Searched defs:targetUniform (Results 1 – 3 of 3) sorted by relevance
507 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformfv() local597 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrixfv() local694 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1iv() local750 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformiv() local812 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1uiv() local868 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformuiv() local930 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformfv() local988 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformiv() local1037 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformuiv() local1099 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in applyUniforms() local[all …]
1812 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() local1858 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()1875 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()1891 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()
2665 void ProgramD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl()2717 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() local2749 D3DUniform *targetUniform = getD3DUniformFromLocation(location); in setUniformMatrixfvInternal() local3274 const D3DUniform *targetUniform = getD3DUniformFromLocation(location); in getUniformInternal() local