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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/format/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 
34 #include "svga_context.h"
35 #include "svga_screen.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_format.h"
39 #include "svga_shader.h"
40 
41 
42 struct rs_queue {
43    unsigned rs_count;
44    SVGA3dRenderState rs[SVGA3D_RS_MAX];
45 };
46 
47 
48 #define EMIT_RS(svga, value, token)                       \
49 do {                                                            \
50    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
51    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
52       svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
53       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
54    }                                                            \
55 } while (0)
56 
57 #define EMIT_RS_FLOAT(svga, fvalue, token)                \
58 do {                                                            \
59    unsigned value = fui(fvalue);                                \
60    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
61    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
62       svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
63       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
64    }                                                            \
65 } while (0)
66 
67 
68 static inline void
svga_queue_rs(struct rs_queue * q,unsigned rss,unsigned value)69 svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value)
70 {
71    assert(q->rs_count < ARRAY_SIZE(q->rs));
72    q->rs[q->rs_count].state = rss;
73    q->rs[q->rs_count].uintValue = value;
74    q->rs_count++;
75 }
76 
77 
78 static unsigned
translate_fill_mode(unsigned fill)79 translate_fill_mode(unsigned fill)
80 {
81    switch (fill) {
82    case PIPE_POLYGON_MODE_POINT:
83       return SVGA3D_FILLMODE_POINT;
84    case PIPE_POLYGON_MODE_LINE:
85       return SVGA3D_FILLMODE_LINE;
86    case PIPE_POLYGON_MODE_FILL:
87       return SVGA3D_FILLMODE_FILL;
88    default:
89       assert(!"Bad fill mode");
90       return SVGA3D_FILLMODE_FILL;
91    }
92 }
93 
94 
95 /* Compare old and new render states and emit differences between them
96  * to hardware.  Simplest implementation would be to emit the whole of
97  * the "to" state.
98  */
99 static enum pipe_error
emit_rss_vgpu9(struct svga_context * svga,uint64_t dirty)100 emit_rss_vgpu9(struct svga_context *svga, uint64_t dirty)
101 {
102    struct svga_screen *screen = svga_screen(svga->pipe.screen);
103    struct rs_queue queue;
104    float point_size_min;
105 
106    queue.rs_count = 0;
107 
108    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
109       const struct svga_blend_state *curr = svga->curr.blend;
110 
111       EMIT_RS(svga, curr->rt[0].writemask, COLORWRITEENABLE);
112       EMIT_RS(svga, curr->rt[0].blend_enable, BLENDENABLE);
113 
114       if (curr->rt[0].blend_enable) {
115          EMIT_RS(svga, curr->rt[0].srcblend, SRCBLEND);
116          EMIT_RS(svga, curr->rt[0].dstblend, DSTBLEND);
117          EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION);
118 
119          EMIT_RS(svga, curr->rt[0].separate_alpha_blend_enable,
120                   SEPARATEALPHABLENDENABLE);
121 
122          if (curr->rt[0].separate_alpha_blend_enable) {
123             EMIT_RS(svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA);
124             EMIT_RS(svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA);
125             EMIT_RS(svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA);
126          }
127       }
128    }
129 
130    if (dirty & SVGA_NEW_BLEND_COLOR) {
131       uint32 color;
132       uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
133       uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
134       uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
135       uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
136 
137       color = (a << 24) | (r << 16) | (g << 8) | b;
138 
139       EMIT_RS(svga, color, BLENDCOLOR);
140    }
141 
142    if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
143       const struct svga_depth_stencil_state *curr = svga->curr.depth;
144       const struct svga_rasterizer_state *rast = svga->curr.rast;
145 
146       if (!curr->stencil[0].enabled) {
147          /* Stencil disabled
148           */
149          EMIT_RS(svga, FALSE, STENCILENABLE);
150          EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
151       }
152       else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) {
153          /* Regular stencil
154           */
155          EMIT_RS(svga, TRUE, STENCILENABLE);
156          EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
157 
158          EMIT_RS(svga, curr->stencil[0].func,  STENCILFUNC);
159          EMIT_RS(svga, curr->stencil[0].fail,  STENCILFAIL);
160          EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL);
161          EMIT_RS(svga, curr->stencil[0].pass,  STENCILPASS);
162 
163          EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
164          EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
165       }
166       else {
167          int cw, ccw;
168 
169          /* Hardware frontwinding is always CW, so if ours is also CW,
170           * then our definition of front face agrees with hardware.
