1 /**********************************************************
2 * Copyright 2018-2020 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "util/u_simple_shaders.h"
29
30 #include "svga_context.h"
31 #include "svga_cmd.h"
32 #include "svga_tgsi.h"
33 #include "svga_shader.h"
34
35
36 /**
37 * Translate TGSI shader into an svga shader variant.
38 */
39 static enum pipe_error
compile_tcs(struct svga_context * svga,struct svga_tcs_shader * tcs,const struct svga_compile_key * key,struct svga_shader_variant ** out_variant)40 compile_tcs(struct svga_context *svga,
41 struct svga_tcs_shader *tcs,
42 const struct svga_compile_key *key,
43 struct svga_shader_variant **out_variant)
44 {
45 struct svga_shader_variant *variant;
46 enum pipe_error ret = PIPE_ERROR;
47
48 variant = svga_tgsi_vgpu10_translate(svga, &tcs->base, key,
49 PIPE_SHADER_TESS_CTRL);
50 if (!variant)
51 return PIPE_ERROR;
52
53 ret = svga_define_shader(svga, variant);
54 if (ret != PIPE_OK) {
55 svga_destroy_shader_variant(svga, variant);
56 return ret;
57 }
58
59 *out_variant = variant;
60
61 return PIPE_OK;
62 }
63
64
65 static void
make_tcs_key(struct svga_context * svga,struct svga_compile_key * key)66 make_tcs_key(struct svga_context *svga, struct svga_compile_key *key)
67 {
68 struct svga_tcs_shader *tcs = svga->curr.tcs;
69
70 memset(key, 0, sizeof *key);
71
72 /*
73 * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
74 */
75 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_CTRL, &tcs->base, key);
76
77 /* SVGA_NEW_TCS_PARAM */
78 key->tcs.vertices_per_patch = svga->curr.vertices_per_patch;
79
80 /* The tessellator parameters come from the layout section in the
81 * tessellation evaluation shader. Get these parameters from the
82 * current tessellation evaluation shader variant.
83 * Note: this requires the tessellation evaluation shader to be
84 * compiled first.
85 */
86 struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes);
87 key->tcs.prim_mode = tes->prim_mode;
88 key->tcs.spacing = tes->spacing;
89 key->tcs.vertices_order_cw = tes->vertices_order_cw;
90 key->tcs.point_mode = tes->point_mode;
91
92 /* The number of control point output from tcs is determined by the
93 * number of control point input expected in tes. If tes does not expect
94 * any control point input, then vertices_per_patch in the tes key will
95 * be 0, otherwise it will contain the number of vertices out as specified
96 * in the tcs property.
97 */
98 key->tcs.vertices_out = tes->base.key.tes.vertices_per_patch;
99
100 if (svga->tcs.passthrough)
101 key->tcs.passthrough = 1;
102
103 key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
104
105 /* tcs is always followed by tes */
106 key->last_vertex_stage = 0;
107 }
108
109
110 static enum pipe_error
emit_hw_tcs(struct svga_context * svga,uint64_t dirty)111 emit_hw_tcs(struct svga_context *svga, uint64_t dirty)
112 {
113 struct svga_shader_variant *variant;
114 struct svga_tcs_shader *tcs = svga->curr.tcs;
115 enum pipe_error ret = PIPE_OK;
116 struct svga_compile_key key;
117
118 assert(svga_have_sm5(svga));
119
120 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTCS);
121
122 if (!tcs) {
123 /* If there is no active tcs, then there should not be
124 * active tes either
125 */
126 assert(!svga->curr.tes);
127 if (svga->state.hw_draw.tcs != NULL) {
128
129 /** The previous tessellation control shader is made inactive.
130 * Needs to unbind the tessellation control shader.
131 */
132 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL);
133 if (ret != PIPE_OK)
134 goto done;
135 svga->state.hw_draw.tcs = NULL;
136 }
137 goto done;
138 }
139
140 make_tcs_key(svga, &key);
141
142 /* See if we already have a TCS variant that matches the key */
143 variant = svga_search_shader_key(&tcs->base, &key);
144
145 if (!variant) {
146 ret = compile_tcs(svga, tcs, &key, &variant);
147 if (ret != PIPE_OK)
148 goto done;
149
150 /* insert the new variant at head of linked list */
151 assert(variant);
152 variant->next = tcs->base.variants;
153 tcs->base.variants = variant;
154 }
155
156 if (variant != svga->state.hw_draw.tcs) {
157 /* Bind the new variant */
158 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, variant);
159 if (ret != PIPE_OK)
160 goto done;
161
162 svga->rebind.flags.tcs = FALSE;
163 svga->dirty |= SVGA_NEW_TCS_VARIANT;
164 svga->state.hw_draw.tcs = variant;
165 }
166
167 done:
168 SVGA_STATS_TIME_POP(svga_sws(svga));
169 return ret;
170 }
171
172
173 struct svga_tracked_state svga_hw_tcs =
174 {
175 "tessellation control shader (hwtnl)",
176 (SVGA_NEW_VS |
177 SVGA_NEW_TCS |
178 SVGA_NEW_TES |
179 SVGA_NEW_TEXTURE_BINDING |
180 SVGA_NEW_SAMPLER |
181 SVGA_NEW_RAST),
182 emit_hw_tcs
183 };
184
185
186 /**
187 * Translate TGSI shader into an svga shader variant.
