1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Brian Paul Keith Whitwell <keithw@vmware.com>
26 */
27
28 /*
29 * Regarding GL_NV_texgen_reflection:
30 *
31 * Portions of this software may use or implement intellectual
32 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
33 * any and all warranties with respect to such intellectual property,
34 * including any use thereof or modifications thereto.
35 */
36
37 #include "main/errors.h"
38 #include "main/glheader.h"
39 #include "main/macros.h"
40
41 #include "main/mtypes.h"
42
43 #include "math/m_xform.h"
44
45 #include "t_context.h"
46 #include "t_pipeline.h"
47
48
49 /***********************************************************************
50 * Automatic texture coordinate generation (texgen) code.
51 */
52
53
54 struct texgen_stage_data;
55
56 typedef void (*texgen_func)( struct gl_context *ctx,
57 struct texgen_stage_data *store,
58 GLuint unit);
59
60
61 struct texgen_stage_data {
62
63 /* Per-texunit derived state.
64 */
65 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
66 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
67
68 /* Temporary values used in texgen.
69 */
70 GLfloat (*tmp_f)[3];
71 GLfloat *tmp_m;
72
73 /* Buffered outputs of the stage.
74 */
75 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
76 };
77
78
79 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
80
81
82
83 static GLuint all_bits[5] = {
84 0,
85 VEC_SIZE_1,
86 VEC_SIZE_2,
87 VEC_SIZE_3,
88 VEC_SIZE_4,
89 };
90
91 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
92
93 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
94 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
95 TEXGEN_REFLECTION_MAP_NV)
96
97
98
build_m3(GLfloat f[][3],GLfloat m[],const GLvector4f * normal,const GLvector4f * eye)99 static void build_m3( GLfloat f[][3], GLfloat m[],
100 const GLvector4f *normal,
101 const GLvector4f *eye )
102 {
103 GLuint stride = eye->stride;
104 GLfloat *coord = (GLfloat *)eye->start;
105 GLuint count = eye->count;
106 const GLfloat *norm = normal->start;
107 GLuint i;
108
109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
110 GLfloat u[3], two_nu, fx, fy, fz;
111 COPY_3V( u, coord );
112 NORMALIZE_3FV( u );
113 two_nu = 2.0F * DOT3(norm,u);
114 fx = f[i][0] = u[0] - norm[0] * two_nu;
115 fy = f[i][1] = u[1] - norm[1] * two_nu;
116 fz = f[i][2] = u[2] - norm[2] * two_nu;
117 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
118 if (m[i] != 0.0F) {
119 m[i] = 0.5F * (1.0f / sqrtf(m[i]));
120 }
121 }
122 }
123
124
125
build_m2(GLfloat f[][3],GLfloat m[],const GLvector4f * normal,const GLvector4f * eye)126 static void build_m2( GLfloat f[][3], GLfloat m[],
127 const GLvector4f *normal,
128 const GLvector4f *eye )
129 {
130 GLuint stride = eye->stride;
131 GLfloat *coord = eye->start;
132 GLuint count = eye->count;
133
134 GLfloat *norm = normal->start;
135 GLuint i;
136
137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
138 GLfloat u[3], two_nu, fx, fy, fz;
139 COPY_2V( u, coord );
140 u[2] = 0;
141 NORMALIZE_3FV( u );
142 two_nu = 2.0F * DOT3(norm,u);
143 fx = f[i][0] = u[0] - norm[0] * two_nu;
144 fy = f[i][1] = u[1] - norm[1] * two_nu;
145 fz = f[i][2] = u[2] - norm[2] * two_nu;
146 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
147 if (m[i] != 0.0F) {
148 m[i] = 0.5F * (1.0f / sqrtf(m[i]));
149 }
150 }
151 }
152
153
154
155 typedef void (*build_m_func)( GLfloat f[][3],
156 GLfloat m[],
157 const GLvector4f *normal,
158 const GLvector4f *eye );
159
160
161 static build_m_func build_m_tab[5] = {
162 NULL,
163 NULL,
164 build_m2,
165 build_m3,
166 build_m3
167 };
168
169
170 /* This is unusual in that we respect the stride of the output vector
171 * (f). This allows us to pass in either a texcoord vector4f, or a
172 * temporary vector3f.
