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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_resource.h"
35 
36 #include "svga_context.h"
37 #include "svga_screen.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource_buffer_upload.h"
40 #include "svga_winsys.h"
41 #include "svga_debug.h"
42 
43 
44 /**
45  * Determine what buffers eventually need hardware backing.
46  *
47  * Vertex- and index buffers need hardware backing.  Constant buffers
48  * do on vgpu10. Staging texture-upload buffers do when they are
49  * supported.
50  */
51 static inline boolean
svga_buffer_needs_hw_storage(const struct svga_screen * ss,const struct pipe_resource * template)52 svga_buffer_needs_hw_storage(const struct svga_screen *ss,
53                              const struct pipe_resource *template)
54 {
55    unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
56                          PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |
57                          PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER);
58 
59    if (ss->sws->have_vgpu10) {
60       /*
61        * Driver-created upload const0- and staging texture upload buffers
62        * tagged with PIPE_BIND_CUSTOM
63        */
64       bind_mask |= PIPE_BIND_CUSTOM;
65       /**
66        * Uniform buffer objects.
67        * Don't create hardware storage for state-tracker constant buffers,
68        * because we frequently map them for reading and writing, and
69        * the length of those buffers are always small, so it is better
70        * to just use system memory.
71        */
72    }
73 
74    if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
75       return TRUE;
76 
77    return !!(template->bind & bind_mask);
78 }
79 
80 /**
81  * Create a buffer transfer.
82  *
83  * Unlike texture DMAs (which are written immediately to the command buffer and
84  * therefore inherently serialized with other context operations), for buffers
85  * we try to coalesce multiple range mappings (i.e, multiple calls to this
86  * function) into a single DMA command, for better efficiency in command
87  * processing.  This means we need to exercise extra care here to ensure that
88  * the end result is exactly the same as if one DMA was used for every mapped
89  * range.
90  */
91 static void *
svga_buffer_transfer_map(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)92 svga_buffer_transfer_map(struct pipe_context *pipe,
93                          struct pipe_resource *resource,
94                          unsigned level,
95                          unsigned usage,
96                          const struct pipe_box *box,
97                          struct pipe_transfer **ptransfer)
98 {
99    struct svga_context *svga = svga_context(pipe);
100    struct svga_screen *ss = svga_screen(pipe->screen);
101    struct svga_buffer *sbuf = svga_buffer(resource);
102    struct pipe_transfer *transfer;
103    uint8_t *map = NULL;
104    int64_t begin = svga_get_time(svga);
105 
106    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
107 
108    assert(box->y == 0);
109    assert(box->z == 0);
110    assert(box->height == 1);
111    assert(box->depth == 1);
112 
113    transfer = MALLOC_STRUCT(pipe_transfer);
114    if (!transfer) {
115       goto done;
116    }
117 
118    transfer->resource = resource;
119    transfer->level = level;
120    transfer->usage = usage;
121    transfer->box = *box;
122    transfer->stride = 0;
123    transfer->layer_stride = 0;
124 
125    if (usage & PIPE_MAP_WRITE) {
126       /* If we write to the buffer for any reason, free any saved translated
127        * vertices.
128        */
129       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
130    }
131 
132    if ((usage & PIPE_MAP_READ) && sbuf->dirty &&
133        !sbuf->key.coherent && !svga->swc->force_coherent) {
134 
135       /* Host-side buffers can only be dirtied with vgpu10 features
136        * (streamout and buffer copy).
137        */
138       assert(svga_have_vgpu10(svga));
139 
140       if (!sbuf->user) {
141          (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
142       }
143 
144       if (sbuf->dma.pending) {
145          svga_buffer_upload_flush(svga, sbuf);
146          svga_context_finish(svga);
147       }
148 
149       assert(sbuf->handle);
150 
151       SVGA_RETRY(svga, SVGA3D_vgpu10_ReadbackSubResource(svga->swc,
152                                                          sbuf->handle, 0));
153       svga->hud.num_readbacks++;
154 
155       svga_context_finish(svga);
156 
157       sbuf->dirty = FALSE;
158    }
159 
160    if (usage & PIPE_MAP_WRITE) {
161       if ((usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
162           !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
163          /*
164           * Flush any pending primitives, finish writing any pending DMA
165           * commands, and tell the host to discard the buffer contents on
166           * the next DMA operation.
