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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34 
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
47 #include "svga_streamout.h"
48 
49 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
50 
51 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
52 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
53 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
54 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
55 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
56 
57 
58 static void
svga_destroy(struct pipe_context * pipe)59 svga_destroy(struct pipe_context *pipe)
60 {
61    struct svga_context *svga = svga_context(pipe);
62    unsigned shader, i;
63 
64    /* free any alternate rasterizer states used for point sprite */
65    for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
66       if (svga->rasterizer_no_cull[i]) {
67          pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
68       }
69    }
70 
71    /* free depthstencil_disable state */
72    if (svga->depthstencil_disable) {
73       pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
74    }
75 
76    /* free HW constant buffers */
77    for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
78       for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.constbuf[0]); i++) {
79          pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][i], NULL);
80       }
81    }
82 
83    pipe->delete_blend_state(pipe, svga->noop_blend);
84 
85    /* destroy stream output statistics queries */
86    svga_destroy_stream_output_queries(svga);
87 
88    /* free query gb object */
89    if (svga->gb_query) {
90       pipe->destroy_query(pipe, NULL);
91       svga->gb_query = NULL;
92    }
93 
94    util_blitter_destroy(svga->blitter);
95 
96    svga_cleanup_sampler_state(svga);
97    svga_cleanup_framebuffer(svga);
98    svga_cleanup_tss_binding(svga);
99    svga_cleanup_vertex_state(svga);
100    svga_cleanup_tcs_state(svga);
101 
102    svga_destroy_swtnl(svga);
103    svga_hwtnl_destroy(svga->hwtnl);
104 
105    svga->swc->destroy(svga->swc);
106 
107    util_bitmask_destroy(svga->blend_object_id_bm);
108    util_bitmask_destroy(svga->ds_object_id_bm);
109    util_bitmask_destroy(svga->input_element_object_id_bm);
110    util_bitmask_destroy(svga->rast_object_id_bm);
111    util_bitmask_destroy(svga->sampler_object_id_bm);
112    util_bitmask_destroy(svga->sampler_view_id_bm);
113    util_bitmask_destroy(svga->shader_id_bm);
114    util_bitmask_destroy(svga->surface_view_id_bm);
115    util_bitmask_destroy(svga->stream_output_id_bm);
116    util_bitmask_destroy(svga->query_id_bm);
117    u_upload_destroy(svga->const0_upload);
118    u_upload_destroy(svga->pipe.stream_uploader);
119    u_upload_destroy(svga->pipe.const_uploader);
120    svga_texture_transfer_map_upload_destroy(svga);
121 
122    /* free user's constant buffers */
123    for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
124       for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
125          pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
126       }
127    }
128 
129    FREE(svga);
130 }
131 
132 
133 struct pipe_context *
svga_context_create(struct pipe_screen * screen,void * priv,unsigned flags)134 svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
135 {
136    struct svga_screen *svgascreen = svga_screen(screen);
137    struct svga_context *svga = NULL;
138    enum pipe_error ret;
139 
140    SVGA_STATS_TIME_PUSH(svgascreen->sws, SVGA_STATS_TIME_CREATECONTEXT);
141 
142    svga = CALLOC_STRUCT(svga_context);
143    if (!svga)
144       goto done;
145 
146    list_inithead(&svga->dirty_buffers);
147 
148    svga->pipe.screen = screen;
149    svga->pipe.priv = priv;
150    svga->pipe.destroy = svga_destroy;
151    svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
