2851 case 2:
2852 constbuf.buffer_offset =
2853 (ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
2854 break;
2855 case 4:
2856 constbuf.buffer_offset =
2857 (ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
2858 break;
2859 case 8:
2860 constbuf.buffer_offset =
2861 (ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
2862 break;
2863 case 16:
2864 constbuf.buffer_offset =
2865 (ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
2866 break;
2867 default:
2868 PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
2869 assert(0);
2870 }
2871 constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
2872 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
2873
2874 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
2875 }
2876
2877 sctx->do_update_shaders = true;
2878
2879 if (!sctx->decompression_enabled) {
2880 /* Prevent textures decompression when the framebuffer state
2881 * changes come from the decompression passes themselves.
2882 */
2883 sctx->need_check_render_feedback = true;
2884 }
2885 }
2886
si_emit_framebuffer_state(struct si_context * sctx)2887 static void si_emit_framebuffer_state(struct si_context *sctx)
2888 {
2889 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2890 struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2891 unsigned i, nr_cbufs = state->nr_cbufs;
2892 struct si_texture *tex = NULL;
2893 struct si_surface *cb = NULL;
2894 unsigned cb_color_info = 0;
2895
2896 /* Colorbuffers. */
2897 for (i = 0; i < nr_cbufs; i++) {
2898 uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
2899 unsigned cb_color_attrib;
2900
2901 if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
2902 continue;
2903
2904 cb = (struct si_surface *)state->cbufs[i];
2905 if (!cb) {
2906 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
2907 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
2908 continue;
2909 }
2910
2911 tex = (struct si_texture *)cb->base.texture;
2912 radeon_add_to_buffer_list(
2913 sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
2914 tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER);
2915
2916 if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
2917 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, tex->cmask_buffer, RADEON_USAGE_READWRITE,
2918 RADEON_PRIO_SEPARATE_META);
2919 }
2920
2921 if (tex->dcc_separate_buffer)
2922 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, tex->dcc_separate_buffer,
2923 RADEON_USAGE_READWRITE, RADEON_PRIO_SEPARATE_META);
2924
2925 /* Compute mutable surface parameters. */
2926 cb_color_base = tex->buffer.gpu_address >> 8;
2927 cb_color_fmask = 0;
2928 cb_color_cmask = tex->cmask_base_address_reg;
2929 cb_dcc_base = 0;
2930 cb_color_info = cb->cb_color_info | tex->cb_color_info;
2931 cb_color_attrib = cb->cb_color_attrib;
2932
2933 if (cb->base.u.tex.level > 0)
2934 cb_color_info &= C_028C70_FAST_CLEAR;
2935
2936 if (tex->surface.fmask_offset) {
2937 cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
2938 cb_color_fmask |= tex->surface.fmask_tile_swizzle;
2939 }
2940
2941 /* Set up DCC. */
2942 if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
2943 bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
2944 state->cbufs[1] == &cb->base &&
2945 state->cbufs[1]->texture->nr_samples <= 1;
2946
2947 if (!is_msaa_resolve_dst)
2948 cb_color_info |= S_028C70_DCC_ENABLE(1);
2949
2950 cb_dcc_base =
2951 ((!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset) >>
2952 8;
2953
2954 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
2955 dcc_tile_swizzle &= (tex->surface.dcc_alignment - 1) >> 8;
2956 cb_dcc_base |= dcc_tile_swizzle;
2957 }
2958
2959 if (sctx->chip_class >= GFX10) {
2960 unsigned cb_color_attrib3;
2961
2962 /* Set mutable surface parameters. */
2963 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
2964 cb_color_base |= tex->surface.tile_swizzle;
2965 if (!tex->surface.fmask_offset)
2966 cb_color_fmask = cb_color_base;
2967 if (cb->base.u.tex.level > 0)
2968 cb_color_cmask = cb_color_base;
2969
2970 cb_color_attrib3 = cb->cb_color_attrib3 |
2971 S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
2972 S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
2973 S_028EE0_CMASK_PIPE_ALIGNED(1) |
2974 S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.dcc.pipe_aligned);
2975
2976 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
2977 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
2978 radeon_emit(cs, 0); /* hole */
2979 radeon_emit(cs, 0); /* hole */
2980 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
2981 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
2982 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
2983 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
2984 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
2985 radeon_emit(cs, 0); /* hole */
2986 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
2987 radeon_emit(cs, 0); /* hole */
2988 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
2989 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
2990 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
2991
2992 radeon_set_context_reg(cs, R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
2993 radeon_set_context_reg(cs, R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
2994 cb_color_cmask >> 32);
2995 radeon_set_context_reg(cs, R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
2996 cb_color_fmask >> 32);
2997 radeon_set_context_reg(cs, R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
2998 radeon_set_context_reg(cs, R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
2999 radeon_set_context_reg(cs, R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
3000 } else if (sctx->chip_class == GFX9) {
3001 struct gfx9_surf_meta_flags meta = {
3002 .rb_aligned = 1,
3003 .pipe_aligned = 1,
3004 };
3005
3006 if (tex->surface.dcc_offset)
3007 meta = tex->surface.u.gfx9.dcc;
3008
3009 /* Set mutable surface parameters. */
3010 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3011 cb_color_base |= tex->surface.tile_swizzle;
3012 if (!tex->surface.fmask_offset)
3013 cb_color_fmask = cb_color_base;
3014 if (cb->base.u.tex.level > 0)
3015 cb_color_cmask = cb_color_base;
3016 cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
3017 S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3018 S_028C74_RB_ALIGNED(meta.rb_aligned) |
3019 S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3020
3021 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3022 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3023 radeon_emit(cs, S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
3024 radeon_emit(cs, cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
3025 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3026 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3027 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3028 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3029 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3030 radeon_emit(cs, S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3031 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3032 radeon_emit(cs, S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3033 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3034 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3035 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3036 radeon_emit(cs, S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3037
3038 radeon_set_context_reg(cs, R_0287A0_CB_MRT0_EPITCH + i * 4,
3039 S_0287A0_EPITCH(tex->surface.u.gfx9.surf.epitch));
3040 } else {
3041 /* Compute mutable surface parameters (GFX6-GFX8). */
3042 const struct legacy_surf_level *level_info =
3043 &tex->surface.u.legacy.level[cb->base.u.tex.level];
3044 unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3045 unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3046
3047 cb_color_base += level_info->offset >> 8;
3048 /* Only macrotiled modes can set tile swizzle. */
3049 if (level_info->mode == RADEON_SURF_MODE_2D)
3050 cb_color_base |= tex->surface.tile_swizzle;
3051
3052 if (!tex->surface.fmask_offset)
3053 cb_color_fmask = cb_color_base;
3054 if (cb->base.u.tex.level > 0)
3055 cb_color_cmask = cb_color_base;
3056 if (cb_dcc_base)
3057 cb_dcc_base += level_info->dcc_offset >> 8;
3058
3059 pitch_tile_max = level_info->nblk_x / 8 - 1;
3060 slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
3061 tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3062
3063 cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3064 cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3065 cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3066
3067 if (tex->surface.fmask_offset) {
3068 if (sctx->chip_class >= GFX7)
3069 cb_color_pitch |=
3070 S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.fmask.pitch_in_pixels / 8 - 1);
3071 cb_color_attrib |=
3072 S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.fmask.tiling_index);
3073 cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.fmask.slice_tile_max);
3074 } else {
3075 /* This must be set for fast clear to work without FMASK. */
3076 if (sctx->chip_class >= GFX7)
3077 cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3078 cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3079 cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3080 }
3081
3082 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
3083 sctx->chip_class >= GFX8 ? 14 : 13);
3084 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3085 radeon_emit(cs, cb_color_pitch); /* CB_COLOR0_PITCH */
3086 radeon_emit(cs, cb_color_slice); /* CB_COLOR0_SLICE */
3087 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3088 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3089 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3090 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3091 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3092 radeon_emit(cs, tex->surface.u.legacy.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3093 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3094 radeon_emit(cs, cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
3095 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3096 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3097
3098 if (sctx->chip_class >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3099 radeon_emit(cs, cb_dcc_base);
3100 }
3101 }
3102 for (; i < 8; i++)
3103 if (sctx->framebuffer.dirty_cbufs & (1 << i))
3104 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3105
3106 /* ZS buffer. */
3107 if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3108 struct si_surface *zb = (struct si_surface *)state->zsbuf;
3109 struct si_texture *tex = (struct si_texture *)zb->base.texture;
3110 unsigned db_z_info = zb->db_z_info;
3111 unsigned db_stencil_info = zb->db_stencil_info;
3112 unsigned db_htile_surface = zb->db_htile_surface;
3113
3114 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
3115 zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
3116 : RADEON_PRIO_DEPTH_BUFFER);
3117
3118 /* Set fields dependent on tc_compatile_htile. */
3119 if (sctx->chip_class >= GFX9 &&
3120 vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3121 unsigned max_zplanes = 4;
3122
3123 if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
3124 max_zplanes = 2;
3125
3126 db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
3127
3128 if (sctx->chip_class >= GFX10) {
3129 db_z_info |= S_028040_ITERATE_FLUSH(1);
3130 db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled);
3131 } else {
3132 db_z_info |= S_028038_ITERATE_FLUSH(1);
3133 db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
3134 }
3135 }
3136
3137 if (sctx->chip_class >= GFX10) {
3138 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3139 radeon_set_context_reg(cs, R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3140
3141 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 7);
3142 radeon_emit(cs, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3143 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3144 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3145 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3146 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3147 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3148 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3149 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3150
3151 radeon_set_context_reg_seq(cs, R_028068_DB_Z_READ_BASE_HI, 5);
3152 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
3153 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
3154 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
3155 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
3156 radeon_emit(cs, zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3157 } else if (sctx->chip_class == GFX9) {
3158 radeon_set_context_reg_seq(cs, R_028014_DB_HTILE_DATA_BASE, 3);
3159 radeon_emit(cs, zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3160 radeon_emit(cs,
3161 S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3162 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3163
3164 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 10);
3165 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3166 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3167 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3168 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3169 radeon_emit(cs, S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
3170 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3171 radeon_emit(cs, S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3172 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3173 radeon_emit(cs, S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
3174 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3175 radeon_emit(cs,
3176 S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3177
3178 radeon_set_context_reg_seq(cs, R_028068_DB_Z_INFO2, 2);
3179 radeon_emit(cs, zb->db_z_info2); /* DB_Z_INFO2 */
3180 radeon_emit(cs, zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3181 } else {
3182 /* GFX6-GFX8 */
3183 /* Set fields dependent on tc_compatile_htile. */
3184 if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3185 if (!tex->surface.has_stencil && !tex->tc_compatible_htile) {
3186 /* Use all of the htile_buffer for depth if there's no stencil.