173 */
build_f3(GLfloat * f,GLuint fstride,const GLvector4f * normal,const GLvector4f * eye)174 static void build_f3( GLfloat *f,
175 GLuint fstride,
176 const GLvector4f *normal,
177 const GLvector4f *eye )
178 {
179 GLuint stride = eye->stride;
180 GLfloat *coord = eye->start;
181 GLuint count = eye->count;
182
183 GLfloat *norm = normal->start;
184 GLuint i;
185
186 for (i=0;i<count;i++) {
187 GLfloat u[3], two_nu;
188 COPY_3V( u, coord );
189 NORMALIZE_3FV( u );
190 two_nu = 2.0F * DOT3(norm,u);
191 f[0] = u[0] - norm[0] * two_nu;
192 f[1] = u[1] - norm[1] * two_nu;
193 f[2] = u[2] - norm[2] * two_nu;
194 STRIDE_F(coord,stride);
195 STRIDE_F(f,fstride);
196 STRIDE_F(norm, normal->stride);
197 }
198 }
199
200
build_f2(GLfloat * f,GLuint fstride,const GLvector4f * normal,const GLvector4f * eye)201 static void build_f2( GLfloat *f,
202 GLuint fstride,
203 const GLvector4f *normal,
204 const GLvector4f *eye )
205 {
206 GLuint stride = eye->stride;
207 GLfloat *coord = eye->start;
208 GLuint count = eye->count;
209 GLfloat *norm = normal->start;
210 GLuint i;
211
212 for (i=0;i<count;i++) {
213
214 GLfloat u[3], two_nu;
215 COPY_2V( u, coord );
216 u[2] = 0;
217 NORMALIZE_3FV( u );
218 two_nu = 2.0F * DOT3(norm,u);
219 f[0] = u[0] - norm[0] * two_nu;
220 f[1] = u[1] - norm[1] * two_nu;
221 f[2] = u[2] - norm[2] * two_nu;
222
223 STRIDE_F(coord,stride);
224 STRIDE_F(f,fstride);
225 STRIDE_F(norm, normal->stride);
226 }
227 }
228
229 typedef void (*build_f_func)( GLfloat *f,
230 GLuint fstride,
231 const GLvector4f *normal_vec,
232 const GLvector4f *eye );
233
234
235
236 /* Just treat 4-vectors as 3-vectors.
237 */
238 static build_f_func build_f_tab[5] = {
239 NULL,
240 NULL,
241 build_f2,
242 build_f3,
243 build_f3
244 };
245
246
247
248 /* Special case texgen functions.
249 */
texgen_reflection_map_nv(struct gl_context * ctx,struct texgen_stage_data * store,GLuint unit)250 static void texgen_reflection_map_nv( struct gl_context *ctx,
251 struct texgen_stage_data *store,
252 GLuint unit )
253 {
254 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
255 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
256 GLvector4f *out = &store->texcoord[unit];
257
258 build_f_tab[VB->EyePtr->size]( out->start,
259 out->stride,
260 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
261 VB->EyePtr );
262
263 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
264 out->count = VB->Count;
265 out->size = MAX2(in->size, 3);
266 if (in->size == 4)
267 _mesa_copy_tab[0x8]( out, in );
268 }
269
270
271
texgen_normal_map_nv(struct gl_context * ctx,struct texgen_stage_data * store,GLuint unit)272 static void texgen_normal_map_nv( struct gl_context *ctx,
273 struct texgen_stage_data *store,
274 GLuint unit )
275 {
276 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
277 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
278 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
280 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
281 GLuint count = VB->Count;
282 GLuint i;
283 const GLfloat *norm = normal->start;
284
285 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
286 texcoord[i][0] = norm[0];
287 texcoord[i][1] = norm[1];
288 texcoord[i][2] = norm[2];
289 }
290
291
292 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
293 out->count = count;
294 out->size = MAX2(in->size, 3);
295 if (in->size == 4)
296 _mesa_copy_tab[0x8]( out, in );
297 }
298
299
texgen_sphere_map(struct gl_context * ctx,struct texgen_stage_data * store,GLuint unit)300 static void texgen_sphere_map( struct gl_context *ctx,
301 struct texgen_stage_data *store,
302 GLuint unit )
303 {
304 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
305 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
306 GLvector4f *out = &store->texcoord[unit];
307 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
308 GLuint count = VB->Count;
309 GLuint i;
310 GLfloat (*f)[3] = store->tmp_f;
311 GLfloat *m = store->tmp_m;
312
313 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
314 store->tmp_m,
315 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
316 VB->EyePtr );
317
318 out->size = MAX2(in->size,2);
