• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.animation.Animator;
20 import android.animation.TimeInterpolator;
21 import android.animation.ValueAnimator;
22 import android.annotation.FloatRange;
23 import android.graphics.RenderNode;
24 
25 import java.util.ArrayList;
26 import java.util.HashMap;
27 import java.util.Set;
28 
29 /**
30  * This class enables automatic and optimized animation of select properties on View objects.
31  * If only one or two properties on a View object are being animated, then using an
32  * {@link android.animation.ObjectAnimator} is fine; the property setters called by ObjectAnimator
33  * are well equipped to do the right thing to set the property and invalidate the view
34  * appropriately. But if several properties are animated simultaneously, or if you just want a
35  * more convenient syntax to animate a specific property, then ViewPropertyAnimator might be
36  * more well-suited to the task.
37  *
38  * <p>This class may provide better performance for several simultaneous animations, because
39  * it will optimize invalidate calls to take place only once for several properties instead of each
40  * animated property independently causing its own invalidation. Also, the syntax of using this
41  * class could be easier to use because the caller need only tell the View object which
42  * property to animate, and the value to animate either to or by, and this class handles the
43  * details of configuring the underlying Animator class and starting it.</p>
44  *
45  * <p>This class is not constructed by the caller, but rather by the View whose properties
46  * it will animate. Calls to {@link android.view.View#animate()} will return a reference
47  * to the appropriate ViewPropertyAnimator object for that View.</p>
48  *
49  */
50 public class ViewPropertyAnimator {
51 
52     /**
53      * The View whose properties are being animated by this class. This is set at
54      * construction time.
55      */
56     final View mView;
57 
58     /**
59      * The duration of the underlying Animator object. By default, we don't set the duration
60      * on the Animator and just use its default duration. If the duration is ever set on this
61      * Animator, then we use the duration that it was set to.
62      */
63     private long mDuration;
64 
65     /**
66      * A flag indicating whether the duration has been set on this object. If not, we don't set
67      * the duration on the underlying Animator, but instead just use its default duration.
68      */
69     private boolean mDurationSet = false;
70 
71     /**
72      * The startDelay of the underlying Animator object. By default, we don't set the startDelay
73      * on the Animator and just use its default startDelay. If the startDelay is ever set on this
74      * Animator, then we use the startDelay that it was set to.
75      */
76     private long mStartDelay = 0;
77 
78     /**
79      * A flag indicating whether the startDelay has been set on this object. If not, we don't set
80      * the startDelay on the underlying Animator, but instead just use its default startDelay.
81      */
82     private boolean mStartDelaySet = false;
83 
84     /**
85      * The interpolator of the underlying Animator object. By default, we don't set the interpolator
86      * on the Animator and just use its default interpolator. If the interpolator is ever set on
87      * this Animator, then we use the interpolator that it was set to.
88      */
89     private TimeInterpolator mInterpolator;
90 
91     /**
92      * A flag indicating whether the interpolator has been set on this object. If not, we don't set
93      * the interpolator on the underlying Animator, but instead just use its default interpolator.
94      */
95     private boolean mInterpolatorSet = false;
96 
97     /**
98      * Listener for the lifecycle events of the underlying ValueAnimator object.
99      */
100     private Animator.AnimatorListener mListener = null;
101 
102     /**
103      * Listener for the update events of the underlying ValueAnimator object.
104      */
105     private ValueAnimator.AnimatorUpdateListener mUpdateListener = null;
106 
107     /**
108      * A lazily-created ValueAnimator used in order to get some default animator properties
109      * (duration, start delay, interpolator, etc.).
110      */
111     private ValueAnimator mTempValueAnimator;
112 
113     /**
114      * This listener is the mechanism by which the underlying Animator causes changes to the
115      * properties currently being animated, as well as the cleanup after an animation is
116      * complete.
117      */
118     private AnimatorEventListener mAnimatorEventListener = new AnimatorEventListener();
119 
120     /**
121      * This list holds the properties that have been asked to animate. We allow the caller to
122      * request several animations prior to actually starting the underlying animator. This
123      * enables us to run one single animator to handle several properties in parallel. Each
124      * property is tossed onto the pending list until the animation actually starts (which is
125      * done by posting it onto mView), at which time the pending list is cleared and the properties
126      * on that list are added to the list of properties associated with that animator.
127      */
128     ArrayList<NameValuesHolder> mPendingAnimations = new ArrayList<NameValuesHolder>();
129     private Runnable mPendingSetupAction;
130     private Runnable mPendingCleanupAction;
131     private Runnable mPendingOnStartAction;
132     private Runnable mPendingOnEndAction;
133 
134     /**
135      * Constants used to associate a property being requested and the mechanism used to set
136      * the property (this class calls directly into View to set the properties in question).
137      */
138     static final int NONE           = 0x0000;
139     static final int TRANSLATION_X  = 0x0001;
140     static final int TRANSLATION_Y  = 0x0002;
141     static final int TRANSLATION_Z  = 0x0004;
142     static final int SCALE_X        = 0x0008;
143     static final int SCALE_Y        = 0x0010;
144     static final int ROTATION       = 0x0020;
145     static final int ROTATION_X     = 0x0040;
146     static final int ROTATION_Y     = 0x0080;
147     static final int X              = 0x0100;
148     static final int Y              = 0x0200;
149     static final int Z              = 0x0400;
150     static final int ALPHA          = 0x0800;
151 
152     private static final int TRANSFORM_MASK = TRANSLATION_X | TRANSLATION_Y | TRANSLATION_Z |
153             SCALE_X | SCALE_Y | ROTATION | ROTATION_X | ROTATION_Y | X | Y | Z;
154 
155     /**
156      * The mechanism by which the user can request several properties that are then animated
157      * together works by posting this Runnable to start the underlying Animator. Every time
158      * a property animation is requested, we cancel any previous postings of the Runnable
159      * and re-post it. This means that we will only ever run the Runnable (and thus start the
160      * underlying animator) after the caller is done setting the properties that should be
161      * animated together.
