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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All rights reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Largely a copy of llvmpipe's lp_tex_sample.c
30  */
31 
32 /**
33  * Texture sampling code generation
34  *
35  * This file is nothing more than ugly glue between three largely independent
36  * entities:
37  * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
38  * - texture sampling code generation (i.e., lp_build_sample_soa)
39  * - SWR driver
40  *
41  * All interesting code is in the functions mentioned above. There is really
42  * nothing to see here.
43  *
44  * @author Jose Fonseca <jfonseca@vmware.com>
45  */
46 
47 #include "state.h"
48 #include "JitManager.h"
49 #include "gen_state_llvm.h"
50 
51 #include "pipe/p_defines.h"
52 #include "pipe/p_shader_tokens.h"
53 #include "gallivm/lp_bld_debug.h"
54 #include "gallivm/lp_bld_const.h"
55 #include "gallivm/lp_bld_type.h"
56 #include "gallivm/lp_bld_sample.h"
57 #include "gallivm/lp_bld_tgsi.h"
58 #include "util/u_memory.h"
59 
60 #include "swr_tex_sample.h"
61 #include "gen_surf_state_llvm.h"
62 #include "gen_swr_context_llvm.h"
63 
64 using namespace SwrJit;
65 
66 /**
67  * This provides the bridge between the sampler state store in
68  * lp_jit_context and lp_jit_texture and the sampler code
69  * generator. It provides the texture layout information required by
70  * the texture sampler code generator in terms of the state stored in
71  * lp_jit_context and lp_jit_texture in runtime.
72  */
73 struct swr_sampler_dynamic_state {
74    struct lp_sampler_dynamic_state base;
75 
76    const struct swr_sampler_static_state *static_state;
77 
78    enum pipe_shader_type shader_type;
79 };
80 
81 
82 /**
83  * This is the bridge between our sampler and the TGSI translator.
84  */
85 struct swr_sampler_soa {
86    struct lp_build_sampler_soa base;
87 
88    struct swr_sampler_dynamic_state dynamic_state;
89 };
90 
91 
92 /**
93  * Fetch the specified member of the lp_jit_texture structure.
94  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
95  *                   fetch the field's value.  Otherwise, just emit the
96  *                   GEP code to address the field.
97  *
98  * @sa http://llvm.org/docs/GetElementPtr.html
99  */
100 static LLVMValueRef
swr_texture_member(const struct lp_sampler_dynamic_state * base,struct gallivm_state * gallivm,LLVMValueRef context_ptr,unsigned texture_unit,unsigned member_index,const char * member_name,boolean emit_load)101 swr_texture_member(const struct lp_sampler_dynamic_state *base,
102                    struct gallivm_state *gallivm,
103                    LLVMValueRef context_ptr,
104                    unsigned texture_unit,
105                    unsigned member_index,
106                    const char *member_name,
107                    boolean emit_load)
108 {
109    LLVMBuilderRef builder = gallivm->builder;
110    LLVMValueRef indices[4];
111    LLVMValueRef ptr;
112    LLVMValueRef res;
113 
114    assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
115 
116    /* context[0] */
117    indices[0] = lp_build_const_int32(gallivm, 0);
118    /* context[0].textures */
119    auto dynamic = (const struct swr_sampler_dynamic_state *)base;
120    switch (dynamic->shader_type) {
121    case PIPE_SHADER_FRAGMENT:
122       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesFS);
123       break;
124    case PIPE_SHADER_VERTEX:
125       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesVS);
126       break;
127    case PIPE_SHADER_GEOMETRY:
128       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesGS);
129       break;
130    case PIPE_SHADER_TESS_CTRL:
131       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesTCS);
132       break;
133    case PIPE_SHADER_TESS_EVAL:
134       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesTES);
135       break;
136    default:
137       assert(0 && "unsupported shader type");
138       break;
139    }
140    /* context[0].textures[unit] */
141    indices[2] = lp_build_const_int32(gallivm, texture_unit);
142    /* context[0].textures[unit].member */
143    indices[3] = lp_build_const_int32(gallivm, member_index);
144 
145    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
146 
147    if (emit_load)
148       res = LLVMBuildLoad(builder, ptr, "");
149    else
150       res = ptr;
151 
152    lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
153 
154    return res;
155 }
156 
157 
158 /**
159  * Helper macro to instantiate the functions that generate the code to
160  * fetch the members of lp_jit_texture to fulfill the sampler code
161  * generator requests.
