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Searched defs:stretchEffect (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DStretchEffectTests.cpp27 auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f); in TEST() local
36 auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f); in TEST() local
46 auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f); in TEST() local
56 auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f); in TEST() local
/frameworks/base/libs/hwui/
DDamageAccumulator.h70 const StretchEffect* stretchEffect; member
/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp193 const StretchEffect& stretchEffect) { in createSkShader()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h139 StretchEffect stretchEffect; member
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h170 StretchEffect stretchEffect; member
/frameworks/native/libs/gui/include/gui/
DLayerState.h234 StretchEffect stretchEffect; member
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp603 const auto stretchEffect = layer->stretchEffect; in createRuntimeEffectShader() local
/frameworks/native/services/surfaceflinger/
DLayer.h276 StretchEffect stretchEffect; member
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp644 void stretchTargetBounds(const StretchEffect& stretchEffect, in android_view_RenderNode_requestPositionUpdates()
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp1679 const sp<SurfaceControl>& sc, const StretchEffect& stretchEffect) { in setStretchEffect()