162      */
163     private Runnable mAnimationStarter = new Runnable() {
164         @Override
165         public void run() {
166             startAnimation();
167         }
168     };
169 
170     /**
171      * This class holds information about the overall animation being run on the set of
172      * properties. The mask describes which properties are being animated and the
173      * values holder is the list of all property/value objects.
174      */
175     private static class PropertyBundle {
176         int mPropertyMask;
177         ArrayList<NameValuesHolder> mNameValuesHolder;
178 
PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder)179         PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder) {
180             mPropertyMask = propertyMask;
181             mNameValuesHolder = nameValuesHolder;
182         }
183 
184         /**
185          * Removes the given property from being animated as a part of this
186          * PropertyBundle. If the property was a part of this bundle, it returns
187          * true to indicate that it was, in fact, canceled. This is an indication
188          * to the caller that a cancellation actually occurred.
189          *
190          * @param propertyConstant The property whose cancellation is requested.
191          * @return true if the given property is a part of this bundle and if it
192          * has therefore been canceled.
193          */
cancel(int propertyConstant)194         boolean cancel(int propertyConstant) {
195             if ((mPropertyMask & propertyConstant) != 0 && mNameValuesHolder != null) {
196                 int count = mNameValuesHolder.size();
197                 for (int i = 0; i < count; ++i) {
198                     NameValuesHolder nameValuesHolder = mNameValuesHolder.get(i);
199                     if (nameValuesHolder.mNameConstant == propertyConstant) {
200                         mNameValuesHolder.remove(i);
201                         mPropertyMask &= ~propertyConstant;
202                         return true;
203                     }
204                 }
205             }
206             return false;
207         }
208     }
209 
210     /**
211      * This list tracks the list of properties being animated by any particular animator.
212      * In most situations, there would only ever be one animator running at a time. But it is
213      * possible to request some properties to animate together, then while those properties
214      * are animating, to request some other properties to animate together. The way that
215      * works is by having this map associate the group of properties being animated with the
216      * animator handling the animation. On every update event for an Animator, we ask the
217      * map for the associated properties and set them accordingly.
218      */
219     private HashMap<Animator, PropertyBundle> mAnimatorMap =
220             new HashMap<Animator, PropertyBundle>();
221     private HashMap<Animator, Runnable> mAnimatorSetupMap;
222     private HashMap<Animator, Runnable> mAnimatorCleanupMap;
223     private HashMap<Animator, Runnable> mAnimatorOnStartMap;
224     private HashMap<Animator, Runnable> mAnimatorOnEndMap;
225 
226     /**
227      * This is the information we need to set each property during the animation.
228      * mNameConstant is used to set the appropriate field in View, and the from/delta
229      * values are used to calculate the animated value for a given animation fraction
230      * during the animation.
231      */
232     static class NameValuesHolder {
233         int mNameConstant;
234         float mFromValue;
235         float mDeltaValue;
NameValuesHolder(int nameConstant, float fromValue, float deltaValue)236         NameValuesHolder(int nameConstant, float fromValue, float deltaValue) {
237             mNameConstant = nameConstant;
238             mFromValue = fromValue;
239             mDeltaValue = deltaValue;
240         }
241     }
242 
243     /**
244      * Constructor, called by View. This is private by design, as the user should only
245      * get a ViewPropertyAnimator by calling View.animate().
246      *
247      * @param view The View associated with this ViewPropertyAnimator
248      */
ViewPropertyAnimator(View view)249     ViewPropertyAnimator(View view) {
250         mView = view;
251         view.ensureTransformationInfo();
252     }
253 
254     /**
255      * Sets the duration for the underlying animator that animates the requested properties.
256      * By default, the animator uses the default value for ValueAnimator. Calling this method
257      * will cause the declared value to be used instead.
258      * @param duration The length of ensuing property animations, in milliseconds. The value
259      * cannot be negative.
260      * @return This object, allowing calls to methods in this class to be chained.
261      */
setDuration(long duration)262     public ViewPropertyAnimator setDuration(long duration) {
263         if (duration < 0) {
264             throw new IllegalArgumentException("Animators cannot have negative duration: " +
265                     duration);
266         }
267         mDurationSet = true;
268         mDuration = duration;
269         return this;
270     }
271 
272     /**
273      * Returns the current duration of property animations. If the duration was set on this
274      * object, that value is returned. Otherwise, the default value of the underlying Animator
275      * is returned.
276      *
277      * @see #setDuration(long)
278      * @return The duration of animations, in milliseconds.
279      */
getDuration()280     public long getDuration() {
281         if (mDurationSet) {
282             return mDuration;
283         } else {
284             // Just return the default from ValueAnimator, since that's what we'd get if
285             // the value has not been set otherwise
286             if (mTempValueAnimator == null) {
287                 mTempValueAnimator = new ValueAnimator();
288             }
289             return mTempValueAnimator.getDuration();
290         }
291     }
292 
293     /**
294      * Returns the current startDelay of property animations. If the startDelay was set on this
295      * object, that value is returned. Otherwise, the default value of the underlying Animator
296      * is returned.
297      *
298      * @see #setStartDelay(long)
299      * @return The startDelay of animations, in milliseconds.
