Searched defs:texIndex (Results 1 – 12 of 12) sorted by relevance
65 for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) in setupTest() local435 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local450 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local501 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local593 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local
1071 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local1085 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
6670 RGBA8 getPixel(GLint texIndex) in getPixel()6686 GLint texIndex = 0; in initTextures() local6738 for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) in testWithTextures() local6752 for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) in testWithTextures() local
562 for (size_t texIndex = 0; texIndex < ArraySize(textures); texIndex++) in TEST_P() local599 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local648 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local661 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
182 for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) in initTextures() local
185 final int texIndex = index * 2; in setVertex() local
66 const SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture()
123 int texIndex) { in create_yuva_texture()
816 const int texIndex = u_bit_scan(&mask); in update_ff_texture_state() local
419 GLuint texIndex; in get_proxy_tex_image() local
850 bool BaseTest::verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int heigh… in verifyDepthStencilGradient()991 bool BaseTest::verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, in… in verifyColorGradient()
665 SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture()