/external/replicaisland/src/com/replica/replicaisland/ |
D | PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { in move() 213 public void update(float timeDelta, BaseObject parent) { in update() 331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove() 385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp() 437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) { in stateHitReact() 449 protected void stateDead(float time, float timeDelta, GameObject parentObject) { in stateDead() 487 protected void stateWin(float time, float timeDelta, GameObject parentObject) { in stateWin() 508 protected void stateFrozen(float time, float timeDelta, GameObject parentObject) { in stateFrozen() 518 protected void statePostGhostDelay(float time, float timeDelta, GameObject parentObject) { in statePostGhostDelay()
|
D | OrbitalMagnetComponent.java | 53 public void update(float timeDelta, BaseObject parent) { in update() 67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { in applyMagnetism()
|
D | MainLoop.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
|
D | BaseObject.java | 37 public void update(float timeDelta, BaseObject parent) { in update()
|
D | CameraBiasComponent.java | 30 public void update(float timeDelta, BaseObject parent) { in update()
|
D | CrusherAndouComponent.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
|
D | PlaySingleSoundComponent.java | 40 public void update(float timeDelta, BaseObject parent) { in update()
|
D | FixedAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
|
D | FrameRateWatcherComponent.java | 37 public void update(float timeDelta, BaseObject parent) { in update()
|
D | GravityComponent.java | 41 public void update(float timeDelta, BaseObject parent) { in update()
|
D | MovementComponent.java | 39 public void update(float timeDelta, BaseObject parent) { in update()
|
D | SimplePhysicsComponent.java | 40 public void update(float timeDelta, BaseObject parent) { in update()
|
D | SelectDialogComponent.java | 39 public void update(float timeDelta, BaseObject parent) { in update()
|
D | SimpleCollisionComponent.java | 47 public void update(float timeDelta, BaseObject parent) { in update()
|
D | GenericAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) { in update()
|
D | HitPlayerComponent.java | 47 public void update(float timeDelta, BaseObject parent) { in update()
|
D | InventoryComponent.java | 42 public void update(float timeDelta, BaseObject parent) { in update()
|
D | DynamicCollisionComponent.java | 51 public void update(float timeDelta, BaseObject parent) { in update()
|
D | ButtonAnimationComponent.java | 48 public void update(float timeDelta, BaseObject parent) { in update()
|
D | AttackAtDistanceComponent.java | 45 public void update(float timeDelta, BaseObject parent) { in update()
|
D | RenderComponent.java | 52 public void update(float timeDelta, BaseObject parent) { in update()
|
D | SleeperComponent.java | 58 public void update(float timeDelta, BaseObject parent) { in update()
|
D | MotionBlurComponent.java | 64 public void update(float timeDelta, BaseObject parent) { in update()
|
D | TimeSystem.java | 58 public void update(float timeDelta, BaseObject parent) { in update()
|
D | GameThread.java | 57 final long timeDelta = time - mLastTime; in run() local
|