300      */
getStartDelay()301     public long getStartDelay() {
302         if (mStartDelaySet) {
303             return mStartDelay;
304         } else {
305             // Just return the default from ValueAnimator (0), since that's what we'd get if
306             // the value has not been set otherwise
307             return 0;
308         }
309     }
310 
311     /**
312      * Sets the startDelay for the underlying animator that animates the requested properties.
313      * By default, the animator uses the default value for ValueAnimator. Calling this method
314      * will cause the declared value to be used instead.
315      * @param startDelay The delay of ensuing property animations, in milliseconds. The value
316      * cannot be negative.
317      * @return This object, allowing calls to methods in this class to be chained.
318      */
setStartDelay(long startDelay)319     public ViewPropertyAnimator setStartDelay(long startDelay) {
320         if (startDelay < 0) {
321             throw new IllegalArgumentException("Animators cannot have negative start " +
322                 "delay: " + startDelay);
323         }
324         mStartDelaySet = true;
325         mStartDelay = startDelay;
326         return this;
327     }
328 
329     /**
330      * Sets the interpolator for the underlying animator that animates the requested properties.
331      * By default, the animator uses the default interpolator for ValueAnimator. Calling this method
332      * will cause the declared object to be used instead.
333      *
334      * @param interpolator The TimeInterpolator to be used for ensuing property animations. A value
335      * of <code>null</code> will result in linear interpolation.
336      * @return This object, allowing calls to methods in this class to be chained.
337      */
setInterpolator(TimeInterpolator interpolator)338     public ViewPropertyAnimator setInterpolator(TimeInterpolator interpolator) {
339         mInterpolatorSet = true;
340         mInterpolator = interpolator;
341         return this;
342     }
343 
344     /**
345      * Returns the timing interpolator that this animation uses.
346      *
347      * @return The timing interpolator for this animation.
348      */
getInterpolator()349     public TimeInterpolator getInterpolator() {
350         if (mInterpolatorSet) {
351             return mInterpolator;
352         } else {
353             // Just return the default from ValueAnimator, since that's what we'd get if
354             // the value has not been set otherwise
355             if (mTempValueAnimator == null) {
356                 mTempValueAnimator = new ValueAnimator();
357             }
358             return mTempValueAnimator.getInterpolator();
359         }
360     }
361 
362     /**
363      * Sets a listener for events in the underlying Animators that run the property
364      * animations.
365      *
366      * @see Animator.AnimatorListener
367      *
368      * @param listener The listener to be called with AnimatorListener events. A value of
369      * <code>null</code> removes any existing listener.
370      * @return This object, allowing calls to methods in this class to be chained.
371      */
setListener(Animator.AnimatorListener listener)372     public ViewPropertyAnimator setListener(Animator.AnimatorListener listener) {
373         mListener = listener;
374         return this;
375     }
376 
getListener()377     Animator.AnimatorListener getListener() {
378         return mListener;
379     }
380 
381     /**
382      * Sets a listener for update events in the underlying ValueAnimator that runs
383      * the property animations. Note that the underlying animator is animating between
384      * 0 and 1 (these values are then turned into the actual property values internally
385      * by ViewPropertyAnimator). So the animator cannot give information on the current
386      * values of the properties being animated by this ViewPropertyAnimator, although
387      * the view object itself can be queried to get the current values.
388      *
389      * @see android.animation.ValueAnimator.AnimatorUpdateListener
390      *
391      * @param listener The listener to be called with update events. A value of
392      * <code>null</code> removes any existing listener.
393      * @return This object, allowing calls to methods in this class to be chained.
394      */
setUpdateListener(ValueAnimator.AnimatorUpdateListener listener)395     public ViewPropertyAnimator setUpdateListener(ValueAnimator.AnimatorUpdateListener listener) {
396         mUpdateListener = listener;
397         return this;
398     }
399 
getUpdateListener()400     ValueAnimator.AnimatorUpdateListener getUpdateListener() {
401         return mUpdateListener;
402     }
403 
404     /**
405      * Starts the currently pending property animations immediately. Calling <code>start()</code>
406      * is optional because all animations start automatically at the next opportunity. However,
407      * if the animations are needed to start immediately and synchronously (not at the time when
408      * the next event is processed by the hierarchy, which is when the animations would begin
409      * otherwise), then this method can be used.
410      */
start()411     public void start() {
412         mView.removeCallbacks(mAnimationStarter);
413         startAnimation();
414     }
415 
416     /**
417      * Cancels all property animations that are currently running or pending.
418      */
cancel()419     public void cancel() {
420         if (mAnimatorMap.size() > 0) {
421             HashMap<Animator, PropertyBundle> mAnimatorMapCopy =
422                     (HashMap<Animator, PropertyBundle>)mAnimatorMap.clone();
423             Set<Animator> animatorSet = mAnimatorMapCopy.keySet();
424             for (Animator runningAnim : animatorSet) {
425                 runningAnim.cancel();
426             }
427         }
428         mPendingAnimations.clear();
429         mPendingSetupAction = null;
430         mPendingCleanupAction = null;
431         mPendingOnStartAction = null;
432         mPendingOnEndAction = null;
433         mView.removeCallbacks(mAnimationStarter);
434     }
435 
436     /**
437      * This method will cause the View's <code>x</code> property to be animated to the
438      * specified value. Animations already running on the property will be canceled.
439      *
440      * @param value The value to be animated to.
441      * @see View#setX(float)
442      * @return This object, allowing calls to methods in this class to be chained.
443      */
x(float value)444     public ViewPropertyAnimator x(float value) {
445         animateProperty(X, value);
446         return this;
447     }
448 
449     /**
450      * This method will cause the View's <code>x</code> property to be animated by the
451      * specified value. Animations already running on the property will be canceled.
