Searched defs:textureCaps (Results 1 – 10 of 10) sorted by relevance
164 static bool GetFormatSupportBase(const TextureCapsMap &textureCaps, in GetFormatSupportBase()206 static bool GetFormatSupport(const TextureCapsMap &textureCaps, in GetFormatSupport()220 static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps) in DeterminePackedDepthStencilSupport()230 static bool DetermineReadDepthSupport(const TextureCapsMap &textureCaps) in DetermineReadDepthSupport()240 static bool DetermineReadStencilSupport(const TextureCapsMap &textureCaps) in DetermineReadStencilSupport()250 static bool DetermineDepthBufferFloat2Support(const TextureCapsMap &textureCaps) in DetermineDepthBufferFloat2Support()261 static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) in DetermineRGB8AndRGBA8TextureSupport()272 static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) in DetermineBGRA8TextureSupport()282 static bool DetermineBGRAReadFormatSupport(const TextureCapsMap &textureCaps) in DetermineBGRAReadFormatSupport()294 static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps) in DetermineColorBufferHalfFloatSupport()[all …]
69 const gl::TextureCaps &textureCaps = renderer->getNativeTextureCaps().get(internalFormat); in TEST_P() local
46 const auto &textureCaps = renderer->getNativeTextureCaps(); in TEST_P() local
422 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local503 gl::TextureCaps textureCaps = GenerateTextureFormatCaps(internalFormat, d3d9, deviceType, in GenerateCaps() local
2548 const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format); in createRenderTarget() local
277 gl::TextureCaps textureCaps; in initialize() local
434 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local662 gl::TextureCaps textureCaps = in GenerateCaps() local
89 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local1391 gl::TextureCaps textureCaps = in GenerateCaps() local
3663 const gl::TextureCaps &textureCaps = in ensureTextureExists() local3872 const gl::TextureCaps &textureCaps = in ensureTextureExists() local
2826 const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format); in createRenderTarget() local