Searched defs:textureLoc (Results 1 – 6 of 6) sorted by relevance
| /external/angle/src/tests/gl_tests/ |
| D | CopyCompressedTextureTest.cpp | 138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local
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| D | CopyTextureTest.cpp | 1258 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 2261 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
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| D | MipmapTest.cpp | 445 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local
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| D | FramebufferTest.cpp | 2524 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2591 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
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| D | VulkanPerformanceCounterTest.cpp | 234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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| D | TextureTest.cpp | 8726 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 8765 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 8817 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
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