452      *
453      * @param value The amount to be animated by, as an offset from the current value.
454      * @see View#setX(float)
455      * @return This object, allowing calls to methods in this class to be chained.
456      */
xBy(float value)457     public ViewPropertyAnimator xBy(float value) {
458         animatePropertyBy(X, value);
459         return this;
460     }
461 
462     /**
463      * This method will cause the View's <code>y</code> property to be animated to the
464      * specified value. Animations already running on the property will be canceled.
465      *
466      * @param value The value to be animated to.
467      * @see View#setY(float)
468      * @return This object, allowing calls to methods in this class to be chained.
469      */
y(float value)470     public ViewPropertyAnimator y(float value) {
471         animateProperty(Y, value);
472         return this;
473     }
474 
475     /**
476      * This method will cause the View's <code>y</code> property to be animated by the
477      * specified value. Animations already running on the property will be canceled.
478      *
479      * @param value The amount to be animated by, as an offset from the current value.
480      * @see View#setY(float)
481      * @return This object, allowing calls to methods in this class to be chained.
482      */
yBy(float value)483     public ViewPropertyAnimator yBy(float value) {
484         animatePropertyBy(Y, value);
485         return this;
486     }
487 
488     /**
489      * This method will cause the View's <code>z</code> property to be animated to the
490      * specified value. Animations already running on the property will be canceled.
491      *
492      * @param value The value to be animated to.
493      * @see View#setZ(float)
494      * @return This object, allowing calls to methods in this class to be chained.
495      */
z(float value)496     public ViewPropertyAnimator z(float value) {
497         animateProperty(Z, value);
498         return this;
499     }
500 
501     /**
502      * This method will cause the View's <code>z</code> property to be animated by the
503      * specified value. Animations already running on the property will be canceled.
504      *
505      * @param value The amount to be animated by, as an offset from the current value.
506      * @see View#setZ(float)
507      * @return This object, allowing calls to methods in this class to be chained.
508      */
zBy(float value)509     public ViewPropertyAnimator zBy(float value) {
510         animatePropertyBy(Z, value);
511         return this;
512     }
513 
514     /**
515      * This method will cause the View's <code>rotation</code> property to be animated to the
516      * specified value. Animations already running on the property will be canceled.
517      *
518      * @param value The value to be animated to.
519      * @see View#setRotation(float)
520      * @return This object, allowing calls to methods in this class to be chained.
521      */
rotation(float value)522     public ViewPropertyAnimator rotation(float value) {
523         animateProperty(ROTATION, value);
524         return this;
525     }
526 
527     /**
528      * This method will cause the View's <code>rotation</code> property to be animated by the
529      * specified value. Animations already running on the property will be canceled.
530      *
531      * @param value The amount to be animated by, as an offset from the current value.
532      * @see View#setRotation(float)
533      * @return This object, allowing calls to methods in this class to be chained.
534      */
rotationBy(float value)535     public ViewPropertyAnimator rotationBy(float value) {
536         animatePropertyBy(ROTATION, value);
537         return this;
538     }
539 
540     /**
541      * This method will cause the View's <code>rotationX</code> property to be animated to the
542      * specified value. Animations already running on the property will be canceled.
543      *
544      * @param value The value to be animated to.
545      * @see View#setRotationX(float)
546      * @return This object, allowing calls to methods in this class to be chained.
547      */
rotationX(float value)548     public ViewPropertyAnimator rotationX(float value) {
549         animateProperty(ROTATION_X, value);
550         return this;
551     }
552 
553     /**
554      * This method will cause the View's <code>rotationX</code> property to be animated by the
555      * specified value. Animations already running on the property will be canceled.
556      *
557      * @param value The amount to be animated by, as an offset from the current value.
558      * @see View#setRotationX(float)
559      * @return This object, allowing calls to methods in this class to be chained.
560      */
rotationXBy(float value)561     public ViewPropertyAnimator rotationXBy(float value) {
562         animatePropertyBy(ROTATION_X, value);
563         return this;
564     }
565 
566     /**
567      * This method will cause the View's <code>rotationY</code> property to be animated to the
568      * specified value. Animations already running on the property will be canceled.
569      *
570      * @param value The value to be animated to.
571      * @see View#setRotationY(float)
572      * @return This object, allowing calls to methods in this class to be chained.
573      */
rotationY(float value)574     public ViewPropertyAnimator rotationY(float value) {
575         animateProperty(ROTATION_Y, value);
576         return this;
577     }
578 
579     /**
580      * This method will cause the View's <code>rotationY</code> property to be animated by the
581      * specified value. Animations already running on the property will be canceled.
582      *
583      * @param value The amount to be animated by, as an offset from the current value.
584      * @see View#setRotationY(float)
585      * @return This object, allowing calls to methods in this class to be chained.
586      */
rotationYBy(float value)587     public ViewPropertyAnimator rotationYBy(float value) {
588         animatePropertyBy(ROTATION_Y, value);
589         return this;
590     }
591 
592     /**
593      * This method will cause the View's <code>translationX</code> property to be animated to the
594      * specified value. Animations already running on the property will be canceled.
595      *
596      * @param value The value to be animated to.
597      * @see View#setTranslationX(float)
598      * @return This object, allowing calls to methods in this class to be chained.
599      */
translationX(float value)600     public ViewPropertyAnimator translationX(float value) {
601         animateProperty(TRANSLATION_X, value);
602         return this;
603     }
604 
605     /**
606      * This method will cause the View's <code>translationX</code> property to be animated by the
607      * specified value. Animations already running on the property will be canceled.
608      *
609      * @param value The amount to be animated by, as an offset from the current value.
