Searched defs:texture_height (Results 1 – 11 of 11) sorted by relevance
125 int texture_height = src_depth * kernel_x * kernel_y; in UploadWeights() local187 int texture_height = src_depth * kernel_x * kernel_y * kernel_z; in UploadWeights() local
283 int texture_height = src_depth * kernel_x * kernel_y; in UploadWeights() local343 const int texture_height = in UploadWeights() local
82 int texture_height = src_depth; in UploadWeightsAndBiases() local
76 int texture_height = src_depth; in UploadWeightsAndBiases() local
69 int texture_height = src_depth * kernel_x * kernel_y; in ConvolutionWeightsConverterTest() local
707 glw::GLubyte getMipmapLevelCount(glw::GLsizei texture_width, glw::GLsizei texture_height) in getMipmapLevelCount()875 glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) in prepareDataForTexture()909 glw::GLsizei texture_height) in prepareDataForColorFloatTexture()937 glw::GLsizei texture_height) in prepareDataForColorIntTexture()962 glw::GLsizei texture_height) in prepareDataForDepthFloatTexture()987 glw::GLsizei texture_height) in prepareDataForStencilUIntTexture()1012 glw::GLsizei texture_height) in prepareDepthTextureFace()1227 glw::GLsizei texture_height) in prepareRGBAIntegerTextureFace()1264 glw::GLsizei texture_height) in prepareRGBATextureFace()1300 glw::GLsizei texture_height) in prepareStencilTextureFace()[all …]
88 int texture_height = -1; in RenderNextFrame() local
46 unsigned texture_width, texture_height; member
43 unsigned texture_width, texture_height, texture_mask; member
365 int texture_height = src_depth * kernel_x * kernel_y; in GPUOperationFromNode() local
2109 glw::GLint texture_height, glw::GLint texture_width, in initTextureStorage()2708 const int texture_height = 32; in initTestRuns() local