Searched defs:strokes (Results 1 – 4 of 4) sorted by relevance
28 const std::vector<CXFA_Stroke*>& strokes) { in Style3D()124 std::vector<CXFA_Stroke*> strokes = GetStrokesInternal(true); in Get3DStyle() local136 std::vector<CXFA_Stroke*> strokes; in GetStrokesInternal() local193 std::vector<CXFA_Stroke*> strokes; in Draw() local208 void CXFA_Box::DrawFill(const std::vector<CXFA_Stroke*>& strokes, in DrawFill()
64 void CXFA_Rectangle::GetFillPath(const std::vector<CXFA_Stroke*>& strokes, in GetFillPath()198 void CXFA_Rectangle::Draw(const std::vector<CXFA_Stroke*>& strokes, in Draw()254 void CXFA_Rectangle::Stroke(const std::vector<CXFA_Stroke*>& strokes, in Stroke()440 void CXFA_Rectangle::GetPath(const std::vector<CXFA_Stroke*>& strokes, in GetPath()
635 float GetEdgeThickness(const std::vector<CXFA_Stroke*>& strokes, in GetEdgeThickness()2986 std::vector<CXFA_Stroke*> strokes = border->GetStrokes(); in GetUIMargin() local
526 const auto appendStrokes = [this](const OffsetSegments& strokes, bool needsMove) { in getFillPath()