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Searched defs:stencilAttachment (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkFramebuffer.cpp22 GrVkAttachment* stencilAttachment, in Make()
68 sk_sp<GrVkAttachment> stencilAttachment, in GrVkFramebuffer()
DGrVkFramebuffer.h72 GrVkAttachment* stencilAttachment() { return fStencilAttachment.get(); } in stencilAttachment() function
/external/skqp/src/gpu/vk/
DGrVkFramebuffer.cpp18 const GrVkImageView* stencilAttachment) { in Create()
/external/skia/src/gpu/
DGrRenderTarget.cpp49 auto stencilAttachment = (useMSAASurface) ? &GrRenderTarget::fMSAAStencilAttachment in attachStencilAttachment() local
/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp135 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in attachTextures() local
185 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in detachTextures() local
DFramebufferGL.cpp221 const FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in RequiresMultiviewClear() local
/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp60 auto stencilAttachment = static_cast<GrDawnAttachment*>(fRenderTarget->getStencilAttachment()); in beginRenderPass() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp579 const auto *stencilAttachment = fboData.getStencilAttachment(); in clearFramebuffer() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilExportTests.cpp482 …Move<VkImageView> stencilAttachment = makeImageView (vk, device, *stencilImage, VK_IMAGE_VI… in testStencilExportReplace() local
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsEarlyFragmentTests.cpp157 const VkClearAttachment stencilAttachment = in commandClearStencilAttachment() local
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h369 RenderPassStencilAttachmentDesc stencilAttachment; member
/external/angle/src/libANGLE/
DFramebuffer.cpp1373 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment; in checkStatusWithGLFrontEnd() local
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp2401 GrGLStencilAttachment* stencilAttachment = static_cast<GrGLStencilAttachment*>( in onReadPixels() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3087 const gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilAttachment(); in CaptureMidExecutionSetup() local