171           * Otherwise need to flip.
172           */
173          if (rast->templ.front_ccw) {
174             ccw = 0;
175             cw = 1;
176          }
177          else {
178             ccw = 1;
179             cw = 0;
180          }
181 
182          /* Twoside stencil
183           */
184          EMIT_RS(svga, TRUE, STENCILENABLE);
185          EMIT_RS(svga, TRUE, STENCILENABLE2SIDED);
186 
187          EMIT_RS(svga, curr->stencil[cw].func,  STENCILFUNC);
188          EMIT_RS(svga, curr->stencil[cw].fail,  STENCILFAIL);
189          EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL);
190          EMIT_RS(svga, curr->stencil[cw].pass,  STENCILPASS);
191 
192          EMIT_RS(svga, curr->stencil[ccw].func,  CCWSTENCILFUNC);
193          EMIT_RS(svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL);
194          EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL);
195          EMIT_RS(svga, curr->stencil[ccw].pass,  CCWSTENCILPASS);
196 
197          EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
198          EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
199       }
200 
201       EMIT_RS(svga, curr->zenable, ZENABLE);
202       if (curr->zenable) {
203          EMIT_RS(svga, curr->zfunc, ZFUNC);
204          EMIT_RS(svga, curr->zwriteenable, ZWRITEENABLE);
205       }
206 
207       EMIT_RS(svga, curr->alphatestenable, ALPHATESTENABLE);
208       if (curr->alphatestenable) {
209          EMIT_RS(svga, curr->alphafunc, ALPHAFUNC);
210          EMIT_RS_FLOAT(svga, curr->alpharef, ALPHAREF);
211       }
212    }
213 
214    if (dirty & SVGA_NEW_STENCIL_REF) {
215       EMIT_RS(svga, svga->curr.stencil_ref.ref_value[0], STENCILREF);
216    }
217 
218    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) {
219       const struct svga_rasterizer_state *curr = svga->curr.rast;
220       unsigned cullmode = curr->cullmode;
221 
222       /* Shademode: still need to rearrange index list to move
223        * flat-shading PV first vertex.
224        */
225       EMIT_RS(svga, curr->shademode, SHADEMODE);
226 
227       EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE);
228 
229       /* Don't do culling while the software pipeline is active.  It
230        * does it for us, and additionally introduces potentially
231        * back-facing triangles.
232        */
233       if (svga->state.sw.need_pipeline)
234          cullmode = SVGA3D_FACE_NONE;
235 
236       point_size_min = util_get_min_point_size(&curr->templ);
237 
238       EMIT_RS(svga, cullmode, CULLMODE);
239       EMIT_RS(svga, curr->scissortestenable, SCISSORTESTENABLE);
240       EMIT_RS(svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS);
241       EMIT_RS(svga, curr->lastpixel, LASTPIXEL);
242       EMIT_RS_FLOAT(svga, curr->pointsize, POINTSIZE);
243       EMIT_RS_FLOAT(svga, point_size_min, POINTSIZEMIN);
244       EMIT_RS_FLOAT(svga, screen->maxPointSize, POINTSIZEMAX);
245       EMIT_RS(svga, curr->pointsprite, POINTSPRITEENABLE);
246 
247       /* Emit line state, when the device understands it */
248       if (screen->haveLineStipple)
249          EMIT_RS(svga, curr->linepattern, LINEPATTERN);
250       if (screen->haveLineSmooth)
251          EMIT_RS(svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE);
252       if (screen->maxLineWidth > 1.0F)
253          EMIT_RS_FLOAT(svga, curr->linewidth, LINEWIDTH);
254    }
255 
256    if (dirty & (SVGA_NEW_RAST |
257                 SVGA_NEW_FRAME_BUFFER |
258                 SVGA_NEW_NEED_PIPELINE)) {
259       const struct svga_rasterizer_state *curr = svga->curr.rast;
260       float slope = 0.0;
261       float bias  = 0.0;
262 
263       /* Need to modify depth bias according to bound depthbuffer
264        * format.  Don't do hardware depthbias while the software
265        * pipeline is active.
