Searched defs:texturePath (Results 1 – 3 of 3) sorted by relevance
37 std::string texturePath(GetResourcePath("nima/Robot.png").c_str()); in onOnceBeforeDraw() local
111 std::string texturePath = fBasePath + ".png"; in resetActor() local
20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath) in NimaActor()