610      * @see View#setTranslationX(float)
611      * @return This object, allowing calls to methods in this class to be chained.
612      */
translationXBy(float value)613     public ViewPropertyAnimator translationXBy(float value) {
614         animatePropertyBy(TRANSLATION_X, value);
615         return this;
616     }
617 
618     /**
619      * This method will cause the View's <code>translationY</code> property to be animated to the
620      * specified value. Animations already running on the property will be canceled.
621      *
622      * @param value The value to be animated to.
623      * @see View#setTranslationY(float)
624      * @return This object, allowing calls to methods in this class to be chained.
625      */
translationY(float value)626     public ViewPropertyAnimator translationY(float value) {
627         animateProperty(TRANSLATION_Y, value);
628         return this;
629     }
630 
631     /**
632      * This method will cause the View's <code>translationY</code> property to be animated by the
633      * specified value. Animations already running on the property will be canceled.
634      *
635      * @param value The amount to be animated by, as an offset from the current value.
636      * @see View#setTranslationY(float)
637      * @return This object, allowing calls to methods in this class to be chained.
638      */
translationYBy(float value)639     public ViewPropertyAnimator translationYBy(float value) {
640         animatePropertyBy(TRANSLATION_Y, value);
641         return this;
642     }
643 
644     /**
645      * This method will cause the View's <code>translationZ</code> property to be animated to the
646      * specified value. Animations already running on the property will be canceled.
647      *
648      * @param value The value to be animated to.
649      * @see View#setTranslationZ(float)
650      * @return This object, allowing calls to methods in this class to be chained.
651      */
translationZ(float value)652     public ViewPropertyAnimator translationZ(float value) {
653         animateProperty(TRANSLATION_Z, value);
654         return this;
655     }
656 
657     /**
658      * This method will cause the View's <code>translationZ</code> property to be animated by the
659      * specified value. Animations already running on the property will be canceled.
660      *
661      * @param value The amount to be animated by, as an offset from the current value.
662      * @see View#setTranslationZ(float)
663      * @return This object, allowing calls to methods in this class to be chained.
664      */
translationZBy(float value)665     public ViewPropertyAnimator translationZBy(float value) {
666         animatePropertyBy(TRANSLATION_Z, value);
667         return this;
668     }
669     /**
670      * This method will cause the View's <code>scaleX</code> property to be animated to the
671      * specified value. Animations already running on the property will be canceled.
672      *
673      * @param value The value to be animated to.
674      * @see View#setScaleX(float)
675      * @return This object, allowing calls to methods in this class to be chained.
676      */
scaleX(float value)677     public ViewPropertyAnimator scaleX(float value) {
678         animateProperty(SCALE_X, value);
679         return this;
680     }
681 
682     /**
683      * This method will cause the View's <code>scaleX</code> property to be animated by the
684      * specified value. Animations already running on the property will be canceled.
685      *
686      * @param value The amount to be animated by, as an offset from the current value.
687      * @see View#setScaleX(float)
688      * @return This object, allowing calls to methods in this class to be chained.
689      */
scaleXBy(float value)690     public ViewPropertyAnimator scaleXBy(float value) {
691         animatePropertyBy(SCALE_X, value);
692         return this;
693     }
694 
695     /**
696      * This method will cause the View's <code>scaleY</code> property to be animated to the
697      * specified value. Animations already running on the property will be canceled.
698      *
699      * @param value The value to be animated to.
700      * @see View#setScaleY(float)
701      * @return This object, allowing calls to methods in this class to be chained.
702      */
scaleY(float value)703     public ViewPropertyAnimator scaleY(float value) {
704         animateProperty(SCALE_Y, value);
705         return this;
706     }
707 
708     /**
709      * This method will cause the View's <code>scaleY</code> property to be animated by the
710      * specified value. Animations already running on the property will be canceled.
711      *
712      * @param value The amount to be animated by, as an offset from the current value.
713      * @see View#setScaleY(float)
714      * @return This object, allowing calls to methods in this class to be chained.
715      */
scaleYBy(float value)716     public ViewPropertyAnimator scaleYBy(float value) {
717         animatePropertyBy(SCALE_Y, value);
718         return this;
719     }
720 
721     /**
722      * This method will cause the View's <code>alpha</code> property to be animated to the
723      * specified value. Animations already running on the property will be canceled.
724      *
725      * @param value The value to be animated to.
726      * @see View#setAlpha(float)
727      * @return This object, allowing calls to methods in this class to be chained.
728      */
alpha(@loatRangefrom = 0.0f, to = 1.0f) float value)729     public ViewPropertyAnimator alpha(@FloatRange(from = 0.0f, to = 1.0f) float value) {
730         animateProperty(ALPHA, value);
731         return this;
732     }
733 
734     /**
735      * This method will cause the View's <code>alpha</code> property to be animated by the
736      * specified value. Animations already running on the property will be canceled.
737      *
738      * @param value The amount to be animated by, as an offset from the current value.
739      * @see View#setAlpha(float)
740      * @return This object, allowing calls to methods in this class to be chained.
741      */
alphaBy(float value)742     public ViewPropertyAnimator alphaBy(float value) {
743         animatePropertyBy(ALPHA, value);
744         return this;
745     }
746 
747     /**
748      * The View associated with this ViewPropertyAnimator will have its
749      * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to
750      * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation.
751      * As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE},
752      * the actual type of layer used internally depends on the runtime situation of the
753      * view. If the activity and this view are hardware-accelerated, then the layer will be
754      * accelerated as well. If the activity or the view is not accelerated, then the layer will
755      * effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}.