162  *
163  * This complexity is the price we have to pay to keep the texture
164  * sampler code generator a reusable module without dependencies to
165  * swr internals.
166  */
167 #define SWR_TEXTURE_MEMBER(_name, _emit_load)                                \
168    static LLVMValueRef swr_texture_##_name(                                  \
169       const struct lp_sampler_dynamic_state *base,                           \
170       struct gallivm_state *gallivm,                                         \
171       LLVMValueRef context_ptr,                                              \
172       unsigned texture_unit,                                                 \
173       LLVMValueRef texture_unit_offset)                                      \
174    {                                                                         \
175       return swr_texture_member(base,                                        \
176                                 gallivm,                                     \
177                                 context_ptr,                                 \
178                                 texture_unit,                                \
179                                 swr_jit_texture_##_name,                     \
180                                 #_name,                                      \
181                                 _emit_load);                                 \
182    }
183 
184 
SWR_TEXTURE_MEMBER(width,TRUE)185 SWR_TEXTURE_MEMBER(width, TRUE)
186 SWR_TEXTURE_MEMBER(height, TRUE)
187 SWR_TEXTURE_MEMBER(depth, TRUE)
188 SWR_TEXTURE_MEMBER(first_level, TRUE)
189 SWR_TEXTURE_MEMBER(last_level, TRUE)
190 SWR_TEXTURE_MEMBER(base_ptr, TRUE)
191 SWR_TEXTURE_MEMBER(num_samples, TRUE)
192 SWR_TEXTURE_MEMBER(sample_stride, TRUE)
193 SWR_TEXTURE_MEMBER(row_stride, FALSE)
194 SWR_TEXTURE_MEMBER(img_stride, FALSE)
195 SWR_TEXTURE_MEMBER(mip_offsets, FALSE)
196 
197 
198 /**
199  * Fetch the specified member of the lp_jit_sampler structure.
200  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
201  *                   fetch the field's value.  Otherwise, just emit the
202  *                   GEP code to address the field.
203  *
204  * @sa http://llvm.org/docs/GetElementPtr.html
205  */
206 static LLVMValueRef
207 swr_sampler_member(const struct lp_sampler_dynamic_state *base,
208                    struct gallivm_state *gallivm,
209                    LLVMValueRef context_ptr,
210                    unsigned sampler_unit,
211                    unsigned member_index,
212                    const char *member_name,
213                    boolean emit_load)
214 {
215    LLVMBuilderRef builder = gallivm->builder;
216    LLVMValueRef indices[4];
217    LLVMValueRef ptr;
218    LLVMValueRef res;
219 
220    assert(sampler_unit < PIPE_MAX_SAMPLERS);
221 
222    /* context[0] */
223    indices[0] = lp_build_const_int32(gallivm, 0);
224    /* context[0].samplers */
225    auto dynamic = (const struct swr_sampler_dynamic_state *)base;
226    switch (dynamic->shader_type) {
227    case PIPE_SHADER_FRAGMENT:
228       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersFS);
229       break;
230    case PIPE_SHADER_VERTEX:
231       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersVS);
232       break;
233    case PIPE_SHADER_GEOMETRY:
234       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersGS);
235       break;
236    case PIPE_SHADER_TESS_CTRL:
237       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersTCS);
238       break;
239    case PIPE_SHADER_TESS_EVAL:
240       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersTES);
241       break;
242    default:
243       assert(0 && "unsupported shader type");
244       break;
245    }
246    /* context[0].samplers[unit] */
247    indices[2] = lp_build_const_int32(gallivm, sampler_unit);
248    /* context[0].samplers[unit].member */
249    indices[3] = lp_build_const_int32(gallivm, member_index);
250 
251    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
252 
253    if (emit_load)
254       res = LLVMBuildLoad(builder, ptr, "");
255    else
256       res = ptr;
257 
258    lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
259 
260    return res;
261 }
262 
263 
264 #define SWR_SAMPLER_MEMBER(_name, _emit_load)                                \
265    static LLVMValueRef swr_sampler_##_name(                                  \
266       const struct lp_sampler_dynamic_state *base,                           \
267       struct gallivm_state *gallivm,                                         \
268       LLVMValueRef context_ptr,                                              \
269       unsigned sampler_unit)                                                 \
270    {                                                                         \
271       return swr_sampler_member(base,                                        \
272                                 gallivm,                                     \
273                                 context_ptr,                                 \
274                                 sampler_unit,                                \
275                                 swr_jit_sampler_##_name,                     \
276                                 #_name,                                      \
277                                 _emit_load);                                 \
278    }
279 
280 
SWR_SAMPLER_MEMBER(min_lod,TRUE)281 SWR_SAMPLER_MEMBER(min_lod, TRUE)
282 SWR_SAMPLER_MEMBER(max_lod, TRUE)
283 SWR_SAMPLER_MEMBER(lod_bias, TRUE)
284 SWR_SAMPLER_MEMBER(border_color, FALSE)
285 
286 
287 static void
288 swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
289 {
290    FREE(sampler);
291 }
292 
293 
294 /**
295  * Fetch filtered values from texture.
