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Searched defs:targetUniform (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1798 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() local
1844 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()
1861 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()
1877 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2636 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformImpl() local
2672 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() local
2704 D3DUniform *targetUniform = getD3DUniformFromLocation(location); in setUniformMatrixfvInternal() local
3229 const D3DUniform *targetUniform = getD3DUniformFromLocation(location); in getUniformInternal() local