3187 * This must not be set when TC-compatible HTILE is enabled
3188 * due to a hw bug.
3189 */
3190 db_stencil_info |= S_028044_TILE_STENCIL_DISABLE(1);
3191 }
3192
3193 if (tex->tc_compatible_htile) {
3194 db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
3195
3196 /* 0 = full compression. N = only compress up to N-1 Z planes. */
3197 if (tex->buffer.b.b.nr_samples <= 1)
3198 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
3199 else if (tex->buffer.b.b.nr_samples <= 4)
3200 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
3201 else
3202 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
3203 }
3204 }
3205
3206 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3207
3208 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 9);
3209 radeon_emit(cs, zb->db_depth_info | /* DB_DEPTH_INFO */
3210 S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
3211 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3212 S_028040_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3213 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3214 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3215 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3216 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3217 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3218 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3219 radeon_emit(cs, zb->db_depth_slice); /* DB_DEPTH_SLICE */
3220 }
3221
3222 radeon_set_context_reg_seq(cs, R_028028_DB_STENCIL_CLEAR, 2);
3223 radeon_emit(cs, tex->stencil_clear_value); /* R_028028_DB_STENCIL_CLEAR */
3224 radeon_emit(cs, fui(tex->depth_clear_value)); /* R_02802C_DB_DEPTH_CLEAR */
3225
3226 radeon_set_context_reg(cs, R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3227 radeon_set_context_reg(cs, R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
3228 } else if (sctx->framebuffer.dirty_zsbuf) {
3229 if (sctx->chip_class == GFX9)
3230 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 2);
3231 else
3232 radeon_set_context_reg_seq(cs, R_028040_DB_Z_INFO, 2);
3233
3234 radeon_emit(cs, S_028040_FORMAT(V_028040_Z_INVALID)); /* DB_Z_INFO */
3235 radeon_emit(cs, S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3236 }
3237
3238 /* Framebuffer dimensions. */
3239 /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
3240 radeon_set_context_reg(cs, R_028208_PA_SC_WINDOW_SCISSOR_BR,
3241 S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3242
3243 if (sctx->screen->dfsm_allowed) {
3244 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3245 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3246 }
3247
3248 si_update_display_dcc_dirty(sctx);
3249
3250 sctx->framebuffer.dirty_cbufs = 0;
3251 sctx->framebuffer.dirty_zsbuf = false;
3252 }
3253
si_emit_msaa_sample_locs(struct si_context * sctx)3254 static void si_emit_msaa_sample_locs(struct si_context *sctx)
3255 {
3256 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3257 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3258 unsigned nr_samples = sctx->framebuffer.nr_samples;
3259 bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
3260
3261 /* Smoothing (only possible with nr_samples == 1) uses the same
3262 * sample locations as the MSAA it simulates.
3263 */
3264 if (nr_samples <= 1 && sctx->smoothing_enabled)
3265 nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3266
3267 /* On Polaris, the small primitive filter uses the sample locations
3268 * even when MSAA is off, so we need to make sure they're set to 0.
3269 *
3270 * GFX10 uses sample locations unconditionally, so they always need
3271 * to be set up.
3272 */
3273 if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->chip_class >= GFX10) &&
3274 nr_samples != sctx->sample_locs_num_samples) {
3275 sctx->sample_locs_num_samples = nr_samples;
3276 si_emit_sample_locations(cs, nr_samples);
3277 }
3278
3279 if (sctx->family >= CHIP_POLARIS10) {
3280 unsigned small_prim_filter_cntl =
3281 S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3282 /* line bug */
3283 S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3284
3285 /* The alternative of setting sample locations to 0 would
3286 * require a DB flush to avoid Z errors, see
3287 * https://bugs.freedesktop.org/show_bug.cgi?id=96908
3288 */
3289 if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
3290 small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3291
3292 radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3293 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
3294 }
3295
3296 /* The exclusion bits can be set to improve rasterization efficiency
3297 * if no sample lies on the pixel boundary (-8 sample offset).
3298 */
3299 bool exclusion = sctx->chip_class >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
3300 radeon_opt_set_context_reg(
3301 sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3302 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3303 }
3304
si_out_of_order_rasterization(struct si_context * sctx)3305 static bool si_out_of_order_rasterization(struct si_context *sctx)
3306 {
3307 struct si_state_blend *blend = sctx->queued.named.blend;
3308 struct si_state_dsa *dsa = sctx->queued.named.dsa;
3309
3310 if (!sctx->screen->has_out_of_order_rast)
3311 return false;
3312
3313 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3314
3315 colormask &= blend->cb_target_enabled_4bit;
3316
3317 /* Conservative: No logic op. */
3318 if (colormask && blend->logicop_enable)
3319 return false;
3320
3321 struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
3322 .pass_set = true,
3323 .pass_last = false};
3324
3325 if (sctx->framebuffer.state.zsbuf) {
3326 struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3327 bool has_stencil = zstex->surface.has_stencil;
3328 dsa_order_invariant = dsa->order_invariance[has_stencil];
3329 if (!dsa_order_invariant.zs)
3330 return false;
3331
3332 /* The set of PS invocations is always order invariant,
3333 * except when early Z/S tests are requested. */
3334 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.base.writes_memory &&
3335 sctx->ps_shader.cso->info.base.fs.early_fragment_tests &&
3336 !dsa_order_invariant.pass_set)
3337 return false;
3338
3339 if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
3340 return false;
3341 }
3342
3343 if (!colormask)
3344 return true;
3345
3346 unsigned blendmask = colormask & blend->blend_enable_4bit;
3347
3348 if (blendmask) {
3349 /* Only commutative blending. */
3350 if (blendmask & ~blend->commutative_4bit)
3351 return false;
3352
3353 if (!dsa_order_invariant.pass_set)
3354 return false;
3355 }
3356
3357 if (colormask & ~blendmask) {
3358 if (!dsa_order_invariant.pass_last)
3359 return false;
3360 }
3361
3362 return true;
3363 }
3364
si_emit_msaa_config(struct si_context * sctx)3365 static void si_emit_msaa_config(struct si_context *sctx)
3366 {
3367 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3368 unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3369 /* 33% faster rendering to linear color buffers */
3370 bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3371 bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3372 unsigned sc_mode_cntl_1 =
3373 S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3374 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3375 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3376 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3377 /* always 1: */
3378 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3379 S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3380 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3381 unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
3382 S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3383 unsigned coverage_samples, color_samples, z_samples;
3384 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3385
3386 /* S: Coverage samples (up to 16x):
3387 * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3388 * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3389 *
3390 * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3391 * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3392 * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3393 * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3394 * # from the closest defined sample if Z is uncompressed (same quality as the number of
3395 * # Z samples).
3396 *
3397 * F: Color samples (up to 8x, must be <= coverage samples):
3398 * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3399 * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3400 *
3401 * Can be anything between coverage and color samples:
3402 * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3403 * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3404 * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3405 * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3406 * # All are currently set the same as coverage samples.
3407 *
3408 * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3409 * flag for undefined color samples. A shader-based resolve must handle unknowns
3410 * or mask them out with AND. Unknowns can also be guessed from neighbors via
3411 * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3412 * useful. The CB resolve always drops unknowns.
3413 *
3414 * Sensible AA configurations:
3415 * EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3416 * EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3417 * EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3418 * EQAA 8s 8z 8f = 8x MSAA
3419 * EQAA 8s 8z 4f - might look the same as 8x MSAA
3420 * EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3421 * EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3422 * EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3423 * EQAA 4s 4z 4f = 4x MSAA
3424 * EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3425 * EQAA 2s 2z 2f = 2x MSAA
3426 */
3427 coverage_samples = color_samples = z_samples = si_get_num_coverage_samples(sctx);
3428
3429 if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
3430 color_samples = sctx->framebuffer.nr_color_samples;
3431
3432 if (sctx->framebuffer.state.zsbuf) {
3433 z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3434 z_samples = MAX2(1, z_samples);
3435 } else {
3436 z_samples = coverage_samples;
3437 }
3438 }
3439
3440 /* Required by OpenGL line rasterization.
3441 *
3442 * TODO: We should also enable perpendicular endcaps for AA lines,
3443 * but that requires implementing line stippling in the pixel
3444 * shader. SC can only do line stippling with axis-aligned
3445 * endcaps.