319
320 for (i=0;i<count;i++) {
321 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
322 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
323 }
324
325 out->count = count;
326 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
327 if (in->size > 2)
328 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
329 }
330
331
332
texgen(struct gl_context * ctx,struct texgen_stage_data * store,GLuint unit)333 static void texgen( struct gl_context *ctx,
334 struct texgen_stage_data *store,
335 GLuint unit )
336 {
337 TNLcontext *tnl = TNL_CONTEXT(ctx);
338 struct vertex_buffer *VB = &tnl->vb;
339 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
340 GLvector4f *out = &store->texcoord[unit];
341 const struct gl_fixedfunc_texture_unit *texUnit =
342 &ctx->Texture.FixedFuncUnit[unit];
343 const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
344 const GLvector4f *eye = VB->EyePtr;
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
346 const GLfloat *m = store->tmp_m;
347 const GLuint count = VB->Count;
348 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
349 GLfloat (*f)[3] = store->tmp_f;
350 GLuint copy;
351
352 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
353 build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
354 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
355 build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
356 }
357
358
359 out->size = MAX2(in->size, store->TexgenSize[unit]);
360 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
361 out->count = count;
362
363 copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
364 if (copy)
365 _mesa_copy_tab[copy]( out, in );
366
367 if (texUnit->TexGenEnabled & S_BIT) {
368 GLuint i;
369 switch (texUnit->GenS.Mode) {
370 case GL_OBJECT_LINEAR:
371 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
372 sizeof(out->data[0]), obj,
373 texUnit->GenS.ObjectPlane );
374 break;
375 case GL_EYE_LINEAR:
376 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
377 sizeof(out->data[0]), eye,
378 texUnit->GenS.EyePlane );
379 break;
380 case GL_SPHERE_MAP:
381 for (i = 0; i < count; i++)
382 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
383 break;
384 case GL_REFLECTION_MAP_NV:
385 for (i=0;i<count;i++)
386 texcoord[i][0] = f[i][0];
387 break;
388 case GL_NORMAL_MAP_NV: {
389 const GLfloat *norm = normal->start;
390 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
391 texcoord[i][0] = norm[0];
392 }
393 break;
394 }
395 default:
396 _mesa_problem(ctx, "Bad S texgen");
397 }
398 }
399
400 if (texUnit->TexGenEnabled & T_BIT) {
401 GLuint i;
402 switch (texUnit->GenT.Mode) {
403 case GL_OBJECT_LINEAR:
404 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
405 sizeof(out->data[0]), obj,
406 texUnit->GenT.ObjectPlane );
407 break;
408 case GL_EYE_LINEAR:
409 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
410 sizeof(out->data[0]), eye,
411 texUnit->GenT.EyePlane );
412 break;
413 case GL_SPHERE_MAP:
414 for (i = 0; i < count; i++)
415 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
416 break;
417 case GL_REFLECTION_MAP_NV:
418 for (i=0;i<count;i++)
419 texcoord[i][1] = f[i][1];
420 break;
421 case GL_NORMAL_MAP_NV: {
422 const GLfloat *norm = normal->start;
423 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
424 texcoord[i][1] = norm[1];
425 }
426 break;
427 }
428 default:
429 _mesa_problem(ctx, "Bad T texgen");
430 }
431 }
432
433 if (texUnit->TexGenEnabled & R_BIT) {
434 GLuint i;
435 switch (texUnit->GenR.Mode) {
436 case GL_OBJECT_LINEAR:
437 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
438 sizeof(out->data[0]), obj,
439 texUnit->GenR.ObjectPlane );
440 break;
441 case GL_EYE_LINEAR:
442 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
443 sizeof(out->data[0]), eye,
444 texUnit->GenR.EyePlane );
445 break;
446 case GL_REFLECTION_MAP_NV:
447 for (i=0;i<count;i++)
448 texcoord[i][2] = f[i][2];
449 break;
450 case GL_NORMAL_MAP_NV: {
451 const GLfloat *norm = normal->start;
452 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
453 texcoord[i][2] = norm[2];
454 }
455 break;
456 }
457 default:
458 _mesa_problem(ctx, "Bad R texgen");
