Searched defs:textureObject (Results 1 – 13 of 13) sorted by relevance
33 public AnimationFrame(Texture textureObject, float animationHoldTime) { in AnimationFrame()39 public AnimationFrame(Texture textureObject, float animationHoldTime, in AnimationFrame()
92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local140 Texture *textureObject; in checkTextureAllocation() local
184 es1::Texture *textureObject = context->getTexture(texture); in BindTexture() local2560 es1::Texture *textureObject = context->getTexture(texture); in IsTexture() local
3123 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage() local
201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local289 Texture *textureObject; in checkTextureAllocation() local
275 es2::Texture *textureObject = context->getTexture(texture); in BindTexture() local3971 es2::Texture *textureObject = context->getTexture(texture); in IsTexture() local
1231 Texture* textureObject = context->getTexture(texture); in FramebufferTextureLayer() local
4364 es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); in bindTexImage() local
143 Texture *textureObject = context->getTexture(texture); in ValidateBindTexture() local
4548 gl::Texture *textureObject = context->getTextureByType(type); in ValidateBindTexImage() local
2881 Texture *textureObject = context->getTexture(texture); in ValidateCopyImageSubDataTarget() local
4617 Texture *textureObject = getTexture(texture); in framebufferTextureLayer() local
68 gl::Texture *textureObject = context->getTextureByType(type); in BindTexImage() local