756      *
757      * <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the
758      * layer type of the View will be restored when the animation ends to what it was when this
759      * method was called, and this setting on ViewPropertyAnimator is only valid for the next
760      * animation. Note that calling this method and then independently setting the layer type of
761      * the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will
762      * result in some inconsistency, including having the layer type restored to its pre-withLayer()
763      * value when the animation ends.</p>
764      *
765      * @see View#setLayerType(int, android.graphics.Paint)
766      * @return This object, allowing calls to methods in this class to be chained.
767      */
withLayer()768     public ViewPropertyAnimator withLayer() {
769          mPendingSetupAction= new Runnable() {
770             @Override
771             public void run() {
772                 mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
773                 if (mView.isAttachedToWindow()) {
774                     mView.buildLayer();
775                 }
776             }
777         };
778         final int currentLayerType = mView.getLayerType();
779         mPendingCleanupAction = new Runnable() {
780             @Override
781             public void run() {
782                 mView.setLayerType(currentLayerType, null);
783             }
784         };
785         if (mAnimatorSetupMap == null) {
786             mAnimatorSetupMap = new HashMap<Animator, Runnable>();
787         }
788         if (mAnimatorCleanupMap == null) {
789             mAnimatorCleanupMap = new HashMap<Animator, Runnable>();
790         }
791 
792         return this;
793     }
794 
795     /**
796      * Specifies an action to take place when the next animation runs. If there is a
797      * {@link #setStartDelay(long) startDelay} set on this ViewPropertyAnimator, then the
798      * action will run after that startDelay expires, when the actual animation begins.
799      * This method, along with {@link #withEndAction(Runnable)}, is intended to help facilitate
800      * choreographing ViewPropertyAnimator animations with other animations or actions
801      * in the application.
802      *
803      * @param runnable The action to run when the next animation starts.
804      * @return This object, allowing calls to methods in this class to be chained.
805      */
withStartAction(Runnable runnable)806     public ViewPropertyAnimator withStartAction(Runnable runnable) {
807         mPendingOnStartAction = runnable;
808         if (runnable != null && mAnimatorOnStartMap == null) {
809             mAnimatorOnStartMap = new HashMap<Animator, Runnable>();
810         }
811         return this;
812     }
813 
814     /**
815      * Specifies an action to take place when the next animation ends. The action is only
816      * run if the animation ends normally; if the ViewPropertyAnimator is canceled during
817      * that animation, the runnable will not run.
818      * This method, along with {@link #withStartAction(Runnable)}, is intended to help facilitate
819      * choreographing ViewPropertyAnimator animations with other animations or actions
820      * in the application.
821      *
822      * <p>For example, the following code animates a view to x=200 and then back to 0:</p>
823      * <pre>
824      *     Runnable endAction = new Runnable() {
825      *         public void run() {
826      *             view.animate().x(0);
827      *         }
828      *     };
829      *     view.animate().x(200).withEndAction(endAction);
830      * </pre>
831      *
832      * @param runnable The action to run when the next animation ends.
833      * @return This object, allowing calls to methods in this class to be chained.
834      */
withEndAction(Runnable runnable)835     public ViewPropertyAnimator withEndAction(Runnable runnable) {
836         mPendingOnEndAction = runnable;
837         if (runnable != null && mAnimatorOnEndMap == null) {
838             mAnimatorOnEndMap = new HashMap<Animator, Runnable>();
839         }
840         return this;
841     }
842 
hasActions()843     boolean hasActions() {
844         return mPendingSetupAction != null
845                 || mPendingCleanupAction != null
846                 || mPendingOnStartAction != null
847                 || mPendingOnEndAction != null;
848     }
849 
850     /**
851      * Starts the underlying Animator for a set of properties. We use a single animator that
852      * simply runs from 0 to 1, and then use that fractional value to set each property
853      * value accordingly.
854      */
startAnimation()855     private void startAnimation() {
856         mView.setHasTransientState(true);
857         ValueAnimator animator = ValueAnimator.ofFloat(1.0f);
858         ArrayList<NameValuesHolder> nameValueList =
859                 (ArrayList<NameValuesHolder>) mPendingAnimations.clone();
860         mPendingAnimations.clear();
861         int propertyMask = 0;
862         int propertyCount = nameValueList.size();
863         for (int i = 0; i < propertyCount; ++i) {
864             NameValuesHolder nameValuesHolder = nameValueList.get(i);
865             propertyMask |= nameValuesHolder.mNameConstant;
866         }
867         mAnimatorMap.put(animator, new PropertyBundle(propertyMask, nameValueList));
868         if (mPendingSetupAction != null) {
869             mAnimatorSetupMap.put(animator, mPendingSetupAction);
870             mPendingSetupAction = null;
871         }
872         if (mPendingCleanupAction != null) {
873             mAnimatorCleanupMap.put(animator, mPendingCleanupAction);
874             mPendingCleanupAction = null;
875         }
876         if (mPendingOnStartAction != null) {
877             mAnimatorOnStartMap.put(animator, mPendingOnStartAction);
878             mPendingOnStartAction = null;
879         }
880         if (mPendingOnEndAction != null) {
881             mAnimatorOnEndMap.put(animator, mPendingOnEndAction);
882             mPendingOnEndAction = null;
883         }
884         animator.addUpdateListener(mAnimatorEventListener);
885         animator.addListener(mAnimatorEventListener);
886         if (mStartDelaySet) {
887             animator.setStartDelay(mStartDelay);
888         }
889         if (mDurationSet) {
890             animator.setDuration(mDuration);
891         }
892         if (mInterpolatorSet) {
893             animator.setInterpolator(mInterpolator);
894         }
895         animator.start();
896     }
897 
898     /**
899      * Utility function, called by the various x(), y(), etc. methods. This stores the
900      * constant name for the property along with the from/delta values that will be used to
901      * calculate and set the property during the animation. This structure is added to the
902      * pending animations, awaiting the eventual start() of the underlying animator. A
903      * Runnable is posted to start the animation, and any pending such Runnable is canceled
904      * (which enables us to end up starting just one animator for all of the properties
905      * specified at one time).