152                                                 PIPE_BIND_VERTEX_BUFFER |
153                                                 PIPE_BIND_INDEX_BUFFER,
154                                                 PIPE_USAGE_STREAM, 0);
155    if (!svga->pipe.stream_uploader)
156       goto cleanup;
157 
158    u_upload_disable_persistent(svga->pipe.stream_uploader);
159 
160    svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
161                                                PIPE_BIND_CONSTANT_BUFFER,
162                                                PIPE_USAGE_STREAM, 0);
163    if (!svga->pipe.const_uploader)
164       goto cleanup;
165 
166    u_upload_disable_persistent(svga->pipe.const_uploader);
167 
168    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
169    if (!svga->swc)
170       goto cleanup;
171 
172    svga_init_resource_functions(svga);
173    svga_init_blend_functions(svga);
174    svga_init_blit_functions(svga);
175    svga_init_depth_stencil_functions(svga);
176    svga_init_draw_functions(svga);
177    svga_init_flush_functions(svga);
178    svga_init_misc_functions(svga);
179    svga_init_rasterizer_functions(svga);
180    svga_init_sampler_functions(svga);
181    svga_init_fs_functions(svga);
182    svga_init_vs_functions(svga);
183    svga_init_gs_functions(svga);
184    svga_init_ts_functions(svga);
185    svga_init_vertex_functions(svga);
186    svga_init_constbuffer_functions(svga);
187    svga_init_query_functions(svga);
188    svga_init_surface_functions(svga);
189    svga_init_stream_output_functions(svga);
190    svga_init_clear_functions(svga);
191    svga_init_tracked_state(svga);
192 
193    /* init misc state */
194    svga->curr.sample_mask = ~0;
195 
196    /* debug */
197    svga->debug.no_swtnl = debug_get_option_no_swtnl();
198    svga->debug.force_swtnl = debug_get_option_force_swtnl();
199    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
200    svga->debug.no_line_width = debug_get_option_no_line_width();
201    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
202 
203    if (!(svga->blend_object_id_bm = util_bitmask_create()))
204       goto cleanup;
205 
206    if (!(svga->ds_object_id_bm = util_bitmask_create()))
207       goto cleanup;
208 
209    if (!(svga->input_element_object_id_bm = util_bitmask_create()))
210       goto cleanup;
211 
212    if (!(svga->rast_object_id_bm = util_bitmask_create()))
213       goto cleanup;
214 
215    if (!(svga->sampler_object_id_bm = util_bitmask_create()))
216       goto cleanup;
217 
218    if (!(svga->sampler_view_id_bm = util_bitmask_create()))
219       goto cleanup;
220 
221    if (!(svga->shader_id_bm = util_bitmask_create()))
222       goto cleanup;
223 
224    if (!(svga->surface_view_id_bm = util_bitmask_create()))
225       goto cleanup;
226 
227    if (!(svga->stream_output_id_bm = util_bitmask_create()))
228       goto cleanup;
229 
230    if (!(svga->query_id_bm = util_bitmask_create()))
231       goto cleanup;
232 
233    svga->hwtnl = svga_hwtnl_create(svga);
234    if (svga->hwtnl == NULL)
235       goto cleanup;
236 
237    if (!svga_init_swtnl(svga))
238       goto cleanup;
239 
240    ret = svga_emit_initial_state(svga);
241    if (ret != PIPE_OK)
242       goto cleanup;
243 
244    svga->const0_upload = u_upload_create(&svga->pipe,
245                                          CONST0_UPLOAD_DEFAULT_SIZE,
246                                          PIPE_BIND_CONSTANT_BUFFER |
247                                          PIPE_BIND_CUSTOM,
248                                          PIPE_USAGE_STREAM, 0);
249    if (!svga->const0_upload)
250       goto cleanup;
251 
252    u_upload_disable_persistent(svga->const0_upload);
253 
254    if (!svga_texture_transfer_map_upload_create(svga))
255       goto cleanup;
256 
257    /* Avoid shortcircuiting state with initial value of zero.