167           */
168 
169          svga_hwtnl_flush_buffer(svga, resource);
170 
171          if (sbuf->dma.pending) {
172             svga_buffer_upload_flush(svga, sbuf);
173 
174             /*
175              * Instead of flushing the context command buffer, simply discard
176              * the current hwbuf, and start a new one.
177              * With GB objects, the map operation takes care of this
178              * if passed the PIPE_MAP_DISCARD_WHOLE_RESOURCE flag,
179              * and the old backing store is busy.
180              */
181 
182             if (!svga_have_gb_objects(svga))
183                svga_buffer_destroy_hw_storage(ss, sbuf);
184          }
185 
186          sbuf->map.num_ranges = 0;
187          sbuf->dma.flags.discard = TRUE;
188       }
189 
190       if (usage & PIPE_MAP_UNSYNCHRONIZED) {
191          if (!sbuf->map.num_ranges) {
192             /*
193              * No pending ranges to upload so far, so we can tell the host to
194              * not synchronize on the next DMA command.
195              */
196 
197             sbuf->dma.flags.unsynchronized = TRUE;
198          }
199       } else {
200          /*
201           * Synchronizing, so flush any pending primitives, finish writing any
202           * pending DMA command, and ensure the next DMA will be done in order.
203           */
204 
205          svga_hwtnl_flush_buffer(svga, resource);
206 
207          if (sbuf->dma.pending) {
208             svga_buffer_upload_flush(svga, sbuf);
209 
210             if (svga_buffer_has_hw_storage(sbuf)) {
211                /*
212                 * We have a pending DMA upload from a hardware buffer, therefore
213                 * we need to ensure that the host finishes processing that DMA
214                 * command before the gallium frontend can start overwriting the
215                 * hardware buffer.
216                 *
217                 * XXX: This could be avoided by tying the hardware buffer to
218                 * the transfer (just as done with textures), which would allow
219                 * overlapping DMAs commands to be queued on the same context
220                 * buffer. However, due to the likelihood of software vertex
221                 * processing, it is more convenient to hold on to the hardware
222                 * buffer, allowing to quickly access the contents from the CPU
223                 * without having to do a DMA download from the host.
224                 */
225 
226                if (usage & PIPE_MAP_DONTBLOCK) {
227                   /*
228                    * Flushing the command buffer here will most likely cause
229                    * the map of the hwbuf below to block, so preemptively
230                    * return NULL here if DONTBLOCK is set to prevent unnecessary
231                    * command buffer flushes.
232                    */
233 
234                   FREE(transfer);
235                   goto done;
236                }
237 
238                svga_context_flush(svga, NULL);
239             }
240          }
241 
242          sbuf->dma.flags.unsynchronized = FALSE;
243       }
244    }
245 
246    if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
247       if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
248          /*
249           * We can't create a hardware buffer big enough, so create a malloc
250           * buffer instead.
251           */
252          if (0) {
253             debug_printf("%s: failed to allocate %u KB of DMA, "
254                          "splitting DMA transfers\n",
255                          __FUNCTION__,
256                          (sbuf->b.b.width0 + 1023)/1024);
257          }
258 
259          sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
260          if (!sbuf->swbuf) {
261             FREE(transfer);
262             goto done;
263          }
264       }
265    }
266 
267    if (sbuf->swbuf) {
268       /* User/malloc buffer */
269       map = sbuf->swbuf;
270    }
271    else if (svga_buffer_has_hw_storage(sbuf)) {
272       boolean retry;
273 
274       map = SVGA_TRY_MAP(svga_buffer_hw_storage_map
275                          (svga, sbuf, transfer->usage, &retry), retry);
276       if (map == NULL && retry) {
277          /*
278           * At this point, svga_buffer_get_transfer() has already
279           * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
280           * for this buffer.