266        */
267       if (!svga->state.sw.need_pipeline &&
268           svga->curr.framebuffer.zsbuf)
269       {
270          slope = curr->slopescaledepthbias;
271          bias  = svga->curr.depthscale * curr->depthbias;
272       }
273 
274       EMIT_RS_FLOAT(svga, slope, SLOPESCALEDEPTHBIAS);
275       EMIT_RS_FLOAT(svga, bias, DEPTHBIAS);
276    }
277 
278    if (dirty & SVGA_NEW_FRAME_BUFFER) {
279       /* XXX: we only look at the first color buffer's sRGB state */
280       float gamma = 1.0f;
281       if (svga->curr.framebuffer.cbufs[0] &&
282           util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
283          gamma = 2.2f;
284       }
285       EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA);
286    }
287 
288    if (dirty & SVGA_NEW_RAST) {
289       /* bitmask of the enabled clip planes */
290       unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
291       EMIT_RS(svga, enabled, CLIPPLANEENABLE);
292    }
293 
294    if (queue.rs_count) {
295       SVGA3dRenderState *rs;
296 
297       if (SVGA3D_BeginSetRenderState(svga->swc, &rs, queue.rs_count)
298           != PIPE_OK) {
299          /* XXX: need to poison cached hardware state on failure to ensure
300           * dirty state gets re-emitted.  Fix this by re-instating partial
301           * FIFOCommit command and only updating cached hw state once the
302           * initial allocation has succeeded.
303           */
304          memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
305 
306          return PIPE_ERROR_OUT_OF_MEMORY;
307       }
308 
309       memcpy(rs, queue.rs, queue.rs_count * sizeof queue.rs[0]);
310 
311       SVGA_FIFOCommitAll(svga->swc);
312    }
313 
314    return PIPE_OK;
315 }
316 
317 
318 /** Returns a non-culling rasterizer state object to be used with
319  *  point sprite.
320  */
321 static struct svga_rasterizer_state *
get_no_cull_rasterizer_state(struct svga_context * svga)322 get_no_cull_rasterizer_state(struct svga_context *svga)
323 {
324    const struct svga_rasterizer_state *r = svga->curr.rast;
325    unsigned int aa_point = r->templ.point_smooth;
326 
327    if (!svga->rasterizer_no_cull[aa_point]) {
328       struct pipe_rasterizer_state rast;
329 
330       memset(&rast, 0, sizeof(rast));
331       rast.flatshade = 1;
332       rast.front_ccw = 1;
333       rast.point_smooth = r->templ.point_smooth;
334 
335       /* All rasterizer states have the same half_pixel_center,
336        * bottom_edge_rule and clip_halfz values since they are
337        * constant for a context. If we ever implement
338        * GL_ARB_clip_control, the clip_halfz field would have to be observed.
339        */
340       rast.half_pixel_center = r->templ.half_pixel_center;
341       rast.bottom_edge_rule = r->templ.bottom_edge_rule;
342       rast.clip_halfz = r->templ.clip_halfz;
343 
344       svga->rasterizer_no_cull[aa_point] =
345                svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
346    }
347    return svga->rasterizer_no_cull[aa_point];
348 }
349 
350 
351 /** Returns a depth stencil state object with depth and stencil test disabled.
352  */
353 static struct svga_depth_stencil_state *
get_no_depth_stencil_test_state(struct svga_context * svga)354 get_no_depth_stencil_test_state(struct svga_context *svga)
355 {
356    if (!svga->depthstencil_disable) {
357       struct pipe_depth_stencil_alpha_state ds = {{0}};
358       svga->depthstencil_disable =
359          svga->pipe.create_depth_stencil_alpha_state(&svga->pipe, &ds);
360    }
361    return svga->depthstencil_disable;
362 }
363 
364 
365 static enum pipe_error
emit_rss_vgpu10(struct svga_context * svga,uint64_t dirty)366 emit_rss_vgpu10(struct svga_context *svga, uint64_t dirty)
367 {
368    enum pipe_error ret = PIPE_OK;
369 
370    svga_hwtnl_flush_retry(svga);
371 
372    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
373       const struct svga_blend_state *curr;
374       float blend_factor[4];
375 
376       if (svga_has_any_integer_cbufs(svga)) {
377          /* Blending is not supported in integer-valued render targets. */
378          curr = svga->noop_blend;
379          blend_factor[0] =
380          blend_factor[1] =
381          blend_factor[2] =
382          blend_factor[3] = 0;
383       }
384       else {
385          curr = svga->curr.blend;
386 
387          if (curr->blend_color_alpha) {
388             blend_factor[0] =
389             blend_factor[1] =
390             blend_factor[2] =
391             blend_factor[3] = svga->curr.blend_color.color[3];
392          }
393          else {
394             blend_factor[0] = svga->curr.blend_color.color[0];
