1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RENDERTASK_H_ 18 #define RENDERTASK_H_ 19 20 #include <cutils/compiler.h> 21 #include <utils/Timers.h> 22 23 namespace android { 24 class Mutex; 25 class Condition; 26 namespace uirenderer { 27 namespace renderthread { 28 29 #define METHOD_INVOKE_PAYLOAD_SIZE (8 * sizeof(void*)) 30 31 /* 32 * Notes about memory management 33 * 34 * RenderThread will only invoke RenderTask::run(). It is the responsibility 35 * of the RenderTask to know if it needs to suicide at the end of run() or 36 * if some other lifecycle is being used. As such, it is not valid to reference 37 * anything on RenderTask after the first call to run(). 38 * 39 * For example SignalingRenderTask 40 * is expected to be stack allocated by the calling thread, so it does not 41 * suicide in run() but instead relies on the caller to destroy it. 42 * 43 * MethodInvokeRenderTask however is currently allocated with new, so it will 44 * suicide at the end of run(). TODO: Replace this with a small pool to avoid 45 * malloc/free churn of small objects? 46 */ 47 48 class RenderTask { 49 public: RenderTask()50 RenderTask() : mNext(nullptr), mRunAt(0) {} ~RenderTask()51 virtual ~RenderTask() {} 52 53 virtual void run() = 0; 54 55 RenderTask* mNext; 56 nsecs_t mRunAt; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock 57 }; 58 59 class SignalingRenderTask : public RenderTask { 60 public: 61 // Takes ownership of task, caller owns lock and signal SignalingRenderTask(RenderTask * task,Mutex * lock,Condition * signal)62 SignalingRenderTask(RenderTask* task, Mutex* lock, Condition* signal) 63 : mTask(task), mLock(lock), mSignal(signal), mHasRun(false) {} 64 virtual void run() override; hasRun()65 bool hasRun() const { return mHasRun; } 66 67 private: 68 RenderTask* mTask; 69 Mutex* mLock; 70 Condition* mSignal; 71 bool mHasRun; 72 }; 73 74 typedef void* (*RunnableMethod)(void* data); 75 76 class MethodInvokeRenderTask : public RenderTask { 77 public: MethodInvokeRenderTask(RunnableMethod method)78 explicit MethodInvokeRenderTask(RunnableMethod method) : mMethod(method), mReturnPtr(nullptr) {} 79 payload()80 void* payload() { return mData; } setReturnPtr(void ** retptr)81 void setReturnPtr(void** retptr) { mReturnPtr = retptr; } 82 run()83 virtual void run() override { 84 void* retval = mMethod(mData); 85 if (mReturnPtr) { 86 *mReturnPtr = retval; 87 } 88 // Commit suicide 89 delete this; 90 } 91 92 private: 93 RunnableMethod mMethod; 94 char mData[METHOD_INVOKE_PAYLOAD_SIZE]; 95 void** mReturnPtr; 96 }; 97 98 } /* namespace renderthread */ 99 } /* namespace uirenderer */ 100 } /* namespace android */ 101 #endif /* RENDERTASK_H_ */ 102