3446 */
3447 unsigned sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3448 unsigned sc_aa_config = 0;
3449
3450 if (coverage_samples > 1) {
3451 /* distance from the pixel center, indexed by log2(nr_samples) */
3452 static unsigned max_dist[] = {
3453 0, /* unused */
3454 4, /* 2x MSAA */
3455 6, /* 4x MSAA */
3456 7, /* 8x MSAA */
3457 8, /* 16x MSAA */
3458 };
3459 unsigned log_samples = util_logbase2(coverage_samples);
3460 unsigned log_z_samples = util_logbase2(z_samples);
3461 unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3462 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3463
3464 sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1);
3465 sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3466 S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3467 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
3468 S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->chip_class >= GFX10_3);
3469
3470 if (sctx->framebuffer.nr_samples > 1) {
3471 db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3472 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3473 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3474 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3475 sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3476 } else if (sctx->smoothing_enabled) {
3477 db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3478 }
3479 }
3480
3481 unsigned initial_cdw = cs->current.cdw;
3482
3483 /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3484 radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
3485 sc_line_cntl, sc_aa_config);
3486 /* R_028804_DB_EQAA */
3487 radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
3488 /* R_028A4C_PA_SC_MODE_CNTL_1 */
3489 radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
3490 sc_mode_cntl_1);
3491
3492 if (initial_cdw != cs->current.cdw) {
3493 sctx->context_roll = true;
3494
3495 /* GFX9: Flush DFSM when the AA mode changes. */
3496 if (sctx->screen->dfsm_allowed) {
3497 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3498 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3499 }
3500 }
3501 }
3502
si_update_ps_iter_samples(struct si_context * sctx)3503 void si_update_ps_iter_samples(struct si_context *sctx)
3504 {
3505 if (sctx->framebuffer.nr_samples > 1)
3506 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3507 if (sctx->screen->dpbb_allowed)
3508 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3509 }
3510
si_set_min_samples(struct pipe_context * ctx,unsigned min_samples)3511 static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3512 {
3513 struct si_context *sctx = (struct si_context *)ctx;
3514
3515 /* The hardware can only do sample shading with 2^n samples. */
3516 min_samples = util_next_power_of_two(min_samples);
3517
3518 if (sctx->ps_iter_samples == min_samples)
3519 return;
3520
3521 sctx->ps_iter_samples = min_samples;
3522 sctx->do_update_shaders = true;
3523
3524 si_update_ps_iter_samples(sctx);
3525 }
3526
3527 /*
3528 * Samplers
3529 */
3530
3531 /**
3532 * Build the sampler view descriptor for a buffer texture.
3533 * @param state 256-bit descriptor; only the high 128 bits are filled in
3534 */
si_make_buffer_descriptor(struct si_screen * screen,struct si_resource * buf,enum pipe_format format,unsigned offset,unsigned size,uint32_t * state)3535 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3536 enum pipe_format format, unsigned offset, unsigned size,
3537 uint32_t *state)
3538 {
3539 const struct util_format_description *desc;
3540 unsigned stride;
3541 unsigned num_records;
3542
3543 desc = util_format_description(format);
3544 stride = desc->block.bits / 8;
3545
3546 num_records = size / stride;
3547 num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3548
3549 /* The NUM_RECORDS field has a different meaning depending on the chip,
3550 * instruction type, STRIDE, and SWIZZLE_ENABLE.
3551 *
3552 * GFX6-7,10:
3553 * - If STRIDE == 0, it's in byte units.
3554 * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3555 *
3556 * GFX8:
3557 * - For SMEM and STRIDE == 0, it's in byte units.
3558 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3559 * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3560 * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3561 * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3562 * ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3563 * using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3564 * That way the same descriptor can be used by both SMEM and VMEM.
3565 *
3566 * GFX9:
3567 * - For SMEM and STRIDE == 0, it's in byte units.
3568 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3569 * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3570 * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3571 */
3572 if (screen->info.chip_class == GFX8)
3573 num_records *= stride;
3574
3575 state[4] = 0;
3576 state[5] = S_008F04_STRIDE(stride);
3577 state[6] = num_records;
3578 state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3579 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3580 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3581 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3582
3583 if (screen->info.chip_class >= GFX10) {
3584 const struct gfx10_format *fmt = &gfx10_format_table[format];
3585
3586 /* OOB_SELECT chooses the out-of-bounds check:
3587 * - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3588 * - 1: index >= NUM_RECORDS
3589 * - 2: NUM_RECORDS == 0
3590 * - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3591 * else: swizzle_address >= NUM_RECORDS
3592 */
3593 state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3594 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
3595 S_008F0C_RESOURCE_LEVEL(1);
3596 } else {
3597 int first_non_void;
3598 unsigned num_format, data_format;
3599
3600 first_non_void = util_format_get_first_non_void_channel(format);
3601 num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3602 data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3603
3604 state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
3605 }
3606 }
3607
gfx9_border_color_swizzle(const unsigned char swizzle[4])3608 static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3609 {
3610 unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3611
3612 if (swizzle[3] == PIPE_SWIZZLE_X) {
3613 /* For the pre-defined border color values (white, opaque
3614 * black, transparent black), the only thing that matters is
3615 * that the alpha channel winds up in the correct place
3616 * (because the RGB channels are all the same) so either of
3617 * these enumerations will work.
3618 */
3619 if (swizzle[2] == PIPE_SWIZZLE_Y)
3620 bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3621 else
3622 bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3623 } else if (swizzle[0] == PIPE_SWIZZLE_X) {
3624 if (swizzle[1] == PIPE_SWIZZLE_Y)
3625 bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3626 else
3627 bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3628 } else if (swizzle[1] == PIPE_SWIZZLE_X) {
3629 bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3630 } else if (swizzle[2] == PIPE_SWIZZLE_X) {
3631 bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3632 }
3633
3634 return bc_swizzle;
3635 }
3636
3637 /**
3638 * Build the sampler view descriptor for a texture.
3639 */
gfx10_make_texture_descriptor(struct si_screen * screen,struct si_texture * tex,bool sampler,enum pipe_texture_target target,enum pipe_format pipe_format,const unsigned char state_swizzle[4],unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned width,unsigned height,unsigned depth,uint32_t * state,uint32_t * fmask_state)3640 static void gfx10_make_texture_descriptor(
3641 struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
3642 enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
3643 unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
3644 unsigned depth, uint32_t *state, uint32_t *fmask_state)
3645 {
3646 struct pipe_resource *res = &tex->buffer.b.b;
3647 const struct util_format_description *desc;
3648 unsigned img_format;
3649 unsigned char swizzle[4];
3650 unsigned type;
3651 uint64_t va;
3652
3653 desc = util_format_description(pipe_format);
3654 img_format = gfx10_format_table[pipe_format].img_format;
3655
3656 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3657 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3658 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3659 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3660 bool is_stencil = false;
3661
3662 switch (pipe_format) {
3663 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3664 case PIPE_FORMAT_X32_S8X24_UINT:
3665 case PIPE_FORMAT_X8Z24_UNORM:
3666 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3667 is_stencil = true;
3668 break;
3669 case PIPE_FORMAT_X24S8_UINT:
3670 /*
3671 * X24S8 is implemented as an 8_8_8_8 data format, to
3672 * fix texture gathers. This affects at least
3673 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3674 */
3675 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3676 is_stencil = true;
3677 break;
3678 default:
3679 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3680 is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
3681 }
3682
3683 if (tex->upgraded_depth && !is_stencil) {
3684 assert(img_format == V_008F0C_IMG_FORMAT_32_FLOAT);
3685 img_format = V_008F0C_IMG_FORMAT_32_FLOAT_CLAMP;
3686 }
3687 } else {
3688 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3689 }
3690
3691 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
3692 /* For the purpose of shader images, treat cube maps as 2D
3693 * arrays.
3694 */
3695 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3696 } else {
3697 type = si_tex_dim(screen, tex, target, res->nr_samples);
3698 }
3699
3700 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3701 height = 1;
3702 depth = res->array_size;
3703 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3704 if (sampler || res->target != PIPE_TEXTURE_3D)
3705 depth = res->array_size;
3706 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3707 depth = res->array_size / 6;
3708
3709 state[0] = 0;
3710 state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
3711 state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3712 S_00A008_RESOURCE_LEVEL(1);
3713 state[3] =
3714 S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3715 S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3716 S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3717 S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3718 S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
3719 S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
3720 S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
3721 /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
3722 * to know the total number of layers.
3723 */
3724 state[4] =
3725 S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
3726 S_00A010_BASE_ARRAY(first_layer);
3727 state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
3728 S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
3729 : tex->buffer.b.b.last_level) |
3730 S_00A014_PERF_MOD(4);
3731 state[6] = 0;
3732 state[7] = 0;
3733
3734 if (vi_dcc_enabled(tex, first_level)) {
3735 state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
3736 S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
3737 S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3738 }
3739
3740 /* Initialize the sampler view for FMASK. */
3741 if (tex->surface.fmask_offset) {
3742 uint32_t format;
3743
3744 va = tex->buffer.gpu_address + tex->surface.fmask_offset;
3745
3746 #define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
3747 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
3748 case FMASK(2, 1):
3749 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F1;
3750 break;
3751 case FMASK(2, 2):
3752 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F2;
3753 break;
3754 case FMASK(4, 1):
3755 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F1;
3756 break;
3757 case FMASK(4, 2):
3758 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F2;
3759 break;
3760 case FMASK(4, 4):
3761 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F4;
3762 break;
3763 case FMASK(8, 1):
3764 format = V_008F0C_IMG_FORMAT_FMASK8_S8_F1;
3765 break;
3766 case FMASK(8, 2):
3767 format = V_008F0C_IMG_FORMAT_FMASK16_S8_F2;
3768 break;
3769 case FMASK(8, 4):
3770 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F4;
3771 break;
3772 case FMASK(8, 8):
3773 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F8;
3774 break;
3775 case FMASK(16, 1):
3776 format = V_008F0C_IMG_FORMAT_FMASK16_S16_F1;
3777 break;
3778 case FMASK(16, 2):
3779 format = V_008F0C_IMG_FORMAT_FMASK32_S16_F2;
3780 break;
3781 case FMASK(16, 4):
3782 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F4;
3783 break;
3784 case FMASK(16, 8):
3785 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F8;
3786 break;
3787 default:
3788 unreachable("invalid nr_samples");
3789 }
3790 #undef FMASK
3791 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
3792 fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
3793 S_00A004_WIDTH_LO(width - 1);
3794 fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3795 S_00A008_RESOURCE_LEVEL(1);
3796 fmask_state[3] =
3797 S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
3798 S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
3799 S_00A00C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3800 S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
3801 fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
3802 fmask_state[5] = 0;
3803 fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
3804 fmask_state[7] = 0;
3805 }
3806 }
3807
3808 /**
3809 * Build the sampler view descriptor for a texture (SI-GFX9).
