Searched defs:textureUnitIndex (Results 1 – 6 of 6) sorted by relevance
188 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()192 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
799 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
3254 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3535 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
4480 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
7116 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local