296  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
297  */
298 static void
swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_params * params)299 swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
300                                  struct gallivm_state *gallivm,
301                                  const struct lp_sampler_params *params)
302 {
303    struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
304    unsigned texture_index = params->texture_index;
305    unsigned sampler_index = params->sampler_index;
306 
307    assert(sampler_index < PIPE_MAX_SAMPLERS);
308    assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
309 
310 #if 0
311       lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
312 #else
313    lp_build_sample_soa(
314       &sampler->dynamic_state.static_state[texture_index].texture_state,
315       &sampler->dynamic_state.static_state[sampler_index].sampler_state,
316       &sampler->dynamic_state.base,
317       gallivm,
318       params);
319 #endif
320 }
321 
322 /**
323  * Fetch the texture size.
324  */
325 static void
swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_size_query_params * params)326 swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
327                                 struct gallivm_state *gallivm,
328                                 const struct lp_sampler_size_query_params *params)
329 {
330    struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
331 
332    assert(params->texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
333 
334    lp_build_size_query_soa(
335       gallivm,
336       &sampler->dynamic_state.static_state[params->texture_unit].texture_state,
337       &sampler->dynamic_state.base,
338       params);
339 }
340 
341 
342 struct lp_build_sampler_soa *
swr_sampler_soa_create(const struct swr_sampler_static_state * static_state,enum pipe_shader_type shader_type)343 swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
344                        enum pipe_shader_type shader_type)
345 {
346    struct swr_sampler_soa *sampler;
347 
348    sampler = CALLOC_STRUCT(swr_sampler_soa);
349    if (!sampler)
350       return NULL;
351 
352    sampler->base.destroy = swr_sampler_soa_destroy;
353    sampler->base.emit_tex_sample = swr_sampler_soa_emit_fetch_texel;
354    sampler->base.emit_size_query = swr_sampler_soa_emit_size_query;
355    sampler->dynamic_state.base.width = swr_texture_width;
356    sampler->dynamic_state.base.height = swr_texture_height;
357    sampler->dynamic_state.base.depth = swr_texture_depth;
358    sampler->dynamic_state.base.first_level = swr_texture_first_level;
359    sampler->dynamic_state.base.last_level = swr_texture_last_level;
360    sampler->dynamic_state.base.base_ptr = swr_texture_base_ptr;
361    sampler->dynamic_state.base.row_stride = swr_texture_row_stride;
362    sampler->dynamic_state.base.img_stride = swr_texture_img_stride;
363    sampler->dynamic_state.base.mip_offsets = swr_texture_mip_offsets;
364    sampler->dynamic_state.base.num_samples = swr_texture_num_samples;
365    sampler->dynamic_state.base.sample_stride = swr_texture_sample_stride;
366    sampler->dynamic_state.base.min_lod = swr_sampler_min_lod;
367    sampler->dynamic_state.base.max_lod = swr_sampler_max_lod;
368    sampler->dynamic_state.base.lod_bias = swr_sampler_lod_bias;
369    sampler->dynamic_state.base.border_color = swr_sampler_border_color;
370 
371    sampler->dynamic_state.static_state = static_state;
372 
373    sampler->dynamic_state.shader_type = shader_type;
374 
375    return &sampler->base;
376 }
377