/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 937 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 960 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1030 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1052 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1070 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1112 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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/external/angle/src/tests/gl_tests/ |
D | RobustBufferAccessBehaviorTest.cpp | 402 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 465 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 539 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
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D | ClearTest.cpp | 607 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 658 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 1473 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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D | GeometryShaderTest.cpp | 1576 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local 1757 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
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D | VertexAttributeTest.cpp | 2839 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 2886 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3089 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3140 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
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D | VulkanPerformanceCounterTest.cpp | 2973 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local
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D | GLSLTest.cpp | 5370 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local 8026 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 8097 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
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D | StateChangeTest.cpp | 3245 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 146 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
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