3810 */
si_make_texture_descriptor(struct si_screen * screen,struct si_texture * tex,bool sampler,enum pipe_texture_target target,enum pipe_format pipe_format,const unsigned char state_swizzle[4],unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned width,unsigned height,unsigned depth,uint32_t * state,uint32_t * fmask_state)3811 static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
3812 bool sampler, enum pipe_texture_target target,
3813 enum pipe_format pipe_format,
3814 const unsigned char state_swizzle[4], unsigned first_level,
3815 unsigned last_level, unsigned first_layer,
3816 unsigned last_layer, unsigned width, unsigned height,
3817 unsigned depth, uint32_t *state, uint32_t *fmask_state)
3818 {
3819 struct pipe_resource *res = &tex->buffer.b.b;
3820 const struct util_format_description *desc;
3821 unsigned char swizzle[4];
3822 int first_non_void;
3823 unsigned num_format, data_format, type, num_samples;
3824 uint64_t va;
3825
3826 desc = util_format_description(pipe_format);
3827
3828 num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
3829 : MAX2(1, res->nr_storage_samples);
3830
3831 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3832 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3833 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3834 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3835
3836 switch (pipe_format) {
3837 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3838 case PIPE_FORMAT_X32_S8X24_UINT:
3839 case PIPE_FORMAT_X8Z24_UNORM:
3840 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3841 break;
3842 case PIPE_FORMAT_X24S8_UINT:
3843 /*
3844 * X24S8 is implemented as an 8_8_8_8 data format, to
3845 * fix texture gathers. This affects at least
3846 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3847 */
3848 if (screen->info.chip_class <= GFX8)
3849 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3850 else
3851 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3852 break;
3853 default:
3854 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3855 }
3856 } else {
3857 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3858 }
3859
3860 first_non_void = util_format_get_first_non_void_channel(pipe_format);
3861
3862 switch (pipe_format) {
3863 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3864 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3865 break;
3866 default:
3867 if (first_non_void < 0) {
3868 if (util_format_is_compressed(pipe_format)) {
3869 switch (pipe_format) {
3870 case PIPE_FORMAT_DXT1_SRGB:
3871 case PIPE_FORMAT_DXT1_SRGBA:
3872 case PIPE_FORMAT_DXT3_SRGBA:
3873 case PIPE_FORMAT_DXT5_SRGBA:
3874 case PIPE_FORMAT_BPTC_SRGBA:
3875 case PIPE_FORMAT_ETC2_SRGB8:
3876 case PIPE_FORMAT_ETC2_SRGB8A1:
3877 case PIPE_FORMAT_ETC2_SRGBA8:
3878 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
3879 break;
3880 case PIPE_FORMAT_RGTC1_SNORM:
3881 case PIPE_FORMAT_LATC1_SNORM:
3882 case PIPE_FORMAT_RGTC2_SNORM:
3883 case PIPE_FORMAT_LATC2_SNORM:
3884 case PIPE_FORMAT_ETC2_R11_SNORM:
3885 case PIPE_FORMAT_ETC2_RG11_SNORM:
3886 /* implies float, so use SNORM/UNORM to determine
3887 whether data is signed or not */
3888 case PIPE_FORMAT_BPTC_RGB_FLOAT:
3889 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
3890 break;
3891 default:
3892 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3893 break;
3894 }
3895 } else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
3896 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3897 } else {
3898 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
3899 }
3900 } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
3901 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
3902 } else {
3903 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3904
3905 switch (desc->channel[first_non_void].type) {
3906 case UTIL_FORMAT_TYPE_FLOAT:
3907 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
3908 break;
3909 case UTIL_FORMAT_TYPE_SIGNED:
3910 if (desc->channel[first_non_void].normalized)
3911 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
3912 else if (desc->channel[first_non_void].pure_integer)
3913 num_format = V_008F14_IMG_NUM_FORMAT_SINT;
3914 else
3915 num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
3916 break;
3917 case UTIL_FORMAT_TYPE_UNSIGNED:
3918 if (desc->channel[first_non_void].normalized)
3919 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3920 else if (desc->channel[first_non_void].pure_integer)
3921 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
3922 else
3923 num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
3924 }
3925 }
3926 }
3927
3928 data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
3929 if (data_format == ~0) {
3930 data_format = 0;
3931 }
3932
3933 /* S8 with Z32 HTILE needs a special format. */
3934 if (screen->info.chip_class == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
3935 data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
3936
3937 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
3938 (screen->info.chip_class <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
3939 /* For the purpose of shader images, treat cube maps and 3D
3940 * textures as 2D arrays. For 3D textures, the address
3941 * calculations for mipmaps are different, so we rely on the
3942 * caller to effectively disable mipmaps.
3943 */
3944 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3945
3946 assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
3947 } else {
3948 type = si_tex_dim(screen, tex, target, num_samples);
3949 }
3950
3951 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3952 height = 1;
3953 depth = res->array_size;
3954 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3955 if (sampler || res->target != PIPE_TEXTURE_3D)
3956 depth = res->array_size;
3957 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3958 depth = res->array_size / 6;
3959
3960 state[0] = 0;
3961 state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
3962 state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
3963 state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3964 S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3965 S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3966 S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3967 S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
3968 S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
3969 S_008F1C_TYPE(type));
3970 state[4] = 0;
3971 state[5] = S_008F24_BASE_ARRAY(first_layer);
3972 state[6] = 0;
3973 state[7] = 0;
3974
3975 if (screen->info.chip_class == GFX9) {
3976 unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
3977
3978 /* Depth is the the last accessible layer on Gfx9.
3979 * The hw doesn't need to know the total number of layers.
3980 */
3981 if (type == V_008F1C_SQ_RSRC_IMG_3D)
3982 state[4] |= S_008F20_DEPTH(depth - 1);
3983 else
3984 state[4] |= S_008F20_DEPTH(last_layer);
3985
3986 state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
3987 state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
3988 : tex->buffer.b.b.last_level);
3989 } else {
3990 state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
3991 state[4] |= S_008F20_DEPTH(depth - 1);
3992 state[5] |= S_008F24_LAST_ARRAY(last_layer);
3993 }
3994
3995 if (vi_dcc_enabled(tex, first_level)) {
3996 state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3997 } else {
3998 /* The last dword is unused by hw. The shader uses it to clear
3999 * bits in the first dword of sampler state.
4000 */
4001 if (screen->info.chip_class <= GFX7 && res->nr_samples <= 1) {
4002 if (first_level == last_level)
4003 state[7] = C_008F30_MAX_ANISO_RATIO;
4004 else
4005 state[7] = 0xffffffff;
4006 }
4007 }
4008
4009 /* Initialize the sampler view for FMASK. */
4010 if (tex->surface.fmask_offset) {
4011 uint32_t data_format, num_format;
4012
4013 va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4014
4015 #define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4016 if (screen->info.chip_class == GFX9) {
4017 data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4018 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4019 case FMASK(2, 1):
4020 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
4021 break;
4022 case FMASK(2, 2):
4023 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
4024 break;
4025 case FMASK(4, 1):
4026 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
4027 break;
4028 case FMASK(4, 2):
4029 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
4030 break;
4031 case FMASK(4, 4):
4032 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
4033 break;
4034 case FMASK(8, 1):
4035 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
4036 break;
4037 case FMASK(8, 2):
4038 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
4039 break;
4040 case FMASK(8, 4):
4041 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
4042 break;
4043 case FMASK(8, 8):
4044 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
4045 break;
4046 case FMASK(16, 1):
4047 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
4048 break;
4049 case FMASK(16, 2):
4050 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
4051 break;
4052 case FMASK(16, 4):
4053 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
4054 break;
4055 case FMASK(16, 8):
4056 num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
4057 break;
4058 default:
4059 unreachable("invalid nr_samples");
4060 }
4061 } else {
4062 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4063 case FMASK(2, 1):
4064 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4065 break;
4066 case FMASK(2, 2):
4067 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4068 break;
4069 case FMASK(4, 1):
4070 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4071 break;
4072 case FMASK(4, 2):
4073 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4074 break;
4075 case FMASK(4, 4):
4076 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4077 break;
4078 case FMASK(8, 1):
4079 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4080 break;
4081 case FMASK(8, 2):
4082 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4083 break;
4084 case FMASK(8, 4):
4085 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4086 break;
4087 case FMASK(8, 8):
4088 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4089 break;
4090 case FMASK(16, 1):
4091 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4092 break;
4093 case FMASK(16, 2):
4094 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4095 break;
4096 case FMASK(16, 4):
4097 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4098 break;
4099 case FMASK(16, 8):
4100 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4101 break;
4102 default:
4103 unreachable("invalid nr_samples");
4104 }
4105 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4106 }
4107 #undef FMASK
4108
4109 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4110 fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
4111 S_008F14_NUM_FORMAT(num_format);
4112 fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
4113 fmask_state[3] =
4114 S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4115 S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4116 S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4117 fmask_state[4] = 0;
4118 fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4119 fmask_state[6] = 0;
4120 fmask_state[7] = 0;
4121
4122 if (screen->info.chip_class == GFX9) {
4123 fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode);
4124 fmask_state[4] |=
4125 S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.fmask.epitch);
4126 fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
4127 S_008F24_META_RB_ALIGNED(1);
4128 } else {
4129 fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.fmask.tiling_index);
4130 fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4131 S_008F20_PITCH(tex->surface.u.legacy.fmask.pitch_in_pixels - 1);
4132 fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4133 }
4134 }
4135 }
4136
4137 /**
4138 * Create a sampler view.