258     */
259    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
260    memset(&svga->state.hw_clear.framebuffer, 0x0,
261           sizeof(svga->state.hw_clear.framebuffer));
262    memset(&svga->state.hw_clear.rtv, 0, sizeof(svga->state.hw_clear.rtv));
263    svga->state.hw_clear.num_rendertargets = 0;
264    svga->state.hw_clear.dsv = NULL;
265 
266    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
267    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
268    memset(&svga->state.hw_draw.num_samplers, 0,
269       sizeof(svga->state.hw_draw.num_samplers));
270    memset(&svga->state.hw_draw.num_sampler_views, 0,
271       sizeof(svga->state.hw_draw.num_sampler_views));
272    memset(svga->state.hw_draw.sampler_views, 0,
273           sizeof(svga->state.hw_draw.sampler_views));
274    svga->state.hw_draw.num_views = 0;
275    svga->state.hw_draw.num_backed_views = 0;
276    svga->state.hw_draw.rasterizer_discard = FALSE;
277 
278    /* Initialize the shader pointers */
279    svga->state.hw_draw.vs = NULL;
280    svga->state.hw_draw.gs = NULL;
281    svga->state.hw_draw.fs = NULL;
282    svga->state.hw_draw.tcs = NULL;
283    svga->state.hw_draw.tes = NULL;
284 
285    /* Initialize the currently bound buffer resources */
286    memset(svga->state.hw_draw.constbuf, 0,
287           sizeof(svga->state.hw_draw.constbuf));
288    memset(svga->state.hw_draw.default_constbuf_size, 0,
289           sizeof(svga->state.hw_draw.default_constbuf_size));
290    memset(svga->state.hw_draw.enabled_constbufs, 0,
291           sizeof(svga->state.hw_draw.enabled_constbufs));
292    svga->state.hw_draw.ib = NULL;
293    svga->state.hw_draw.num_vbuffers = 0;
294    memset(svga->state.hw_draw.vbuffers, 0,
295           sizeof(svga->state.hw_draw.vbuffers));
296    svga->state.hw_draw.const0_buffer = NULL;
297    svga->state.hw_draw.const0_handle = NULL;
298 
299    /* Create a no-operation blend state which we will bind whenever the
300     * requested blend state is impossible (e.g. due to having an integer
301     * render target attached).
302     *
303     * XXX: We will probably actually need 16 of these, one for each possible
304     * RGBA color mask (4 bits).  Then, we would bind the one with a color mask
305     * matching the blend state it is replacing.
306     */
307    {
308       struct pipe_blend_state noop_tmpl = {0};
309       unsigned i;
310 
311       for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
312          // Set the color mask to all-ones.  Later this may change.
313          noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
314       }
315       svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
316    }
317 
318    svga->dirty = SVGA_NEW_ALL;
319    svga->pred.query_id = SVGA3D_INVALID_ID;
320    svga->disable_rasterizer = FALSE;
321 
322    /**
323     * Create stream output statistics queries used in the workaround for auto
324     * draw with stream instancing.
325     */
326    svga_create_stream_output_queries(svga);
327 
328    goto done;
329 
330 cleanup:
331    svga_destroy_swtnl(svga);
332 
333    if (svga->const0_upload)
334       u_upload_destroy(svga->const0_upload);
335    if (svga->pipe.const_uploader)
336       u_upload_destroy(svga->pipe.const_uploader);
337    if (svga->pipe.stream_uploader)
338       u_upload_destroy(svga->pipe.stream_uploader);
339    svga_texture_transfer_map_upload_destroy(svga);
340    if (svga->hwtnl)
341       svga_hwtnl_destroy(svga->hwtnl);
342    if (svga->swc)
343       svga->swc->destroy(svga->swc);
344    util_bitmask_destroy(svga->blend_object_id_bm);
345    util_bitmask_destroy(svga->ds_object_id_bm);
346    util_bitmask_destroy(svga->input_element_object_id_bm);
347    util_bitmask_destroy(svga->rast_object_id_bm);
348    util_bitmask_destroy(svga->sampler_object_id_bm);
349    util_bitmask_destroy(svga->sampler_view_id_bm);
350    util_bitmask_destroy(svga->shader_id_bm);
351    util_bitmask_destroy(svga->surface_view_id_bm);
352    util_bitmask_destroy(svga->stream_output_id_bm);
353    util_bitmask_destroy(svga->query_id_bm);
354    FREE(svga);
355    svga = NULL;
356 
357 done:
358    SVGA_STATS_TIME_POP(svgascreen->sws);
359    return svga ? &svga->pipe:NULL;
360 }
361 
362 
363 void
svga_context_flush(struct svga_context * svga,struct pipe_fence_handle ** pfence)364 svga_context_flush(struct svga_context *svga,
365                    struct pipe_fence_handle **pfence)
366 {
367    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
368    struct pipe_fence_handle *fence = NULL;
369    uint64_t t0;
370 
371    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
372 
373    svga->curr.nr_fbs = 0;
374 
375    /* Unmap the 0th/default constant buffer.  The u_upload_unmap() function
376     * will call pipe_context::transfer_flush_region() to indicate the
377     * region of the buffer which was modified (and needs to be uploaded).
378     */
379    if (svga->state.hw_draw.const0_handle) {
380       assert(svga->state.hw_draw.const0_buffer);
381       u_upload_unmap(svga->const0_upload);
382       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
383       svga->state.hw_draw.const0_handle = NULL;
384    }
385 
386    /* Ensure that texture dma uploads are processed
387     * before submitting commands.
