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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasTransform.h"
18 #include "Properties.h"
19 #include "utils/Color.h"
20 
21 #include <SkColorFilter.h>
22 #include <SkGradientShader.h>
23 #include <SkPaint.h>
24 #include <SkShader.h>
25 
26 #include <algorithm>
27 #include <cmath>
28 
29 #include <log/log.h>
30 #include <SkHighContrastFilter.h>
31 
32 namespace android::uirenderer {
33 
makeLight(SkColor color)34 SkColor makeLight(SkColor color) {
35     Lab lab = sRGBToLab(color);
36     float invertedL = std::min(110 - lab.L, 100.0f);
37     if (invertedL > lab.L) {
38         lab.L = invertedL;
39         return LabToSRGB(lab, SkColorGetA(color));
40     } else {
41         return color;
42     }
43 }
44 
makeDark(SkColor color)45 SkColor makeDark(SkColor color) {
46     Lab lab = sRGBToLab(color);
47     float invertedL = std::min(110 - lab.L, 100.0f);
48     if (invertedL < lab.L) {
49         lab.L = invertedL;
50         return LabToSRGB(lab, SkColorGetA(color));
51     } else {
52         return color;
53     }
54 }
55 
transformColor(ColorTransform transform,SkColor color)56 SkColor transformColor(ColorTransform transform, SkColor color) {
57     switch (transform) {
58         case ColorTransform::Light:
59             return makeLight(color);
60         case ColorTransform::Dark:
61             return makeDark(color);
62         default:
63             return color;
64     }
65 }
66 
transformColorInverse(ColorTransform transform,SkColor color)67 SkColor transformColorInverse(ColorTransform transform, SkColor color) {
68     switch (transform) {
69         case ColorTransform::Dark:
70             return makeLight(color);
71         case ColorTransform::Light:
72             return makeDark(color);
73         default:
74             return color;
75     }
76 }
77 
applyColorTransform(ColorTransform transform,SkPaint & paint)78 static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
79     if (transform == ColorTransform::None) return;
80 
81     SkColor newColor = transformColor(transform, paint.getColor());
82     paint.setColor(newColor);
83 
84     if (paint.getShader()) {
85         SkShader::GradientInfo info;
86         std::array<SkColor, 10> _colorStorage;
87         std::array<SkScalar, _colorStorage.size()> _offsetStorage;
88         info.fColorCount = _colorStorage.size();
89         info.fColors = _colorStorage.data();
90         info.fColorOffsets = _offsetStorage.data();
91         SkShader::GradientType type = paint.getShader()->asAGradient(&info);
92 
93         if (info.fColorCount <= 10) {
94             switch (type) {
95                 case SkShader::kLinear_GradientType:
96                     for (int i = 0; i < info.fColorCount; i++) {
97                         info.fColors[i] = transformColor(transform, info.fColors[i]);
98                     }
99                     paint.setShader(SkGradientShader::MakeLinear(info.fPoint, info.fColors,
100                                                                  info.fColorOffsets, info.fColorCount,
101                                                                  info.fTileMode, info.fGradientFlags, nullptr));
102                     break;
103                 default:break;
104             }
105 
106         }
107     }
108 
109     if (paint.getColorFilter()) {
110         SkBlendMode mode;
111         SkColor color;
112         // TODO: LRU this or something to avoid spamming new color mode filters
113         if (paint.getColorFilter()->asAColorMode(&color, &mode)) {
114             color = transformColor(transform, color);
115             paint.setColorFilter(SkColorFilters::Blend(color, mode));
116         }
117     }
118 }
119 
paletteForColorHSV(SkColor color)120 static BitmapPalette paletteForColorHSV(SkColor color) {
121     float hsv[3];
122     SkColorToHSV(color, hsv);
123     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
124 }
125 
filterPalette(const SkPaint * paint,BitmapPalette palette)126 static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
127     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
128         return palette;
129     }
130 
131     SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
132     color = paint->getColorFilter()->filterColor(color);
133     return paletteForColorHSV(color);
134 }
135 
transformPaint(ColorTransform transform,SkPaint * paint)136 bool transformPaint(ColorTransform transform, SkPaint* paint) {
137     // TODO
138     applyColorTransform(transform, *paint);
139     return true;
140 }
141 
transformPaint(ColorTransform transform,SkPaint * paint,BitmapPalette palette)142 bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
143     palette = filterPalette(paint, palette);
144     bool shouldInvert = false;
145     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
146         shouldInvert = true;
147     }
148     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
149         shouldInvert = true;
150     }
151     if (shouldInvert) {
152         SkHighContrastConfig config;
153         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
154         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
155     }
156     return shouldInvert;
157 }
158 
159 }  // namespace android::uirenderer
160