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Searched defs:texTarget (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_copytex.c50 GLenum texTarget, GLint texLevel, in st_copy_framebuffer_to_texture()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp81 GLenum texTarget = (samples > 0) ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES : GL_TEXTURE_2D_ARRAY; in CreateMultiviewBackingTextures() local
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp449 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init() local
Des31fIntegerStateQueryTests.cpp112 …indingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLen… in TexBindingCase()
Des31fOpaqueTypeIndexingTests.cpp280 const deUint32 texTarget = getGLTextureTarget(texType); in setupTexture() local
/external/skia/src/gpu/
DGrAHardwareBufferUtils.cpp162 GLTextureHelper(GrGLuint texID, EGLImageKHR image, EGLDisplay display, GrGLuint texTarget) in GLTextureHelper()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c127 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP in _mesa_meta_framebuffer_texture_image() local
2021 const char *texTarget; in init_draw_stencil_pixels() local
2055 const char *texTarget; in init_draw_depth_pixels() local
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp726 const GLuint texTarget = p->state->unit[unit].source_index; in load_texture() local
Dfbobject.c534 GLenum texTarget, GLuint level, GLsizei samples, in set_texture_attachment()
/external/deqp/modules/glshared/
DglsFboUtil.hpp289 glw::GLenum texTarget; member
DglsShaderRenderCase.cpp491 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local
/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp80 GLint getSamplesToUse(GLenum texTarget, const std::vector<GLenum> &formats) in getSamplesToUse()
DTextureTest.cpp3362 GLenum texTarget = cubeMap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; in TEST_P() local
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp945 glw::GLint texTarget = 0; in bind() local
988 glw::GLint texTarget = 0; in unbind() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp550 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp366 TexTarget texTarget; member
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp459 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate() local