| /external/angle/src/libGL/ |
| D | entry_points_gl_4_autogen.cpp | 3792 TextureID texturePacked = PackParam<TextureID>(texture); in GL_BindImageTexture() local 4972 TextureID texturePacked = PackParam<TextureID>(texture); in GL_InvalidateTexImage() local 5005 TextureID texturePacked = PackParam<TextureID>(texture); in GL_InvalidateTexSubImage() local 5340 TextureID texturePacked = PackParam<TextureID>(texture); in GL_TextureView() local 5708 TextureID texturePacked = PackParam<TextureID>(texture); in GL_ClearTexImage() local 5748 TextureID texturePacked = PackParam<TextureID>(texture); in GL_ClearTexSubImage() local 5777 TextureID texturePacked = PackParam<TextureID>(texture); in GL_BindTextureUnit() local 6108 TextureID texturePacked = PackParam<TextureID>(texture); in GL_CompressedTextureSubImage1D() local 6146 TextureID texturePacked = PackParam<TextureID>(texture); in GL_CompressedTextureSubImage2D() local 6187 TextureID texturePacked = PackParam<TextureID>(texture); in GL_CompressedTextureSubImage3D() local [all …]
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| D | entry_points_gl_3_autogen.cpp | 680 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture1D() local 715 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture2D() local 752 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture3D() local 786 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTextureLayer() local 2804 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture() local
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| D | entry_points_gl_1_autogen.cpp | 7070 TextureID texturePacked = PackParam<TextureID>(texture); in GL_BindTexture() local 7537 TextureID texturePacked = PackParam<TextureID>(texture); in GL_IsTexture() local
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| /external/angle/src/libANGLE/capture/ |
| D | capture_gles_2_0_autogen.cpp | 117 TextureID texturePacked) in CaptureBindTexture() 827 TextureID texturePacked, in CaptureFramebufferTexture2D() 2002 TextureID texturePacked, in CaptureIsTexture()
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| D | capture_gles_3_2_autogen.cpp | 390 TextureID texturePacked, in CaptureFramebufferTexture()
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| D | capture_gles_ext_autogen.cpp | 5467 TextureID texturePacked, in CaptureFramebufferTextureEXT() 5923 TextureID texturePacked, in CaptureFramebufferTexture2DMultisampleEXT() 9172 TextureID texturePacked, in CaptureFramebufferTexture2DOES() 9378 TextureID texturePacked, in CaptureFramebufferTextureOES() 9843 TextureID texturePacked, in CaptureFramebufferTexture3DOES() 10557 TextureID texturePacked, in CaptureFramebufferTextureMultiviewOVR()
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| D | capture_gles_3_1_autogen.cpp | 39 TextureID texturePacked, in CaptureBindImageTexture()
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| D | capture_gles_3_0_autogen.cpp | 702 TextureID texturePacked, in CaptureFramebufferTextureLayer()
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| /external/angle/src/libGLESv2/ |
| D | entry_points_gles_2_0_autogen.cpp | 179 TextureID texturePacked = PackParam<TextureID>(texture); in GL_BindTexture() local 1236 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture2D() local 2317 TextureID texturePacked = PackParam<TextureID>(texture); in GL_IsTexture() local
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| D | entry_points_gles_3_2_autogen.cpp | 478 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture() local
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| D | entry_points_gles_ext_autogen.cpp | 4778 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTextureEXT() local 5384 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture2DMultisampleEXT() local 8983 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture2DOES() local 9237 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTextureOES() local 9731 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTexture3DOES() local 10495 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTextureMultiviewOVR() local
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| D | entry_points_gles_3_1_autogen.cpp | 68 TextureID texturePacked = PackParam<TextureID>(texture); in GL_BindImageTexture() local
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| D | entry_points_gles_3_0_autogen.cpp | 878 TextureID texturePacked = PackParam<TextureID>(texture); in GL_FramebufferTextureLayer() local
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