Searched defs:texname (Results 1 – 3 of 3) sorted by relevance
1688 unsigned int texname = getBindedTexture(GL_TEXTURE0+i,GL_TEXTURE_2D); in drawTexOES() local
2604 ObjectLocalName texname = ctx->getTextureLocalName(textarget,texture); in glFramebufferTexture2DOES() local
1698 ObjectLocalName texname = ctx->getTextureLocalName(textarget,texture); in glFramebufferTexture2D() local