906      *
907      * @param constantName The specifier for the property being animated
908      * @param toValue The value to which the property will animate
909      */
animateProperty(int constantName, float toValue)910     private void animateProperty(int constantName, float toValue) {
911         float fromValue = getValue(constantName);
912         float deltaValue = toValue - fromValue;
913         animatePropertyBy(constantName, fromValue, deltaValue);
914     }
915 
916     /**
917      * Utility function, called by the various xBy(), yBy(), etc. methods. This method is
918      * just like animateProperty(), except the value is an offset from the property's
919      * current value, instead of an absolute "to" value.
920      *
921      * @param constantName The specifier for the property being animated
922      * @param byValue The amount by which the property will change
923      */
animatePropertyBy(int constantName, float byValue)924     private void animatePropertyBy(int constantName, float byValue) {
925         float fromValue = getValue(constantName);
926         animatePropertyBy(constantName, fromValue, byValue);
927     }
928 
929     /**
930      * Utility function, called by animateProperty() and animatePropertyBy(), which handles the
931      * details of adding a pending animation and posting the request to start the animation.
932      *
933      * @param constantName The specifier for the property being animated
934      * @param startValue The starting value of the property
935      * @param byValue The amount by which the property will change
936      */
animatePropertyBy(int constantName, float startValue, float byValue)937     private void animatePropertyBy(int constantName, float startValue, float byValue) {
938         // First, cancel any existing animations on this property
939         if (mAnimatorMap.size() > 0) {
940             Animator animatorToCancel = null;
941             Set<Animator> animatorSet = mAnimatorMap.keySet();
942             for (Animator runningAnim : animatorSet) {
943                 PropertyBundle bundle = mAnimatorMap.get(runningAnim);
944                 if (bundle.cancel(constantName)) {
945                     // property was canceled - cancel the animation if it's now empty
946                     // Note that it's safe to break out here because every new animation
947                     // on a property will cancel a previous animation on that property, so
948                     // there can only ever be one such animation running.
949                     if (bundle.mPropertyMask == NONE) {
950                         // the animation is no longer changing anything - cancel it
951                         animatorToCancel = runningAnim;
952                         break;
953                     }
954                 }
955             }
956             if (animatorToCancel != null) {
957                 animatorToCancel.cancel();
958             }
959         }
960 
961         NameValuesHolder nameValuePair = new NameValuesHolder(constantName, startValue, byValue);
962         mPendingAnimations.add(nameValuePair);
963         mView.removeCallbacks(mAnimationStarter);
964         mView.postOnAnimation(mAnimationStarter);
965     }
966 
967     /**
968      * This method handles setting the property values directly in the View object's fields.
969      * propertyConstant tells it which property should be set, value is the value to set
970      * the property to.
971      *
972      * @param propertyConstant The property to be set
973      * @param value The value to set the property to
974      */
setValue(int propertyConstant, float value)975     private void setValue(int propertyConstant, float value) {
976         final RenderNode renderNode = mView.mRenderNode;
977         switch (propertyConstant) {
978             case TRANSLATION_X:
979                 renderNode.setTranslationX(value);
980                 break;
981             case TRANSLATION_Y:
982                 renderNode.setTranslationY(value);
983                 break;
984             case TRANSLATION_Z:
985                 renderNode.setTranslationZ(value);
986                 break;
987             case ROTATION:
988                 renderNode.setRotationZ(value);
989                 break;
990             case ROTATION_X:
991                 renderNode.setRotationX(value);
992                 break;
993             case ROTATION_Y:
994                 renderNode.setRotationY(value);
995                 break;
996             case SCALE_X:
997                 renderNode.setScaleX(value);
998                 break;
999             case SCALE_Y:
1000                 renderNode.setScaleY(value);
1001                 break;
1002             case X:
1003                 renderNode.setTranslationX(value - mView.mLeft);
1004                 break;
1005             case Y:
1006                 renderNode.setTranslationY(value - mView.mTop);
1007                 break;
1008             case Z:
1009                 renderNode.setTranslationZ(value - renderNode.getElevation());
1010                 break;
1011             case ALPHA:
1012                 mView.setAlphaInternal(value);
1013                 renderNode.setAlpha(value);
1014                 break;
1015         }
1016     }
1017 
1018     /**
1019      * This method gets the value of the named property from the View object.
1020      *
1021      * @param propertyConstant The property whose value should be returned
1022      * @return float The value of the named property
1023      */
getValue(int propertyConstant)1024     private float getValue(int propertyConstant) {
1025         final RenderNode node = mView.mRenderNode;
1026         switch (propertyConstant) {
1027             case TRANSLATION_X:
1028                 return node.getTranslationX();
1029             case TRANSLATION_Y:
1030                 return node.getTranslationY();
1031             case TRANSLATION_Z:
1032                 return node.getTranslationZ();
1033             case ROTATION:
1034                 return node.getRotationZ();
1035             case ROTATION_X:
1036                 return node.getRotationX();
1037             case ROTATION_Y:
1038                 return node.getRotationY();
1039             case SCALE_X:
1040                 return node.getScaleX();
1041             case SCALE_Y:
1042                 return node.getScaleY();
1043             case X:
1044                 return mView.mLeft + node.getTranslationX();
1045             case Y:
1046                 return mView.mTop + node.getTranslationY();
1047             case Z:
1048                 return node.getElevation() + node.getTranslationZ();
1049             case ALPHA:
1050                 return mView.getAlpha();
1051         }
1052         return 0;
1053     }
1054 
1055     /**
1056      * Utility class that handles the various Animator events. The only ones we care
1057      * about are the end event (which we use to clean up the animator map when an animator
1058      * finishes) and the update event (which we use to calculate the current value of each
1059      * property and then set it on the view object).