281           */
282          svga_retry_enter(svga);
283          svga_context_flush(svga, NULL);
284          map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
285          svga_retry_exit(svga);
286       }
287    }
288    else {
289       map = NULL;
290    }
291 
292    if (map) {
293       ++sbuf->map.count;
294       map += transfer->box.x;
295       *ptransfer = transfer;
296    } else {
297       FREE(transfer);
298    }
299 
300    svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
301 
302 done:
303    SVGA_STATS_TIME_POP(svga_sws(svga));
304    return map;
305 }
306 
307 
308 static void
svga_buffer_transfer_flush_region(struct pipe_context * pipe,struct pipe_transfer * transfer,const struct pipe_box * box)309 svga_buffer_transfer_flush_region(struct pipe_context *pipe,
310                                   struct pipe_transfer *transfer,
311                                   const struct pipe_box *box)
312 {
313    struct svga_screen *ss = svga_screen(pipe->screen);
314    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
315    struct svga_context *svga = svga_context(pipe);
316    unsigned offset = transfer->box.x + box->x;
317    unsigned length = box->width;
318 
319    assert(transfer->usage & PIPE_MAP_WRITE);
320    assert(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT);
321 
322    if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
323       mtx_lock(&ss->swc_mutex);
324       svga_buffer_add_range(sbuf, offset, offset + length);
325       mtx_unlock(&ss->swc_mutex);
326    }
327 }
328 
329 
330 static void
svga_buffer_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)331 svga_buffer_transfer_unmap(struct pipe_context *pipe,
332                            struct pipe_transfer *transfer)
333 {
334    struct svga_screen *ss = svga_screen(pipe->screen);
335    struct svga_context *svga = svga_context(pipe);
336    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
337 
338    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
339 
340    mtx_lock(&ss->swc_mutex);
341 
342    assert(sbuf->map.count);
343    if (sbuf->map.count) {
344       --sbuf->map.count;
345    }
346 
347    if (svga_buffer_has_hw_storage(sbuf)) {
348 
349       /* Note: we may wind up flushing here and unmapping other buffers
350        * which leads to recursively locking ss->swc_mutex.
351        */
352       svga_buffer_hw_storage_unmap(svga, sbuf);
353    }
354 
355    if (transfer->usage & PIPE_MAP_WRITE) {
356       if (!(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT)) {
357          /*
358           * Mapped range not flushed explicitly, so flush the whole buffer,
359           * and tell the host to discard the contents when processing the DMA
360           * command.
361           */
362 
363          SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
364 
365          sbuf->dma.flags.discard = TRUE;
366 
367          if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
368             svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
369       }
370 
371       if (sbuf->swbuf &&
372           (!sbuf->bind_flags || (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER))) {
373          /*
374           * Since the constant buffer is in system buffer, we need
375           * to set the constant buffer dirty bits, so that the context
376           * can update the changes in the device.
377           * According to the GL spec, buffer bound to other contexts will
378           * have to be explicitly rebound by the user to have the changes take
379           * into effect.
380           */
381          svga->dirty |= SVGA_NEW_CONST_BUFFER;
382       }
383    }
384 
385    mtx_unlock(&ss->swc_mutex);
386    FREE(transfer);
387    SVGA_STATS_TIME_POP(svga_sws(svga));
388 }
389 
390 
391 static void
svga_buffer_destroy(struct pipe_screen * screen,struct pipe_resource * buf)392 svga_buffer_destroy(struct pipe_screen *screen,
393                     struct pipe_resource *buf)
394 {
395    struct svga_screen *ss = svga_screen(screen);
396    struct svga_buffer *sbuf = svga_buffer(buf);
397 
398    assert(!p_atomic_read(&buf->reference.count));
399 
400    assert(!sbuf->dma.pending);
401 
402    if (sbuf->handle)
403       svga_buffer_destroy_host_surface(ss, sbuf);
404 
405    if (sbuf->uploaded.buffer)
406       pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
407 
408    if (sbuf->hwbuf)
409       svga_buffer_destroy_hw_storage(ss, sbuf);
410 
411    if (sbuf->swbuf && !sbuf->user)
412       align_free(sbuf->swbuf);
413 
414    pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
415 
416    ss->hud.total_resource_bytes -= sbuf->size;
417    assert(ss->hud.num_resources > 0);
418    if (ss->hud.num_resources > 0)
419       ss->hud.num_resources--;
420 
421    FREE(sbuf);
422 }
423 
424 
425 struct u_resource_vtbl svga_buffer_vtbl =
426 {
427    u_default_resource_get_handle,      /* get_handle */
428    svga_buffer_destroy,		     /* resource_destroy */
429    svga_buffer_transfer_map,	     /* transfer_map */
430    svga_buffer_transfer_flush_region,  /* transfer_flush_region */
431    svga_buffer_transfer_unmap,	     /* transfer_unmap */
432 };
433 
434 
435 
436 struct pipe_resource *
svga_buffer_create(struct pipe_screen * screen,const struct pipe_resource * template)437 svga_buffer_create(struct pipe_screen *screen,
438                    const struct pipe_resource *template)
439 {
440    struct svga_screen *ss = svga_screen(screen);
441    struct svga_buffer *sbuf;
442    unsigned bind_flags;
443 
444    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
445 
446    sbuf = CALLOC_STRUCT(svga_buffer);
447    if (!sbuf)
448       goto error1;
449 
450    sbuf->b.b = *template;
451    sbuf->b.vtbl = &svga_buffer_vtbl;
452    pipe_reference_init(&sbuf->b.b.reference, 1);
453    sbuf->b.b.screen = screen;
454    bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
455 
456    list_inithead(&sbuf->surfaces);
457 
458    if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
459       /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
460        * flag set.