459 }
460 }
461
462 if (texUnit->TexGenEnabled & Q_BIT) {
463 switch (texUnit->GenQ.Mode) {
464 case GL_OBJECT_LINEAR:
465 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
466 sizeof(out->data[0]), obj,
467 texUnit->GenQ.ObjectPlane );
468 break;
469 case GL_EYE_LINEAR:
470 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
471 sizeof(out->data[0]), eye,
472 texUnit->GenQ.EyePlane );
473 break;
474 default:
475 _mesa_problem(ctx, "Bad Q texgen");
476 }
477 }
478 }
479
480
481
482
run_texgen_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)483 static GLboolean run_texgen_stage( struct gl_context *ctx,
484 struct tnl_pipeline_stage *stage )
485 {
486 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
487 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
488 GLuint i;
489
490 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
491 return GL_TRUE;
492
493 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
494 struct gl_fixedfunc_texture_unit *texUnit =
495 &ctx->Texture.FixedFuncUnit[i];
496
497 if (texUnit->TexGenEnabled) {
498 store->TexgenFunc[i]( ctx, store, i );
499
500 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
501 }
502 }
503
504 return GL_TRUE;
505 }
506
507
validate_texgen_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)508 static void validate_texgen_stage( struct gl_context *ctx,
509 struct tnl_pipeline_stage *stage )
510 {
511 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
512 GLuint i;
513
514 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
515 return;
516
517 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
518 struct gl_fixedfunc_texture_unit *texUnit =
519 &ctx->Texture.FixedFuncUnit[i];
520
521 if (texUnit->TexGenEnabled) {
522 GLuint sz;
523
524 if (texUnit->TexGenEnabled & Q_BIT)
525 sz = 4;
526 else if (texUnit->TexGenEnabled & R_BIT)
527 sz = 3;
528 else if (texUnit->TexGenEnabled & T_BIT)
529 sz = 2;
530 else
531 sz = 1;
532
533 store->TexgenSize[i] = sz;
534 store->TexgenFunc[i] = texgen; /* general solution */
535
536 /* look for special texgen cases */
537 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
538 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
539 store->TexgenFunc[i] = texgen_reflection_map_nv;
540 }
541 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
542 store->TexgenFunc[i] = texgen_normal_map_nv;
543 }
544 }
545 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
546 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
547 store->TexgenFunc[i] = texgen_sphere_map;
548 }
549 }
550 }
551 }
552
553
554
555
556
557 /* Called the first time stage->run() is invoked.
558 */
alloc_texgen_data(struct gl_context * ctx,struct tnl_pipeline_stage * stage)559 static GLboolean alloc_texgen_data( struct gl_context *ctx,
560 struct tnl_pipeline_stage *stage )
561 {
562 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
563 struct texgen_stage_data *store;
564 GLuint i;
565
566 stage->privatePtr = calloc(1, sizeof(*store));
567 store = TEXGEN_STAGE_DATA(stage);
568 if (!store)
569 return GL_FALSE;
570
571 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
572 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
573
574 store->tmp_f = malloc(VB->Size * sizeof(GLfloat) * 3);
575 store->tmp_m = malloc(VB->Size * sizeof(GLfloat));
576
577 return GL_TRUE;
578 }
579
580
free_texgen_data(struct tnl_pipeline_stage * stage)581 static void free_texgen_data( struct tnl_pipeline_stage *stage )
582
583 {
584 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
585 GLuint i;
586
587 if (store) {
588 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
589 if (store->texcoord[i].data)
590 _mesa_vector4f_free( &store->texcoord[i] );
591
592
593 free( store->tmp_f );
594 free( store->tmp_m );
595 free( store );
596 stage->privatePtr = NULL;
597 }
598 }
599
600
601
602 const struct tnl_pipeline_stage _tnl_texgen_stage =
603 {
604 "texgen", /* name */
605 NULL, /* private data */
606 alloc_texgen_data, /* destructor */
607 free_texgen_data, /* destructor */
608 validate_texgen_stage, /* check */
609 run_texgen_stage /* run -- initially set to alloc data */
610 };
611