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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_inlines.h"
29 #include "pipe/p_state.h"
30 
31 #include "svga_context.h"
32 #include "svga_screen.h"
33 #include "svga_swtnl.h"
34 #include "svga_state.h"
35 #include "svga_swtnl_private.h"
36 
37 
38 
39 enum pipe_error
svga_swtnl_draw_vbo(struct svga_context * svga,const struct pipe_draw_info * info)40 svga_swtnl_draw_vbo(struct svga_context *svga,
41                     const struct pipe_draw_info *info)
42 {
43    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = { 0 };
44    struct pipe_transfer *ib_transfer = NULL;
45    struct pipe_transfer *cb_transfer[SVGA_MAX_CONST_BUFS] = { 0 };
46    struct draw_context *draw = svga->swtnl.draw;
47    ASSERTED unsigned old_num_vertex_buffers;
48    unsigned i;
49    const void *map;
50    boolean retried;
51 
52    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLDRAWVBO);
53 
54    assert(!svga->dirty);
55    assert(svga->state.sw.need_swtnl);
56    assert(draw);
57 
58    /* Make sure that the need_swtnl flag does not go away */
59    svga->state.sw.in_swtnl_draw = TRUE;
60 
61    SVGA_RETRY_CHECK(svga, svga_update_state(svga, SVGA_STATE_SWTNL_DRAW), retried);
62    if (retried) {
63       svga->swtnl.new_vbuf = TRUE;
64    }
65 
66    /*
67     * Map vertex buffers
68     */
69    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
70       if (svga->curr.vb[i].buffer.resource) {
71          map = pipe_buffer_map(&svga->pipe,
72                                svga->curr.vb[i].buffer.resource,
73                                PIPE_MAP_READ |
74                                PIPE_MAP_UNSYNCHRONIZED,
75                                &vb_transfer[i]);
76 
77          draw_set_mapped_vertex_buffer(draw, i, map, ~0);
78       }
79    }
80    old_num_vertex_buffers = svga->curr.num_vertex_buffers;
81 
82    /* Map index buffer, if present */
83    map = NULL;
84    if (info->index_size) {
85       if (info->has_user_indices) {
86          map = (ubyte *) info->index.user;
87       } else {
88          map = pipe_buffer_map(&svga->pipe, info->index.resource,
89                                PIPE_MAP_READ |
90                                PIPE_MAP_UNSYNCHRONIZED, &ib_transfer);
91       }
92       draw_set_indexes(draw,
93                        (const ubyte *) map,
94                        info->index_size, ~0);
95    }
96 
97    /* Map constant buffers */
98    for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
99       if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) {
100          continue;
101       }
102 
103       map = pipe_buffer_map(&svga->pipe,
104                             svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer,
105                             PIPE_MAP_READ |
106                             PIPE_MAP_UNSYNCHRONIZED,
107                             &cb_transfer[i]);
108       assert(map);
109       draw_set_mapped_constant_buffer(
110          draw, PIPE_SHADER_VERTEX, i,
111          map,
112          svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0);
113    }
114 
115    draw_vbo(draw, info);
116 
117    draw_flush(svga->swtnl.draw);
118 
119    /* Ensure the draw module didn't touch this */
120    assert(old_num_vertex_buffers == svga->curr.num_vertex_buffers);
121 
122    /*
123     * unmap vertex/index buffers
124     */
125    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
126       if (svga->curr.vb[i].buffer.resource) {
127          pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
128          draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
129       }
130    }
131 
132    if (ib_transfer) {
133       pipe_buffer_unmap(&svga->pipe, ib_transfer);
134       draw_set_indexes(draw, NULL, 0, 0);
135    }
136 
137    for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
138       if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
139          pipe_buffer_unmap(&svga->pipe, cb_transfer[i]);
140       }
141    }
142 
143    /* Now safe to remove the need_swtnl flag in any update_state call */
144    svga->state.sw.in_swtnl_draw = FALSE;
145    svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
146 
147    SVGA_STATS_TIME_POP(svga_sws(svga));
148    return PIPE_OK;
149 }
150 
151 
152 boolean
svga_init_swtnl(struct svga_context * svga)153 svga_init_swtnl(struct svga_context *svga)
154 {
155    struct svga_screen *screen = svga_screen(svga->pipe.screen);
156 
157    svga->swtnl.backend = svga_vbuf_render_create(svga);
158    if (!svga->swtnl.backend)
159       goto fail;
160 
161    /*
162     * Create drawing context and plug our rendering stage into it.
163     */
164    svga->swtnl.draw = draw_create(&svga->pipe);
165    if (svga->swtnl.draw == NULL)
166       goto fail;
167 
168 
169    draw_set_rasterize_stage(svga->swtnl.draw,
170                  draw_vbuf_stage(svga->swtnl.draw, svga->swtnl.backend));
171 
172    draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
173 
174    svga->blitter = util_blitter_create(&svga->pipe);
175    if (!svga->blitter)
176       goto fail;
177 
178    /* must be done before installing Draw stages */
179    util_blitter_cache_all_shaders(svga->blitter);
180 
181    if (!screen->haveLineSmooth)
182       draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
183 
184    /* enable/disable line stipple stage depending on device caps */
185    draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
186 
187    /* always install AA point stage */
188    draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
189 
190    /* Set wide line threshold above device limit (so we'll never really use it)
191     */
192    draw_wide_line_threshold(svga->swtnl.draw,
193                             MAX2(screen->maxLineWidth,
194                                  screen->maxLineWidthAA));
195 
196    if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
197       draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE, FALSE);
198 
199    return TRUE;
200 
201 fail:
202    if (svga->blitter)
203       util_blitter_destroy(svga->blitter);
204 
205    if (svga->swtnl.backend)
206       svga->swtnl.backend->destroy(svga->swtnl.backend);
207 
208    if (svga->swtnl.draw)
209       draw_destroy(svga->swtnl.draw);
210 
211    return FALSE;
212 }
213 
214 
215 void
svga_destroy_swtnl(struct svga_context * svga)216 svga_destroy_swtnl(struct svga_context *svga)
217 {
218    draw_destroy(svga->swtnl.draw);
219 }
220