461        */
462       if (ss->sws->have_vgpu10) {
463          bind_flags = PIPE_BIND_CONSTANT_BUFFER;
464       }
465    }
466 
467    /* Although svga device only requires constant buffer size to be
468     * in multiples of 16, in order to allow bind_flags promotion,
469     * we are mandating all buffer size to be in multiples of 16.
470     */
471    sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
472 
473    if (svga_buffer_needs_hw_storage(ss, template)) {
474 
475       /* If the buffer is not used for constant buffer, set
476        * the vertex/index bind flags as well so that the buffer will be
477        * accepted for those uses.
478        * Note that the PIPE_BIND_ flags we get from the gallium frontend are
479        * just a hint about how the buffer may be used.  And OpenGL buffer
480        * object may be used for many different things.
481        * Also note that we do not unconditionally set the streamout
482        * bind flag since streamout buffer is an output buffer and
483        * might have performance implication.
484        */
485       if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
486           !(template->bind & PIPE_BIND_CUSTOM)) {
487          /* Not a constant- or staging buffer.
488           * The buffer may be used for vertex data or indexes.
489           */
490          bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
491                         PIPE_BIND_INDEX_BUFFER);
492 
493          /* It may be used for shader resource as well. */
494          bind_flags |= PIPE_BIND_SAMPLER_VIEW;
495       }
496 
497       if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
498          goto error2;
499    }
500    else {
501       sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
502       if (!sbuf->swbuf)
503          goto error2;
504 
505       /* Since constant buffer is usually small, it is much cheaper to
506        * use system memory for the data just as it is being done for
507        * the default constant buffer.
508        */
509       if ((bind_flags & PIPE_BIND_CONSTANT_BUFFER) || !bind_flags)
510          sbuf->use_swbuf = TRUE;
511    }
512 
513    debug_reference(&sbuf->b.b.reference,
514                    (debug_reference_descriptor)debug_describe_resource, 0);
515 
516    sbuf->bind_flags = bind_flags;
517    sbuf->size = util_resource_size(&sbuf->b.b);
518    ss->hud.total_resource_bytes += sbuf->size;
519 
520    ss->hud.num_resources++;
521    SVGA_STATS_TIME_POP(ss->sws);
522 
523    return &sbuf->b.b;
524 
525 error2:
526    FREE(sbuf);
527 error1:
528    SVGA_STATS_TIME_POP(ss->sws);
529    return NULL;
530 }
531 
532 
533 struct pipe_resource *
svga_user_buffer_create(struct pipe_screen * screen,void * ptr,unsigned bytes,unsigned bind)534 svga_user_buffer_create(struct pipe_screen *screen,
535                         void *ptr,
536                         unsigned bytes,
537                         unsigned bind)
538 {
539    struct svga_buffer *sbuf;
540    struct svga_screen *ss = svga_screen(screen);
541 
542    sbuf = CALLOC_STRUCT(svga_buffer);
543    if (!sbuf)
544       goto no_sbuf;
545 
546    pipe_reference_init(&sbuf->b.b.reference, 1);
547    sbuf->b.vtbl = &svga_buffer_vtbl;
548    sbuf->b.b.screen = screen;
549    sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
550    sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
551    sbuf->b.b.bind = bind;
552    sbuf->b.b.width0 = bytes;
553    sbuf->b.b.height0 = 1;
554    sbuf->b.b.depth0 = 1;
555    sbuf->b.b.array_size = 1;
556 
557    sbuf->bind_flags = bind;
558    sbuf->swbuf = ptr;
559    sbuf->user = TRUE;
560 
561    debug_reference(&sbuf->b.b.reference,
562                    (debug_reference_descriptor)debug_describe_resource, 0);
563 
564    ss->hud.num_resources++;
565 
566    return &sbuf->b.b;
567 
568 no_sbuf:
569    return NULL;
570 }
571