395             blend_factor[1] = svga->curr.blend_color.color[1];
396             blend_factor[2] = svga->curr.blend_color.color[2];
397             blend_factor[3] = svga->curr.blend_color.color[3];
398          }
399       }
400 
401       /* Set/bind the blend state object */
402       if (svga->state.hw_draw.blend_id != curr->id ||
403           svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
404           svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
405           svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
406           svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
407           svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
408          ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
409                                            blend_factor,
410                                            svga->curr.sample_mask);
411          if (ret != PIPE_OK)
412             return ret;
413 
414          svga->state.hw_draw.blend_id = curr->id;
415          svga->state.hw_draw.blend_factor[0] = blend_factor[0];
416          svga->state.hw_draw.blend_factor[1] = blend_factor[1];
417          svga->state.hw_draw.blend_factor[2] = blend_factor[2];
418          svga->state.hw_draw.blend_factor[3] = blend_factor[3];
419          svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
420       }
421    }
422 
423    if (svga->disable_rasterizer) {
424       if (!svga->state.hw_draw.rasterizer_discard) {
425          struct svga_depth_stencil_state *ds;
426 
427          /* If rasterization is to be disabled, disable depth and stencil
428           * testing as well.
429           */
430          ds = get_no_depth_stencil_test_state(svga);
431          if (ds->id != svga->state.hw_draw.depth_stencil_id) {
432             ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, ds->id, 0);
433             if (ret != PIPE_OK)
434                return ret;
435 
436             svga->state.hw_draw.depth_stencil_id = ds->id;
437             svga->state.hw_draw.stencil_ref = 0;
438          }
439          svga->state.hw_draw.rasterizer_discard = TRUE;
440       }
441    } else {
442       if ((dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) ||
443           svga->state.hw_draw.rasterizer_discard) {
444          const struct svga_depth_stencil_state *curr = svga->curr.depth;
445          unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
446 
447          if (curr->id != svga->state.hw_draw.depth_stencil_id ||
448              curr_ref != svga->state.hw_draw.stencil_ref) {
449             /* Set/bind the depth/stencil state object */
450             ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
451                                                      curr_ref);
452             if (ret != PIPE_OK)
453                return ret;
454 
455             svga->state.hw_draw.depth_stencil_id = curr->id;
456             svga->state.hw_draw.stencil_ref = curr_ref;
457          }
458       }
459 
460       if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) {
461          const struct svga_rasterizer_state *rast;
462 
463          if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
464              svga->curr.gs && svga->curr.gs->wide_point) {
465 
466             /* If we are drawing a point sprite, we will need to
467              * bind a non-culling rasterizer state object
468              */
469             rast = get_no_cull_rasterizer_state(svga);
470          }
471          else {
472             rast = svga->curr.rast;
473          }
474 
475          if (svga->state.hw_draw.rasterizer_id != rast->id) {
476             /* Set/bind the rasterizer state object */
477             ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id);
478             if (ret != PIPE_OK)
479                return ret;
480             svga->state.hw_draw.rasterizer_id = rast->id;
481          }
482       }
483       svga->state.hw_draw.rasterizer_discard = FALSE;
484    }
485    return PIPE_OK;
486 }
487 
488 
489 static enum pipe_error
emit_rss(struct svga_context * svga,uint64_t dirty)490 emit_rss(struct svga_context *svga, uint64_t dirty)
491 {
492    if (svga_have_vgpu10(svga)) {
493       return emit_rss_vgpu10(svga, dirty);
494    }
495    else {
496       return emit_rss_vgpu9(svga, dirty);
497    }
498 }
499 
500 
501 struct svga_tracked_state svga_hw_rss =
502 {
503    "hw rss state",
504 
505    (SVGA_NEW_BLEND |
506     SVGA_NEW_BLEND_COLOR |
507     SVGA_NEW_DEPTH_STENCIL_ALPHA |
508     SVGA_NEW_STENCIL_REF |
509     SVGA_NEW_RAST |
510     SVGA_NEW_FRAME_BUFFER |
511     SVGA_NEW_NEED_PIPELINE |
512     SVGA_NEW_FS |
513     SVGA_NEW_REDUCED_PRIMITIVE),
514 
515    emit_rss
516 };
517