388     */
389    svga_context_flush_buffers(svga);
390 
391    svga->hud.command_buffer_size +=
392       svga->swc->get_command_buffer_size(svga->swc);
393 
394    /* Flush pending commands to hardware:
395     */
396    t0 = svga_get_time(svga);
397    svga->swc->flush(svga->swc, &fence);
398    svga->hud.flush_time += (svga_get_time(svga) - t0);
399 
400    svga->hud.num_flushes++;
401 
402    svga_screen_cache_flush(svgascreen, svga, fence);
403 
404    SVGA3D_ResetLastCommand(svga->swc);
405 
406    /* To force the re-emission of rendertargets and texture sampler bindings on
407     * the next command buffer.
408     */
409    svga->rebind.flags.rendertargets = TRUE;
410    svga->rebind.flags.texture_samplers = TRUE;
411 
412    if (svga_have_gb_objects(svga)) {
413 
414       svga->rebind.flags.constbufs = TRUE;
415       svga->rebind.flags.vs = TRUE;
416       svga->rebind.flags.fs = TRUE;
417       svga->rebind.flags.gs = TRUE;
418 
419       if (svga_have_sm5(svga)) {
420          svga->rebind.flags.tcs = TRUE;
421          svga->rebind.flags.tes = TRUE;
422       }
423 
424       if (svga_need_to_rebind_resources(svga)) {
425          svga->rebind.flags.query = TRUE;
426       }
427    }
428 
429    if (SVGA_DEBUG & DEBUG_SYNC) {
430       if (fence)
431          svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
432                                           PIPE_TIMEOUT_INFINITE);
433    }
434 
435    if (pfence)
436       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
437 
438    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
439 
440    SVGA_STATS_TIME_POP(svga_sws(svga));
441 }
442 
443 
444 /**
445  * Flush pending commands and wait for completion with a fence.
446  */
447 void
svga_context_finish(struct svga_context * svga)448 svga_context_finish(struct svga_context *svga)
449 {
450    struct pipe_screen *screen = svga->pipe.screen;
451    struct pipe_fence_handle *fence = NULL;
452 
453    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
454 
455    svga_context_flush(svga, &fence);
456    screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
457    screen->fence_reference(screen, &fence, NULL);
458 
459    SVGA_STATS_TIME_POP(svga_sws(svga));
460 }
461 
462 
463 /**
464  * Emit pending drawing commands to the command buffer.
465  * If the command buffer overflows, we flush it and retry.
466  * \sa svga_hwtnl_flush()
467  */
468 void
svga_hwtnl_flush_retry(struct svga_context * svga)469 svga_hwtnl_flush_retry(struct svga_context *svga)
470 {
471    enum pipe_error ret = PIPE_OK;
472 
473    SVGA_RETRY_OOM(svga, ret, svga_hwtnl_flush(svga->hwtnl));
474    assert(ret == PIPE_OK);
475 }
476 
477 
478 /**
479  * Flush the primitive queue if this buffer is referred.
480  *
481  * Otherwise DMA commands on the referred buffer will be emitted too late.
482  */
483 void
svga_hwtnl_flush_buffer(struct svga_context * svga,struct pipe_resource * buffer)484 svga_hwtnl_flush_buffer(struct svga_context *svga,
485                         struct pipe_resource *buffer)
486 {
487    if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
488       svga_hwtnl_flush_retry(svga);
489    }
490 }
491 
492 
493 /**
494  * Emit all operations pending on host surfaces.
495  */
496 void
svga_surfaces_flush(struct svga_context * svga)497 svga_surfaces_flush(struct svga_context *svga)
498 {
499    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
500 
501    /* Emit buffered drawing commands.
502     */
503    svga_hwtnl_flush_retry(svga);
504 
505    /* Emit back-copy from render target views to textures.
506     */
507    svga_propagate_rendertargets(svga);
508 
509    SVGA_STATS_TIME_POP(svga_sws(svga));
510 }
511 
512 
513 struct svga_winsys_context *
svga_winsys_context(struct pipe_context * pipe)514 svga_winsys_context(struct pipe_context *pipe)
515 {
516    return svga_context(pipe)->swc;
517 }
518