188 */
189 static enum pipe_error
compile_tes(struct svga_context * svga,struct svga_tes_shader * tes,const struct svga_compile_key * key,struct svga_shader_variant ** out_variant)190 compile_tes(struct svga_context *svga,
191 struct svga_tes_shader *tes,
192 const struct svga_compile_key *key,
193 struct svga_shader_variant **out_variant)
194 {
195 struct svga_shader_variant *variant;
196 enum pipe_error ret = PIPE_ERROR;
197
198 variant = svga_tgsi_vgpu10_translate(svga, &tes->base, key,
199 PIPE_SHADER_TESS_EVAL);
200 if (!variant)
201 return PIPE_ERROR;
202
203 ret = svga_define_shader(svga, variant);
204 if (ret != PIPE_OK) {
205 svga_destroy_shader_variant(svga, variant);
206 return ret;
207 }
208
209 *out_variant = variant;
210
211 return PIPE_OK;
212 }
213
214
215 static void
make_tes_key(struct svga_context * svga,struct svga_compile_key * key)216 make_tes_key(struct svga_context *svga, struct svga_compile_key *key)
217 {
218 struct svga_tes_shader *tes = svga->curr.tes;
219 boolean has_control_point_inputs = FALSE;
220
221 memset(key, 0, sizeof *key);
222
223 /*
224 * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
225 */
226 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key);
227
228 assert(svga->curr.tcs);
229
230 /*
231 * Check if this tes expects any output control points from tcs.
232 */
233 for (unsigned i = 0; i < tes->base.info.num_inputs; i++) {
234 switch (tes->base.info.input_semantic_name[i]) {
235 case TGSI_SEMANTIC_PATCH:
236 case TGSI_SEMANTIC_TESSOUTER:
237 case TGSI_SEMANTIC_TESSINNER:
238 break;
239 default:
240 has_control_point_inputs = TRUE;
241 }
242 }
243
244 key->tes.vertices_per_patch = has_control_point_inputs ?
245 svga->curr.tcs->base.info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0;
246
247 key->tes.need_prescale = svga->state.hw_clear.prescale[0].enabled &&
248 (svga->curr.gs == NULL);
249
250 /* tcs emits tessellation factors as extra outputs.
251 * Since tes depends on them, save the tessFactor output index
252 * from tcs in the tes compile key, so that if a different
253 * tcs is bound and if the tessFactor index is different,
254 * a different tes variant will be generated.
255 */
256 key->tes.tessfactor_index = svga->curr.tcs->base.info.num_outputs;
257
258 key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
259
260 /* This is the last vertex stage if there is no geometry shader. */
261 key->last_vertex_stage = !svga->curr.gs;
262
263 key->tes.need_tessinner = 0;
264 key->tes.need_tessouter = 0;
265
266 for (unsigned i = 0; i < svga->curr.tcs->base.info.num_outputs; i++) {
267 switch (svga->curr.tcs->base.info.output_semantic_name[i]) {
268 case TGSI_SEMANTIC_TESSOUTER:
269 key->tes.need_tessouter = 1;
270 break;
271 case TGSI_SEMANTIC_TESSINNER:
272 key->tes.need_tessinner = 1;
273 break;
274 default:
275 break;
276 }
277 }
278
279 }
280
281
282 static void
get_passthrough_tcs(struct svga_context * svga)283 get_passthrough_tcs(struct svga_context *svga)
284 {
285 if (svga->tcs.passthrough_tcs &&
286 svga->tcs.vs == svga->curr.vs &&
287 svga->tcs.tes == svga->curr.tes &&
288 svga->tcs.vertices_per_patch == svga->curr.vertices_per_patch) {
289 svga->pipe.bind_tcs_state(&svga->pipe,
290 svga->tcs.passthrough_tcs);
291 }
292 else {
293 struct svga_tcs_shader *new_tcs;
294
295 /* delete older passthrough shader*/
296 if (svga->tcs.passthrough_tcs) {
297 svga->pipe.delete_tcs_state(&svga->pipe,
298 svga->tcs.passthrough_tcs);
