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Searched defs:targetUniform (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp507 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformfv() local
597 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrixfv() local
694 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1iv() local
750 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformiv() local
812 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1uiv() local
868 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformuiv() local
930 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformfv() local
988 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformiv() local
1037 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformuiv() local
1099 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in applyUniforms() local
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/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1812 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() local
1858 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()
1875 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()
1891 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2665 void ProgramD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl()
2717 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() local
2749 D3DUniform *targetUniform = getD3DUniformFromLocation(location); in setUniformMatrixfvInternal() local
3274 const D3DUniform *targetUniform = getD3DUniformFromLocation(location); in getUniformInternal() local