4139 *
4140 * @param ctx context
4141 * @param texture texture
4142 * @param state sampler view template
4143 * @param width0 width0 override (for compressed textures as int)
4144 * @param height0 height0 override (for compressed textures as int)
4145 * @param force_level set the base address to the level (for compressed textures)
4146 */
si_create_sampler_view_custom(struct pipe_context * ctx,struct pipe_resource * texture,const struct pipe_sampler_view * state,unsigned width0,unsigned height0,unsigned force_level)4147 struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
4148 struct pipe_resource *texture,
4149 const struct pipe_sampler_view *state,
4150 unsigned width0, unsigned height0,
4151 unsigned force_level)
4152 {
4153 struct si_context *sctx = (struct si_context *)ctx;
4154 struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view);
4155 struct si_texture *tex = (struct si_texture *)texture;
4156 unsigned base_level, first_level, last_level;
4157 unsigned char state_swizzle[4];
4158 unsigned height, depth, width;
4159 unsigned last_layer = state->u.tex.last_layer;
4160 enum pipe_format pipe_format;
4161 const struct legacy_surf_level *surflevel;
4162
4163 if (!view)
4164 return NULL;
4165
4166 /* initialize base object */
4167 view->base = *state;
4168 view->base.texture = NULL;
4169 view->base.reference.count = 1;
4170 view->base.context = ctx;
4171
4172 assert(texture);
4173 pipe_resource_reference(&view->base.texture, texture);
4174
4175 if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
4176 state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
4177 view->is_stencil_sampler = true;
4178
4179 /* Buffer resource. */
4180 if (texture->target == PIPE_BUFFER) {
4181 si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
4182 state->u.buf.offset, state->u.buf.size, view->state);
4183 return &view->base;
4184 }
4185
4186 state_swizzle[0] = state->swizzle_r;
4187 state_swizzle[1] = state->swizzle_g;
4188 state_swizzle[2] = state->swizzle_b;
4189 state_swizzle[3] = state->swizzle_a;
4190
4191 base_level = 0;
4192 first_level = state->u.tex.first_level;
4193 last_level = state->u.tex.last_level;
4194 width = width0;
4195 height = height0;
4196 depth = texture->depth0;
4197
4198 if (sctx->chip_class <= GFX8 && force_level) {
4199 assert(force_level == first_level && force_level == last_level);
4200 base_level = force_level;
4201 first_level = 0;
4202 last_level = 0;
4203 width = u_minify(width, force_level);
4204 height = u_minify(height, force_level);
4205 depth = u_minify(depth, force_level);
4206 }
4207
4208 /* This is not needed if gallium frontends set last_layer correctly. */
4209 if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
4210 state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
4211 last_layer = state->u.tex.first_layer;
4212
4213 /* Texturing with separate depth and stencil. */
4214 pipe_format = state->format;
4215
4216 /* Depth/stencil texturing sometimes needs separate texture. */
4217 if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4218 if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
4219 pipe_resource_reference(&view->base.texture, NULL);
4220 FREE(view);
4221 return NULL;
4222 }
4223
4224 assert(tex->flushed_depth_texture);
4225
4226 /* Override format for the case where the flushed texture
4227 * contains only Z or only S.
4228 */
4229 if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4230 pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4231
4232 tex = tex->flushed_depth_texture;
4233 }
4234
4235 surflevel = tex->surface.u.legacy.level;
4236
4237 if (tex->db_compatible) {
4238 if (!view->is_stencil_sampler)
4239 pipe_format = tex->db_render_format;
4240
4241 switch (pipe_format) {
4242 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4243 pipe_format = PIPE_FORMAT_Z32_FLOAT;
4244 break;
4245 case PIPE_FORMAT_X8Z24_UNORM:
4246 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4247 /* Z24 is always stored like this for DB
4248 * compatibility.
4249 */
4250 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4251 break;
4252 case PIPE_FORMAT_X24S8_UINT:
4253 case PIPE_FORMAT_S8X24_UINT:
4254 case PIPE_FORMAT_X32_S8X24_UINT:
4255 pipe_format = PIPE_FORMAT_S8_UINT;
4256 surflevel = tex->surface.u.legacy.stencil_level;
4257 break;
4258 default:;
4259 }
4260 }
4261
4262 view->dcc_incompatible =
4263 vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
4264
4265 sctx->screen->make_texture_descriptor(
4266 sctx->screen, tex, true, state->target, pipe_format, state_swizzle, first_level, last_level,
4267 state->u.tex.first_layer, last_layer, width, height, depth, view->state, view->fmask_state);
4268
4269 const struct util_format_description *desc = util_format_description(pipe_format);
4270 view->is_integer = false;
4271
4272 for (unsigned i = 0; i < desc->nr_channels; ++i) {
4273 if (desc->channel[i].type == UTIL_FORMAT_TYPE_VOID)
4274 continue;
4275
4276 /* Whether the number format is {U,S}{SCALED,INT} */
4277 view->is_integer = (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED ||
4278 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) &&
4279 (desc->channel[i].pure_integer || !desc->channel[i].normalized);
4280 break;
4281 }
4282
4283 view->base_level_info = &surflevel[base_level];
4284 view->base_level = base_level;
4285 view->block_width = util_format_get_blockwidth(pipe_format);
4286 return &view->base;
4287 }
4288
si_create_sampler_view(struct pipe_context * ctx,struct pipe_resource * texture,const struct pipe_sampler_view * state)4289 static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
4290 struct pipe_resource *texture,
4291 const struct pipe_sampler_view *state)
4292 {
4293 return si_create_sampler_view_custom(ctx, texture, state, texture ? texture->width0 : 0,
4294 texture ? texture->height0 : 0, 0);
4295 }
4296
si_sampler_view_destroy(struct pipe_context * ctx,struct pipe_sampler_view * state)4297 static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
4298 {
4299 struct si_sampler_view *view = (struct si_sampler_view *)state;
4300
4301 pipe_resource_reference(&state->texture, NULL);
4302 FREE(view);
4303 }
4304
wrap_mode_uses_border_color(unsigned wrap,bool linear_filter)4305 static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4306 {
4307 return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4308 (linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4309 }
4310
si_translate_border_color(struct si_context * sctx,const struct pipe_sampler_state * state,const union pipe_color_union * color,bool is_integer)4311 static uint32_t si_translate_border_color(struct si_context *sctx,
4312 const struct pipe_sampler_state *state,
4313 const union pipe_color_union *color, bool is_integer)
4314 {
4315 bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4316 state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4317
4318 if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4319 !wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4320 !wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4321 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4322
4323 #define simple_border_types(elt) \
4324 do { \
4325 if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0) \
4326 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4327 if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1) \
4328 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4329 if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1) \
4330 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4331 } while (false)
4332
4333 if (is_integer)
4334 simple_border_types(ui);
4335 else
4336 simple_border_types(f);
4337
4338 #undef simple_border_types
4339
4340 int i;
4341
4342 /* Check if the border has been uploaded already. */
4343 for (i = 0; i < sctx->border_color_count; i++)
4344 if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
4345 break;
4346
4347 if (i >= SI_MAX_BORDER_COLORS) {
4348 /* Getting 4096 unique border colors is very unlikely. */
4349 fprintf(stderr, "radeonsi: The border color table is full. "
4350 "Any new border colors will be just black. "
4351 "Please file a bug.\n");
4352 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4353 }
4354
4355 if (i == sctx->border_color_count) {
4356 /* Upload a new border color. */
4357 memcpy(&sctx->border_color_table[i], color, sizeof(*color));
4358 util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
4359 sctx->border_color_count++;
4360 }
4361
4362 return S_008F3C_BORDER_COLOR_PTR(i) |
4363 S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4364 }
4365
S_FIXED(float value,unsigned frac_bits)4366 static inline int S_FIXED(float value, unsigned frac_bits)
4367 {
4368 return value * (1 << frac_bits);
4369 }
4370
si_tex_filter(unsigned filter,unsigned max_aniso)4371 static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4372 {
4373 if (filter == PIPE_TEX_FILTER_LINEAR)
4374 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4375 : V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4376 else
4377 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4378 : V_008F38_SQ_TEX_XY_FILTER_POINT;
4379 }
4380
si_tex_aniso_filter(unsigned filter)4381 static inline unsigned si_tex_aniso_filter(unsigned filter)
4382 {
4383 if (filter < 2)
4384 return 0;
4385 if (filter < 4)
4386 return 1;
4387 if (filter < 8)
4388 return 2;
4389 if (filter < 16)
4390 return 3;
4391 return 4;
4392 }
4393
si_create_sampler_state(struct pipe_context * ctx,const struct pipe_sampler_state * state)4394 static void *si_create_sampler_state(struct pipe_context *ctx,
4395 const struct pipe_sampler_state *state)
4396 {
4397 struct si_context *sctx = (struct si_context *)ctx;
4398 struct si_screen *sscreen = sctx->screen;
4399 struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4400 unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
4401 unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4402 bool trunc_coord = !sscreen->options.no_trunc_coord &&
4403 state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
4404 state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
4405 state->compare_mode == PIPE_TEX_COMPARE_NONE;
4406 union pipe_color_union clamped_border_color;
4407
4408 if (!rstate) {
4409 return NULL;
4410 }
4411
4412 #ifndef NDEBUG
4413 rstate->magic = SI_SAMPLER_STATE_MAGIC;
4414 #endif
4415 rstate->val[0] =
4416 (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4417 S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4418 S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4419 S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4420 S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
4421 S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4422 S_008F30_TRUNC_COORD(trunc_coord) |
4423 S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
4424 rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4425 S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4426 S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4427 rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4428 S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4429 S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4430 S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)) |
4431 S_008F38_MIP_POINT_PRECLAMP(0));
4432 rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color, false);
4433
4434 if (sscreen->info.chip_class >= GFX10) {
4435 rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4436 } else {
4437 rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
4438 S_008F38_FILTER_PREC_FIX(1) |
4439 S_008F38_ANISO_OVERRIDE_GFX8(sctx->chip_class >= GFX8);
4440 }
4441
4442 /* Create sampler resource for integer textures. */
4443 memcpy(rstate->integer_val, rstate->val, sizeof(rstate->val));
4444 rstate->integer_val[3] = si_translate_border_color(sctx, state, &state->border_color, true);
4445
4446 /* Create sampler resource for upgraded depth textures. */
4447 memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4448
4449 for (unsigned i = 0; i < 4; ++i) {
4450 /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4451 * when the border color is 1.0. */
4452 clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4453 }
4454
4455 if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4456 if (sscreen->info.chip_class <= GFX9)
4457 rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4458 } else {
4459 rstate->upgraded_depth_val[3] =
4460 si_translate_border_color(sctx, state, &clamped_border_color, false);
4461 }
4462
4463 return rstate;
4464 }
4465
si_set_sample_mask(struct pipe_context * ctx,unsigned sample_mask)4466 static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4467 {
4468 struct si_context *sctx = (struct si_context *)ctx;
4469
4470 if (sctx->sample_mask == (uint16_t)sample_mask)
4471 return;
4472
4473 sctx->sample_mask = sample_mask;
4474 si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4475 }
4476
si_emit_sample_mask(struct si_context * sctx)4477 static void si_emit_sample_mask(struct si_context *sctx)
4478 {
4479 struct radeon_cmdbuf *cs = sctx->gfx_cs;
4480 unsigned mask = sctx->sample_mask;
4481
4482 /* Needed for line and polygon smoothing as well as for the Polaris
4483 * small primitive filter. We expect the gallium frontend to take care of
4484 * this for us.
