Searched defs:textureName (Results 1 – 8 of 8) sorted by relevance
3048 const ImmutableString textureName = in BuildFuncToEmitter() local3141 const ImmutableString textureName = in BuildFuncToEmitter() local3191 const ImmutableString textureName = in BuildFuncToEmitter() local3241 const ImmutableString textureName = in BuildFuncToEmitter() local3278 const ImmutableString textureName = in BuildFuncToEmitter() local3310 const ImmutableString textureName = in BuildFuncToEmitter() local3342 const ImmutableString textureName = in BuildFuncToEmitter() local
141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local
188 GLuint textureName, in verifyAttachment2DColor()
493 GLuint textureName, in verifyAttachment2DColor()
245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local1077 GLuint textureName; in iterate() local
1169 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture()1453 …e (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec… in initializeImage()
225 GLuint textureName; in createTexture() local
302 void drawQuad(GLuint program, const char *textureName = nullptr) in drawQuad()