/external/angle/src/libANGLE/renderer/d3d/ |
D | SamplerD3D.h | 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
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D | FramebufferD3D.cpp | 289 angle::Result FramebufferD3D::syncState(const gl::Context *context, in syncState() function in rx::FramebufferD3D
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/external/angle/src/libANGLE/renderer/null/ |
D | SamplerNULL.cpp | 21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
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D | VertexArrayNULL.cpp | 19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
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D | FramebufferNULL.cpp | 159 angle::Result FramebufferNULL::syncState(const gl::Context *context, in syncState() function in rx::FramebufferNULL
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D | TextureNULL.cpp | 211 angle::Result TextureNULL::syncState(const gl::Context *context, in syncState() function in rx::TextureNULL
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D | ContextNULL.cpp | 345 angle::Result ContextNULL::syncState(const gl::Context *context, in syncState() function in rx::ContextNULL
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.cpp | 23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
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D | VertexArray11.cpp | 67 angle::Result VertexArray11::syncState(const gl::Context *context, in syncState() function in rx::VertexArray11
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D | Framebuffer11.cpp | 393 angle::Result Framebuffer11::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer11
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D | Context11.cpp | 768 angle::Result Context11::syncState(const gl::Context *context, in syncState() function in rx::Context11
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | SamplerVk.cpp | 28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
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D | VertexArrayVk.cpp | 465 angle::Result VertexArrayVk::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayVk
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
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D | Framebuffer9.cpp | 407 angle::Result Framebuffer9::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer9
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D | StateManager9.cpp | 115 void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) in syncState() function in rx::StateManager9
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D | Context9.cpp | 403 angle::Result Context9::syncState(const gl::Context *context, in syncState() function in rx::Context9
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/external/angle/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 52 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
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D | ProgramImpl.h | 166 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
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/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 86 angle::Result SamplerGL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerGL
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D | VertexArrayGL.cpp | 910 angle::Result VertexArrayGL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayGL
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D | ProgramGL.cpp | 1156 angle::Result ProgramGL::syncState(const gl::Context *context, in syncState() function in rx::ProgramGL
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/external/angle/src/libANGLE/ |
D | Sampler.cpp | 191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler
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D | VertexArray.cpp | 571 angle::Result VertexArray::syncState(const Context *context) in syncState() function in gl::VertexArray
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/external/aac/libSBRdec/src/ |
D | env_extr.h | 271 syncState; /*!< The current initialization status of the header */ member
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