4485 */
4486 assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4487 (mask & 1 && sctx->blitter->running));
4488
4489 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4490 radeon_emit(cs, mask | (mask << 16));
4491 radeon_emit(cs, mask | (mask << 16));
4492 }
4493
si_delete_sampler_state(struct pipe_context * ctx,void * state)4494 static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4495 {
4496 #ifndef NDEBUG
4497 struct si_sampler_state *s = state;
4498
4499 assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4500 s->magic = 0;
4501 #endif
4502 free(state);
4503 }
4504
4505 /*
4506 * Vertex elements & buffers
4507 */
4508
si_compute_fast_udiv_info32(uint32_t D,unsigned num_bits)4509 struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4510 {
4511 struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
4512
4513 struct si_fast_udiv_info32 result = {
4514 info.multiplier,
4515 info.pre_shift,
4516 info.post_shift,
4517 info.increment,
4518 };
4519 return result;
4520 }
4521
si_create_vertex_elements(struct pipe_context * ctx,unsigned count,const struct pipe_vertex_element * elements)4522 static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
4523 const struct pipe_vertex_element *elements)
4524 {
4525 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
4526 struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4527 bool used[SI_NUM_VERTEX_BUFFERS] = {};
4528 struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4529 STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4530 STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4531 STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4532 STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4533 STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4534 int i;
4535
4536 assert(count <= SI_MAX_ATTRIBS);
4537 if (!v)
4538 return NULL;
4539
4540 v->count = count;
4541
4542 unsigned alloc_count =
4543 count > sscreen->num_vbos_in_user_sgprs ? count - sscreen->num_vbos_in_user_sgprs : 0;
4544 v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
4545
4546 for (i = 0; i < count; ++i) {
4547 const struct util_format_description *desc;
4548 const struct util_format_channel_description *channel;
4549 int first_non_void;
4550 unsigned vbo_index = elements[i].vertex_buffer_index;
4551
4552 if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4553 FREE(v);
4554 return NULL;
4555 }
4556
4557 unsigned instance_divisor = elements[i].instance_divisor;
4558 if (instance_divisor) {
4559 v->uses_instance_divisors = true;
4560
4561 if (instance_divisor == 1) {
4562 v->instance_divisor_is_one |= 1u << i;
4563 } else {
4564 v->instance_divisor_is_fetched |= 1u << i;
4565 divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
4566 }
4567 }
4568
4569 if (!used[vbo_index]) {
4570 v->first_vb_use_mask |= 1 << i;
4571 used[vbo_index] = true;
4572 }
4573
4574 desc = util_format_description(elements[i].src_format);
4575 first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4576 channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4577
4578 v->format_size[i] = desc->block.bits / 8;
4579 v->src_offset[i] = elements[i].src_offset;
4580 v->vertex_buffer_index[i] = vbo_index;
4581
4582 bool always_fix = false;
4583 union si_vs_fix_fetch fix_fetch;
4584 unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4585
4586 fix_fetch.bits = 0;
4587 log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4588
4589 if (channel) {
4590 switch (channel->type) {
4591 case UTIL_FORMAT_TYPE_FLOAT:
4592 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4593 break;
4594 case UTIL_FORMAT_TYPE_FIXED:
4595 fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4596 break;
4597 case UTIL_FORMAT_TYPE_SIGNED: {
4598 if (channel->pure_integer)
4599 fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4600 else if (channel->normalized)
4601 fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4602 else
4603 fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4604 break;
4605 }
4606 case UTIL_FORMAT_TYPE_UNSIGNED: {
4607 if (channel->pure_integer)
4608 fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4609 else if (channel->normalized)
4610 fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4611 else
4612 fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4613 break;
4614 }
4615 default:
4616 unreachable("bad format type");
4617 }
4618 } else {
4619 switch (elements[i].src_format) {
4620 case PIPE_FORMAT_R11G11B10_FLOAT:
4621 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4622 break;
4623 default:
4624 unreachable("bad other format");
4625 }
4626 }
4627
4628 if (desc->channel[0].size == 10) {
4629 fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4630 log_hw_load_size = 2;
4631
4632 /* The hardware always treats the 2-bit alpha channel as
4633 * unsigned, so a shader workaround is needed. The affected
4634 * chips are GFX8 and older except Stoney (GFX8.1).
4635 */
4636 always_fix = sscreen->info.chip_class <= GFX8 && sscreen->info.family != CHIP_STONEY &&
4637 channel->type == UTIL_FORMAT_TYPE_SIGNED;
4638 } else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4639 fix_fetch.u.log_size = 3; /* special encoding */
4640 fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4641 log_hw_load_size = 2;
4642 } else {
4643 fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4644 fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4645
4646 /* Always fix up:
4647 * - doubles (multiple loads + truncate to float)
4648 * - 32-bit requiring a conversion
4649 */
4650 always_fix = (fix_fetch.u.log_size == 3) ||
4651 (fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
4652 fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
4653 fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
4654
4655 /* Also fixup 8_8_8 and 16_16_16. */
4656 if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
4657 always_fix = true;
4658 log_hw_load_size = fix_fetch.u.log_size;
4659 }
4660 }
4661
4662 if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
4663 assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
4664 (desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
4665 fix_fetch.u.reverse = 1;
4666 }
4667
4668 /* Force the workaround for unaligned access here already if the
4669 * offset relative to the vertex buffer base is unaligned.
4670 *
4671 * There is a theoretical case in which this is too conservative:
4672 * if the vertex buffer's offset is also unaligned in just the
4673 * right way, we end up with an aligned address after all.
4674 * However, this case should be extremely rare in practice (it
4675 * won't happen in well-behaved applications), and taking it
4676 * into account would complicate the fast path (where everything
4677 * is nicely aligned).
4678 */
4679 bool check_alignment =
4680 log_hw_load_size >= 1 &&
4681 (sscreen->info.chip_class == GFX6 || sscreen->info.chip_class >= GFX10);
4682 bool opencode = sscreen->options.vs_fetch_always_opencode;
4683
4684 if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
4685 opencode = true;
4686
4687 if (always_fix || check_alignment || opencode)
4688 v->fix_fetch[i] = fix_fetch.bits;
4689
4690 if (opencode)
4691 v->fix_fetch_opencode |= 1 << i;
4692 if (opencode || always_fix)
4693 v->fix_fetch_always |= 1 << i;
4694
4695 if (check_alignment && !opencode) {
4696 assert(log_hw_load_size == 1 || log_hw_load_size == 2);
4697
4698 v->fix_fetch_unaligned |= 1 << i;
4699 v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
4700 v->vb_alignment_check_mask |= 1 << vbo_index;
4701 }
4702
4703 v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
4704 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
4705 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
4706 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
4707
4708 if (sscreen->info.chip_class >= GFX10) {
4709 const struct gfx10_format *fmt = &gfx10_format_table[elements[i].src_format];
4710 assert(fmt->img_format != 0 && fmt->img_format < 128);
4711 v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) | S_008F0C_RESOURCE_LEVEL(1);
4712 } else {
4713 unsigned data_format, num_format;
4714 data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
4715 num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
4716 v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
4717 }
4718 }
4719
4720 if (v->instance_divisor_is_fetched) {
4721 unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
4722
4723 v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
4724 &sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
4725 if (!v->instance_divisor_factor_buffer) {
4726 FREE(v);
4727 return NULL;
4728 }
4729 void *map =
4730 sscreen->ws->buffer_map(v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
4731 memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
4732 }
4733 return v;
4734 }
4735
si_bind_vertex_elements(struct pipe_context * ctx,void * state)4736 static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
4737 {
4738 struct si_context *sctx = (struct si_context *)ctx;
4739 struct si_vertex_elements *old = sctx->vertex_elements;
4740 struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4741
4742 sctx->vertex_elements = v;
4743 sctx->num_vertex_elements = v ? v->count : 0;
4744
4745 if (sctx->num_vertex_elements) {
4746 sctx->vertex_buffers_dirty = true;
4747 } else {
4748 sctx->vertex_buffer_pointer_dirty = false;
4749 sctx->vertex_buffer_user_sgprs_dirty = false;
4750 }
4751
4752 if (v && (!old || old->count != v->count ||
4753 old->uses_instance_divisors != v->uses_instance_divisors ||
4754 /* we don't check which divisors changed */
4755 v->uses_instance_divisors ||
4756 (old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
4757 sctx->vertex_buffer_unaligned ||
4758 ((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
4759 memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
4760 sizeof(v->vertex_buffer_index[0]) * v->count)) ||
4761 /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
4762 * functions of fix_fetch and the src_offset alignment.