299 }
300
301 new_tcs = (struct svga_tcs_shader *)
302 util_make_tess_ctrl_passthrough_shader(&svga->pipe,
303 svga->curr.vs->base.info.num_outputs,
304 svga->curr.tes->base.info.num_inputs,
305 svga->curr.vs->base.info.output_semantic_name,
306 svga->curr.vs->base.info.output_semantic_index,
307 svga->curr.tes->base.info.input_semantic_name,
308 svga->curr.tes->base.info.input_semantic_index,
309 svga->curr.vertices_per_patch);
310 svga->pipe.bind_tcs_state(&svga->pipe, new_tcs);
311 svga->tcs.passthrough_tcs = new_tcs;
312 svga->tcs.vs = svga->curr.vs;
313 svga->tcs.tes = svga->curr.tes;
314 svga->tcs.vertices_per_patch = svga->curr.vertices_per_patch;
315 }
316
317 struct pipe_constant_buffer cb;
318
319 cb.buffer = NULL;
320 cb.user_buffer = (void *) svga->curr.default_tesslevels;
321 cb.buffer_offset = 0;
322 cb.buffer_size = 2 * 4 * sizeof(float);
323 svga->pipe.set_constant_buffer(&svga->pipe, PIPE_SHADER_TESS_CTRL, 0, &cb);
324 }
325
326
327 static enum pipe_error
emit_hw_tes(struct svga_context * svga,uint64_t dirty)328 emit_hw_tes(struct svga_context *svga, uint64_t dirty)
329 {
330 struct svga_shader_variant *variant;
331 struct svga_tes_shader *tes = svga->curr.tes;
332 enum pipe_error ret = PIPE_OK;
333 struct svga_compile_key key;
334
335 assert(svga_have_sm5(svga));
336
337 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTES);
338
339 if (!tes) {
340 /* The GL spec implies that TES is optional when there's a TCS,
341 * but that's apparently a spec error. Assert if we have a TCS
342 * but no TES.
343 */
344 assert(!svga->curr.tcs);
345 if (svga->state.hw_draw.tes != NULL) {
346
347 /** The previous tessellation evaluation shader is made inactive.
348 * Needs to unbind the tessellation evaluation shader.
349 */
350 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL);
351 if (ret != PIPE_OK)
352 goto done;
353 svga->state.hw_draw.tes = NULL;
354 }
355 goto done;
356 }
357
358 if (!svga->curr.tcs) {
359 /* TES state is processed before the TCS
360 * shader and that's why we're checking for and creating the
361 * passthough TCS in the emit_hw_tes() function.
362 */
363 get_passthrough_tcs(svga);
364 svga->tcs.passthrough = TRUE;
365 }
366 else {
367 svga->tcs.passthrough = FALSE;
368 }
369
370 make_tes_key(svga, &key);
371
372 /* See if we already have a TES variant that matches the key */
373 variant = svga_search_shader_key(&tes->base, &key);
374
375 if (!variant) {
376 ret = compile_tes(svga, tes, &key, &variant);
377 if (ret != PIPE_OK)
378 goto done;
379
380 /* insert the new variant at head of linked list */
381 assert(variant);
382 variant->next = tes->base.variants;
383 tes->base.variants = variant;
384 }
385
386 if (variant != svga->state.hw_draw.tes) {
387 /* Bind the new variant */
388 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, variant);
389 if (ret != PIPE_OK)
390 goto done;
391
392 svga->rebind.flags.tes = FALSE;
393 svga->dirty |= SVGA_NEW_TES_VARIANT;
394 svga->state.hw_draw.tes = variant;
395 }
396
397 done:
398 SVGA_STATS_TIME_POP(svga_sws(svga));
399 return ret;
400 }
401
402
403 struct svga_tracked_state svga_hw_tes =
404 {
405 "tessellation evaluation shader (hwtnl)",
406 /* TBD SVGA_NEW_VS/SVGA_NEW_FS/SVGA_NEW_GS are required or not*/
407 (SVGA_NEW_VS |
408 SVGA_NEW_FS |
409 SVGA_NEW_GS |
410 SVGA_NEW_TCS |
411 SVGA_NEW_TES |
412 SVGA_NEW_TEXTURE_BINDING |
413 SVGA_NEW_SAMPLER |
414 SVGA_NEW_RAST),
415 emit_hw_tes
416 };
417