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Searched defs:textureTypes (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp3462 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local
3501 const ActiveTextureTypeArray &textureTypes = in onProgramPipelineExecutableChange() local
DFramebuffer.cpp2129 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp2066 } textureTypes[] = in init() local
Des31fTextureGatherTests.cpp2076 } textureTypes[] = in init() local
Des31fGeometryShaderTests.cpp5039 } textureTypes[] = in iterate() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5006 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local
6291 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp2531 } textureTypes[] = in init() local