4763 * If they change and fix_fetch doesn't, it must be due to different
4764 * src_offset alignment, which is reflected in fix_fetch_opencode. */
4765 old->fix_fetch_opencode != v->fix_fetch_opencode ||
4766 memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count)))
4767 sctx->do_update_shaders = true;
4768
4769 if (v && v->instance_divisor_is_fetched) {
4770 struct pipe_constant_buffer cb;
4771
4772 cb.buffer = &v->instance_divisor_factor_buffer->b.b;
4773 cb.user_buffer = NULL;
4774 cb.buffer_offset = 0;
4775 cb.buffer_size = 0xffffffff;
4776 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
4777 }
4778 }
4779
si_delete_vertex_element(struct pipe_context * ctx,void * state)4780 static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
4781 {
4782 struct si_context *sctx = (struct si_context *)ctx;
4783 struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4784
4785 if (sctx->vertex_elements == state) {
4786 sctx->vertex_elements = NULL;
4787 sctx->num_vertex_elements = 0;
4788 }
4789 si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
4790 FREE(state);
4791 }
4792
si_set_vertex_buffers(struct pipe_context * ctx,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * buffers)4793 static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
4794 const struct pipe_vertex_buffer *buffers)
4795 {
4796 struct si_context *sctx = (struct si_context *)ctx;
4797 struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
4798 unsigned updated_mask = u_bit_consecutive(start_slot, count);
4799 uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
4800 uint32_t unaligned = 0;
4801 int i;
4802
4803 assert(start_slot + count <= ARRAY_SIZE(sctx->vertex_buffer));
4804
4805 if (buffers) {
4806 for (i = 0; i < count; i++) {
4807 const struct pipe_vertex_buffer *src = buffers + i;
4808 struct pipe_vertex_buffer *dsti = dst + i;
4809 struct pipe_resource *buf = src->buffer.resource;
4810 unsigned slot_bit = 1 << (start_slot + i);
4811
4812 pipe_resource_reference(&dsti->buffer.resource, buf);
4813 dsti->buffer_offset = src->buffer_offset;
4814 dsti->stride = src->stride;
4815
4816 if (dsti->buffer_offset & 3 || dsti->stride & 3)
4817 unaligned |= slot_bit;
4818
4819 si_context_add_resource_size(sctx, buf);
4820 if (buf)
4821 si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
4822 }
4823 } else {
4824 for (i = 0; i < count; i++) {
4825 pipe_resource_reference(&dst[i].buffer.resource, NULL);
4826 }
4827 unaligned &= ~updated_mask;
4828 }
4829 sctx->vertex_buffers_dirty = true;
4830 sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
4831
4832 /* Check whether alignment may have changed in a way that requires
4833 * shader changes. This check is conservative: a vertex buffer can only
4834 * trigger a shader change if the misalignment amount changes (e.g.
4835 * from byte-aligned to short-aligned), but we only keep track of
4836 * whether buffers are at least dword-aligned, since that should always
4837 * be the case in well-behaved applications anyway.
4838 */
4839 if (sctx->vertex_elements && (sctx->vertex_elements->vb_alignment_check_mask &
4840 (unaligned | orig_unaligned) & updated_mask))
4841 sctx->do_update_shaders = true;
4842 }
4843
4844 /*
4845 * Misc
4846 */
4847
si_set_tess_state(struct pipe_context * ctx,const float default_outer_level[4],const float default_inner_level[2])4848 static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
4849 const float default_inner_level[2])
4850 {
4851 struct si_context *sctx = (struct si_context *)ctx;
4852 struct pipe_constant_buffer cb;
4853 float array[8];
4854
4855 memcpy(array, default_outer_level, sizeof(float) * 4);
4856 memcpy(array + 4, default_inner_level, sizeof(float) * 2);
4857
4858 cb.buffer = NULL;
4859 cb.user_buffer = NULL;
4860 cb.buffer_size = sizeof(array);
4861
4862 si_upload_const_buffer(sctx, (struct si_resource **)&cb.buffer, (void *)array, sizeof(array),
4863 &cb.buffer_offset);
4864
4865 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
4866 pipe_resource_reference(&cb.buffer, NULL);
4867 }
4868
si_texture_barrier(struct pipe_context * ctx,unsigned flags)4869 static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
4870 {
4871 struct si_context *sctx = (struct si_context *)ctx;
4872
4873 si_update_fb_dirtiness_after_rendering(sctx);
4874
4875 /* Multisample surfaces are flushed in si_decompress_textures. */
4876 if (sctx->framebuffer.uncompressed_cb_mask) {
4877 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
4878 sctx->framebuffer.CB_has_shader_readable_metadata,
4879 sctx->framebuffer.all_DCC_pipe_aligned);
4880 }
4881 }
4882
4883 /* This only ensures coherency for shader image/buffer stores. */
si_memory_barrier(struct pipe_context * ctx,unsigned flags)4884 static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
4885 {
4886 struct si_context *sctx = (struct si_context *)ctx;
4887
4888 if (!(flags & ~PIPE_BARRIER_UPDATE))
4889 return;
4890
4891 /* Subsequent commands must wait for all shader invocations to
4892 * complete. */
4893 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
4894
4895 if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
4896 sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
4897
4898 if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
4899 PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
4900 /* As far as I can tell, L1 contents are written back to L2
4901 * automatically at end of shader, but the contents of other
4902 * L1 caches might still be stale. */
4903 sctx->flags |= SI_CONTEXT_INV_VCACHE;
4904 }
4905
4906 if (flags & PIPE_BARRIER_INDEX_BUFFER) {
4907 /* Indices are read through TC L2 since GFX8.
4908 * L1 isn't used.
4909 */
4910 if (sctx->screen->info.chip_class <= GFX7)
4911 sctx->flags |= SI_CONTEXT_WB_L2;
4912 }
4913
4914 /* MSAA color, any depth and any stencil are flushed in
4915 * si_decompress_textures when needed.
4916 */
4917 if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
4918 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
4919
4920 if (sctx->chip_class <= GFX8)
4921 sctx->flags |= SI_CONTEXT_WB_L2;
4922 }
4923
4924 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
4925 if (sctx->screen->info.chip_class <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
4926 sctx->flags |= SI_CONTEXT_WB_L2;
4927 }
4928
si_create_blend_custom(struct si_context * sctx,unsigned mode)4929 static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
4930 {
4931 struct pipe_blend_state blend;
4932
4933 memset(&blend, 0, sizeof(blend));
4934 blend.independent_blend_enable = true;
4935 blend.rt[0].colormask = 0xf;
4936 return si_create_blend_state_mode(&sctx->b, &blend, mode);
4937 }
4938
si_init_state_compute_functions(struct si_context * sctx)4939 void si_init_state_compute_functions(struct si_context *sctx)
4940 {
4941 sctx->b.create_sampler_state = si_create_sampler_state;
4942 sctx->b.delete_sampler_state = si_delete_sampler_state;
4943 sctx->b.create_sampler_view = si_create_sampler_view;
4944 sctx->b.sampler_view_destroy = si_sampler_view_destroy;
4945 sctx->b.memory_barrier = si_memory_barrier;
4946 }
4947
si_init_state_functions(struct si_context * sctx)4948 void si_init_state_functions(struct si_context *sctx)
4949 {
4950 sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
4951 sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
4952 sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
4953 sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
4954 sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
4955 sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
4956 sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
4957 sctx->atoms.s.blend_color.emit = si_emit_blend_color;
4958 sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
4959 sctx->atoms.s.clip_state.emit = si_emit_clip_state;
4960 sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
4961
4962 sctx->b.create_blend_state = si_create_blend_state;
4963 sctx->b.bind_blend_state = si_bind_blend_state;
4964 sctx->b.delete_blend_state = si_delete_blend_state;
4965 sctx->b.set_blend_color = si_set_blend_color;
4966
4967 sctx->b.create_rasterizer_state = si_create_rs_state;
4968 sctx->b.bind_rasterizer_state = si_bind_rs_state;
4969 sctx->b.delete_rasterizer_state = si_delete_rs_state;
4970
4971 sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
4972 sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
4973 sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
4974
4975 sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
4976 sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
4977 sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
4978 sctx->custom_blend_eliminate_fastclear =
4979 si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
4980 sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
4981
4982 sctx->b.set_clip_state = si_set_clip_state;
4983 sctx->b.set_stencil_ref = si_set_stencil_ref;
4984
4985 sctx->b.set_framebuffer_state = si_set_framebuffer_state;
4986
4987 sctx->b.set_sample_mask = si_set_sample_mask;
4988
4989 sctx->b.create_vertex_elements_state = si_create_vertex_elements;
4990 sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
4991 sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
4992 sctx->b.set_vertex_buffers = si_set_vertex_buffers;
4993
4994 sctx->b.texture_barrier = si_texture_barrier;
4995 sctx->b.set_min_samples = si_set_min_samples;
4996 sctx->b.set_tess_state = si_set_tess_state;
4997
4998 sctx->b.set_active_query_state = si_set_active_query_state;
4999 }
5000
si_init_screen_state_functions(struct si_screen * sscreen)5001 void si_init_screen_state_functions(struct si_screen *sscreen)
5002 {
5003 sscreen->b.is_format_supported = si_is_format_supported;
5004
5005 if (sscreen->info.chip_class >= GFX10) {
5006 sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5007 } else {
5008 sscreen->make_texture_descriptor = si_make_texture_descriptor;
5009 }
5010 }
5011
si_set_grbm_gfx_index(struct si_context * sctx,struct si_pm4_state * pm4,unsigned value)5012 static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
5013 {
5014 unsigned reg = sctx->chip_class >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
5015 si_pm4_set_reg(pm4, reg, value);
5016 }
5017
si_set_grbm_gfx_index_se(struct si_context * sctx,struct si_pm4_state * pm4,unsigned se)5018 static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
5019 {
5020 assert(se == ~0 || se < sctx->screen->info.max_se);
5021 si_set_grbm_gfx_index(sctx, pm4,
5022 (se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
5023 S_030800_SH_BROADCAST_WRITES(1) |
5024 S_030800_INSTANCE_BROADCAST_WRITES(1));
5025 }
5026
si_write_harvested_raster_configs(struct si_context * sctx,struct si_pm4_state * pm4,unsigned raster_config,unsigned raster_config_1)5027 static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
5028 unsigned raster_config, unsigned raster_config_1)
5029 {
5030 unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5031 unsigned raster_config_se[4];
5032 unsigned se;
5033
5034 ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
5035
5036 for (se = 0; se < num_se; se++) {
5037 si_set_grbm_gfx_index_se(sctx, pm4, se);
5038 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5039 }
5040 si_set_grbm_gfx_index(sctx, pm4, ~0);
5041
5042 if (sctx->chip_class >= GFX7) {
5043 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5044 }
5045 }
5046
si_set_raster_config(struct si_context * sctx,struct si_pm4_state * pm4)5047 static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5048 {
5049 struct si_screen *sscreen = sctx->screen;
5050 unsigned num_rb = MIN2(sscreen->info.num_render_backends, 16);
5051 unsigned rb_mask = sscreen->info.enabled_rb_mask;
5052 unsigned raster_config = sscreen->pa_sc_raster_config;
5053 unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5054
5055 if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5056 /* Always use the default config when all backends are enabled
5057 * (or when we failed to determine the enabled backends).