1060      */
1061     private class AnimatorEventListener
1062             implements Animator.AnimatorListener, ValueAnimator.AnimatorUpdateListener {
1063         @Override
onAnimationStart(Animator animation)1064         public void onAnimationStart(Animator animation) {
1065             if (mAnimatorSetupMap != null) {
1066                 Runnable r = mAnimatorSetupMap.get(animation);
1067                 if (r != null) {
1068                     r.run();
1069                 }
1070                 mAnimatorSetupMap.remove(animation);
1071             }
1072             if (mAnimatorOnStartMap != null) {
1073                 Runnable r = mAnimatorOnStartMap.get(animation);
1074                 if (r != null) {
1075                     r.run();
1076                 }
1077                 mAnimatorOnStartMap.remove(animation);
1078             }
1079             if (mListener != null) {
1080                 mListener.onAnimationStart(animation);
1081             }
1082         }
1083 
1084         @Override
onAnimationCancel(Animator animation)1085         public void onAnimationCancel(Animator animation) {
1086             if (mListener != null) {
1087                 mListener.onAnimationCancel(animation);
1088             }
1089             if (mAnimatorOnEndMap != null) {
1090                 mAnimatorOnEndMap.remove(animation);
1091             }
1092         }
1093 
1094         @Override
onAnimationRepeat(Animator animation)1095         public void onAnimationRepeat(Animator animation) {
1096             if (mListener != null) {
1097                 mListener.onAnimationRepeat(animation);
1098             }
1099         }
1100 
1101         @Override
onAnimationEnd(Animator animation)1102         public void onAnimationEnd(Animator animation) {
1103             mView.setHasTransientState(false);
1104             if (mAnimatorCleanupMap != null) {
1105                 Runnable r = mAnimatorCleanupMap.get(animation);
1106                 if (r != null) {
1107                     r.run();
1108                 }
1109                 mAnimatorCleanupMap.remove(animation);
1110             }
1111             if (mListener != null) {
1112                 mListener.onAnimationEnd(animation);
1113             }
1114             if (mAnimatorOnEndMap != null) {
1115                 Runnable r = mAnimatorOnEndMap.get(animation);
1116                 if (r != null) {
1117                     r.run();
1118                 }
1119                 mAnimatorOnEndMap.remove(animation);
1120             }
1121             mAnimatorMap.remove(animation);
1122         }
1123 
1124         /**
1125          * Calculate the current value for each property and set it on the view. Invalidate
1126          * the view object appropriately, depending on which properties are being animated.
1127          *
1128          * @param animation The animator associated with the properties that need to be
1129          * set. This animator holds the animation fraction which we will use to calculate
1130          * the current value of each property.
1131          */
1132         @Override
onAnimationUpdate(ValueAnimator animation)1133         public void onAnimationUpdate(ValueAnimator animation) {
1134             PropertyBundle propertyBundle = mAnimatorMap.get(animation);
1135             if (propertyBundle == null) {
1136                 // Shouldn't happen, but just to play it safe
1137                 return;
1138             }
1139 
1140             boolean hardwareAccelerated = mView.isHardwareAccelerated();
1141 
1142             // alpha requires slightly different treatment than the other (transform) properties.
1143             // The logic in setAlpha() is not simply setting mAlpha, plus the invalidation
1144             // logic is dependent on how the view handles an internal call to onSetAlpha().
1145             // We track what kinds of properties are set, and how alpha is handled when it is
1146             // set, and perform the invalidation steps appropriately.
1147             boolean alphaHandled = false;
1148             if (!hardwareAccelerated) {
1149                 mView.invalidateParentCaches();
1150             }
1151             float fraction = animation.getAnimatedFraction();
1152             int propertyMask = propertyBundle.mPropertyMask;
1153             if ((propertyMask & TRANSFORM_MASK) != 0) {
1154                 mView.invalidateViewProperty(hardwareAccelerated, false);
1155             }
1156             ArrayList<NameValuesHolder> valueList = propertyBundle.mNameValuesHolder;
1157             if (valueList != null) {
1158                 int count = valueList.size();
1159                 for (int i = 0; i < count; ++i) {
1160                     NameValuesHolder values = valueList.get(i);
1161                     float value = values.mFromValue + fraction * values.mDeltaValue;
1162                     if (values.mNameConstant == ALPHA) {
1163                         alphaHandled = mView.setAlphaNoInvalidation(value);
1164                     } else {
1165                         setValue(values.mNameConstant, value);
1166                     }
1167                 }
1168             }
1169             if ((propertyMask & TRANSFORM_MASK) != 0) {
1170                 if (!hardwareAccelerated) {
1171                     mView.mPrivateFlags |= View.PFLAG_DRAWN; // force another invalidation
1172                 }
1173             }
1174             // invalidate(false) in all cases except if alphaHandled gets set to true
1175             // via the call to setAlphaNoInvalidation(), above
1176             if (alphaHandled) {
1177                 mView.invalidate(true);
1178             } else {
1179                 mView.invalidateViewProperty(false, false);
1180             }
1181             if (mUpdateListener != null) {
1182                 mUpdateListener.onAnimationUpdate(animation);
1183             }
1184         }
1185     }
1186 }
1187