5058 */
5059 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
5060 if (sctx->chip_class >= GFX7)
5061 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5062 } else {
5063 si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5064 }
5065 }
5066
si_init_cs_preamble_state(struct si_context * sctx,bool uses_reg_shadowing)5067 void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
5068 {
5069 struct si_screen *sscreen = sctx->screen;
5070 uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5071 bool has_clear_state = sscreen->info.has_clear_state;
5072 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
5073
5074 if (!pm4)
5075 return;
5076
5077 if (!uses_reg_shadowing) {
5078 si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
5079 si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
5080 si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
5081
5082 if (has_clear_state) {
5083 si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
5084 si_pm4_cmd_add(pm4, 0);
5085 }
5086 }
5087
5088 /* CLEAR_STATE doesn't restore these correctly. */
5089 si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5090 si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5091 S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5092
5093 si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5094 if (!has_clear_state)
5095 si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5096
5097 if (!has_clear_state) {
5098 si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
5099 S_028230_ER_TRI(0xA) | S_028230_ER_POINT(0xA) | S_028230_ER_RECT(0xA) |
5100 /* Required by DX10_DIAMOND_TEST_ENA: */
5101 S_028230_ER_LINE_LR(0x1A) | S_028230_ER_LINE_RL(0x26) |
5102 S_028230_ER_LINE_TB(0xA) | S_028230_ER_LINE_BT(0xA));
5103 si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5104 si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5105 si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5106 si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5107 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5108 si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5109 si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5110 si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5111 si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5112 }
5113
5114 si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5115 if (sctx->chip_class >= GFX7)
5116 si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
5117
5118 if (sctx->chip_class == GFX6) {
5119 si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
5120 S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
5121 }
5122
5123 if (sctx->chip_class <= GFX7 || !has_clear_state) {
5124 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5125 si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5126
5127 /* CLEAR_STATE doesn't clear these correctly on certain generations.
5128 * I don't know why. Deduced by trial and error.
5129 */
5130 si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5131 si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5132 si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5133 si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5134 S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5135 }
5136
5137 unsigned cu_mask_ps = 0xffffffff;
5138
5139 /* It's wasteful to enable all CUs for PS if shader arrays have a different
5140 * number of CUs. The reason is that the hardware sends the same number of PS
5141 * waves to each shader array, so the slowest shader array limits the performance.
5142 * Disable the extra CUs for PS in other shader arrays to save power and thus
5143 * increase clocks for busy CUs. In the future, we might disable or enable this
5144 * tweak only for certain apps.
5145 */
5146 if (sctx->chip_class >= GFX10_3)
5147 cu_mask_ps = u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
5148
5149 if (sctx->chip_class >= GFX7) {
5150 /* Compute LATE_ALLOC_VS.LIMIT. */
5151 unsigned num_cu_per_sh = sscreen->info.min_good_cu_per_sa;
5152 unsigned late_alloc_wave64 = 0; /* The limit is per SA. */
5153 unsigned cu_mask_vs = 0xffff;
5154 unsigned cu_mask_gs = 0xffff;
5155
5156 if (sctx->chip_class >= GFX10) {
5157 /* For Wave32, the hw will launch twice the number of late
5158 * alloc waves, so 1 == 2x wave32.
5159 */
5160 if (!sscreen->info.use_late_alloc) {
5161 late_alloc_wave64 = 0;
5162 } else if (num_cu_per_sh <= 6) {
5163 late_alloc_wave64 = num_cu_per_sh - 2;
5164 } else {
5165 late_alloc_wave64 = (num_cu_per_sh - 2) * 4;
5166
5167 /* CU2 & CU3 disabled because of the dual CU design */
5168 /* Late alloc is not used for NGG on Navi14 due to a hw bug. */
5169 cu_mask_vs = 0xfff3;
5170 cu_mask_gs = sscreen->use_ngg && sctx->family != CHIP_NAVI14 ? 0xfff3 : 0xffff;
5171 }
5172 } else {
5173 if (!sscreen->info.use_late_alloc) {
5174 late_alloc_wave64 = 0;
5175 } else if (num_cu_per_sh <= 4) {
5176 /* Too few available compute units per SA. Disallowing
5177 * VS to run on one CU could hurt us more than late VS
5178 * allocation would help.
5179 *
5180 * 2 is the highest safe number that allows us to keep
5181 * all CUs enabled.
5182 */
5183 late_alloc_wave64 = 2;
5184 } else {
5185 /* This is a good initial value, allowing 1 late_alloc
5186 * wave per SIMD on num_cu - 2.
5187 */
5188 late_alloc_wave64 = (num_cu_per_sh - 2) * 4;
5189 }
5190
5191 if (late_alloc_wave64 > 2)
5192 cu_mask_vs = 0xfffe; /* 1 CU disabled */
5193 }
5194
5195 /* VS can't execute on one CU if the limit is > 2. */
5196 si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
5197 S_00B118_CU_EN(cu_mask_vs) | S_00B118_WAVE_LIMIT(0x3F));
5198 si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
5199 si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
5200 S_00B21C_CU_EN(cu_mask_gs) | S_00B21C_WAVE_LIMIT(0x3F));
5201 si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5202 S_00B01C_CU_EN(cu_mask_ps) | S_00B01C_WAVE_LIMIT(0x3F));
5203 }
5204
5205 if (sctx->chip_class <= GFX8) {
5206 si_set_raster_config(sctx, pm4);
5207
5208 /* FIXME calculate these values somehow ??? */
5209 si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5210 si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5211
5212 /* These registers, when written, also overwrite the CLEAR_STATE
5213 * context, so we can't rely on CLEAR_STATE setting them.
5214 * It would be an issue if there was another UMD changing them.
5215 */
5216 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5217 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5218 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5219 }
5220
5221 if (sctx->chip_class >= GFX7 && sctx->chip_class <= GFX8) {
5222 si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5223 S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5224 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
5225 si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5226 S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5227
5228 /* If this is 0, Bonaire can hang even if GS isn't being used.
5229 * Other chips are unaffected. These are suboptimal values,
5230 * but we don't use on-chip GS.
5231 */
5232 si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5233 S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
5234 }
5235
5236 if (sctx->chip_class == GFX8) {
5237 unsigned vgt_tess_distribution;
5238
5239 vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) | S_028B50_ACCUM_TRI(11) |
5240 S_028B50_ACCUM_QUAD(11) | S_028B50_DONUT_SPLIT(16);
5241
5242 /* Testing with Unigine Heaven extreme tesselation yielded best results
5243 * with TRAP_SPLIT = 3.
5244 */
5245 if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
5246 vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5247
5248 si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5249 }
5250
5251 if (sscreen->info.chip_class <= GFX9) {
5252 si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5253 }
5254
5255 if (sctx->chip_class == GFX9) {
5256 si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5257 si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5258 si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5259 }
5260
5261 if (sctx->chip_class >= GFX9) {
5262 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5263 S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5264
5265 si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
5266 S_028B50_ACCUM_ISOLINE(40) | S_028B50_ACCUM_TRI(30) | S_028B50_ACCUM_QUAD(24) |
5267 S_028B50_DONUT_SPLIT(24) | S_028B50_TRAP_SPLIT(6));
5268 si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5269 S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
5270 S_028C48_MAX_PRIM_PER_BATCH(1023));
5271 si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5272 S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5273
5274 si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5275 si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
5276 sctx->chip_class >= GFX10 ? 0x20 : 0);
5277 }
5278
5279 if (sctx->chip_class >= GFX10) {
5280 /* Logical CUs 16 - 31 */
5281 si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(cu_mask_ps >> 16));
5282 si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff));
5283 si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff));
5284
5285 si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
5286 si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
5287 si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
5288 si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
5289 si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
5290 si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
5291 si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
5292 si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
5293 si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
5294 si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
5295 si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
5296 si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
5297 si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
5298 si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
5299 si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
5300 si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
5301
5302 si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5303 S_00B0C0_SOFT_GROUPING_EN(1) |
5304 S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5305 si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5306
5307 /* Enable CMASK/FMASK/HTILE/DCC caching in L2 for small chips. */
5308 unsigned meta_write_policy, meta_read_policy;
5309 if (sscreen->info.num_render_backends <= 4) {
5310 meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
5311 meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
5312 } else {
5313 meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
5314 meta_read_policy = V_02807C_CACHE_NOA; /* don't cache reads */
5315 }
5316
5317 si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
5318 S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
5319 S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
5320 S_02807C_HTILE_WR_POLICY(meta_write_policy) |
5321 S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
5322 S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA) |
5323 S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA) |
5324 S_02807C_HTILE_RD_POLICY(meta_read_policy));
5325 si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
5326 S_028410_CMASK_WR_POLICY(meta_write_policy) |
5327 S_028410_FMASK_WR_POLICY(meta_write_policy) |
5328 S_028410_DCC_WR_POLICY(meta_write_policy) |
5329 S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM) |
5330 S_028410_CMASK_RD_POLICY(meta_read_policy) |
5331 S_028410_FMASK_RD_POLICY(meta_read_policy) | S_028410_DCC_RD_POLICY(meta_read_policy) |
5332 S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA));
5333
5334 si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5335 si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5336
5337 /* Break up a pixel wave if it contains deallocs for more than
5338 * half the parameter cache.
5339 *
5340 * To avoid a deadlock where pixel waves aren't launched
5341 * because they're waiting for more pixels while the frontend
5342 * is stuck waiting for PC space, the maximum allowed value is
5343 * the size of the PC minus the largest possible allocation for
5344 * a single primitive shader subgroup.
5345 */
5346 si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL, S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5347 /* Reuse for legacy (non-NGG) only. */
5348 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5349
5350 if (!has_clear_state) {
5351 si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5352 sscreen->info.pa_sc_tile_steering_override);
5353 }
5354
5355
5356 si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5357 si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5358 si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5359 si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5360 si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5361 }
5362
5363 if (sctx->chip_class >= GFX10_3) {
5364 si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
5365 /* This allows sample shading. */
5366 si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
5367 S_028848_SAMPLE_ITER_COMBINER_MODE(1));
5368 }
5369
5370 sctx->cs_preamble_state = pm4;
5371 }
5372