| /external/tensorflow/tensorflow/core/kernels/ |
| D | random_shuffle_op.cc | 40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle() 51 OutT output_mat, Random& uniform) { in IndexedShuffle() 81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
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| D | fractional_pool_common.h | 27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
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| /external/mesa3d/src/freedreno/decode/ |
| D | pgmdump.c | 134 struct uniform { struct 139 …uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. m… argument 158 struct uniformblockmember { argument 321 static inline int is_uniform_v2(struct uniform *uniform) in is_uniform_v2() 329 static void dump_uniform(struct uniform *uniform) in dump_uniform()
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| /external/skia/src/gpu/ |
| D | GrSPIRVUniformHandler.h | 42 UniformInfo& uniform(int idx) override { in uniform() function 45 const UniformInfo& uniform(int idx) const override { in uniform() function
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| /external/skia/src/gpu/gl/ |
| D | GrGLUniformHandler.h | 34 UniformInfo& uniform(int idx) override { in uniform() function 37 const UniformInfo& uniform(int idx) const override { in uniform() function
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| /external/angle/src/libANGLE/ |
| D | Uniform.cpp | 68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() 78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() 87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
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| D | ProgramLinkedResources.cpp | 97 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() local 386 const sh::ShaderVariable &uniform, in FlattenUniformVisitor() 900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() local 939 for (const auto &uniform : preLocatedUniforms) in indexUniforms() local 977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() local 1072 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() local 1176 for (const auto &uniform : mUniforms) in checkMaxCombinedAtomicCounters() local 1521 for (const auto &uniform : uniforms) in LinkValidateProgramGlobalNames() local 1596 for (const sh::ShaderVariable &uniform : vertexShader->getUniforms()) in LinkValidateProgramGlobalNames() local
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| /external/angle/third_party/vulkan-deps/glslang/src/gtests/ |
| D | GlslMapIO.FromFile.cpp | 122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local 132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local 156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local 166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
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| D | VkRelaxed.FromFile.cpp | 122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local 132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local 156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local 166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
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| /external/tensorflow/tensorflow/compiler/tf2xla/lib/ |
| D | random.cc | 29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal() 42 xla::XlaOp ParameterizedTruncatedNormal(xla::XlaOp uniform, xla::XlaOp mu, in ParameterizedTruncatedNormal()
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| /external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/FuzzMutate/ |
| D | Random.h | 21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function 26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
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| /external/llvm-project/llvm/include/llvm/FuzzMutate/ |
| D | Random.h | 21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function 26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
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| /external/mesa3d/src/compiler/glsl/ |
| D | gl_nir_link_uniforms.c | 210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 344 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 574 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active() 636 add_parameter(struct gl_uniform_storage *uniform, in add_parameter() 698 const struct gl_uniform_storage *uniform, in get_next_index() 734 struct gl_uniform_storage *uniform, in update_uniforms_shader_info() 931 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local 994 struct gl_uniform_storage *uniform = NULL; in find_and_update_previous_uniform_storage() local [all …]
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| D | linker_util.cpp | 43 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable() 112 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
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| /external/angle/src/tests/perf_tests/ |
| D | UniformsPerf.cpp | 396 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local 416 size_t uniform, size_t frameIndex) { in drawBenchmark() 427 size_t uniform, size_t frameIndex) { in drawBenchmark() 438 size_t uniform, size_t frameIndex) { in drawBenchmark() 449 size_t uniform, size_t frameIndex) { in drawBenchmark()
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| /external/skia/src/gpu/mtl/ |
| D | GrMtlUniformHandler.h | 48 UniformInfo& uniform(int idx) override { in uniform() function 51 const UniformInfo& uniform(int idx) const override { in uniform() function
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| /external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
| D | stateless_random_ops.cc | 166 xla::XlaOp uniform = StatelessRngUniform( in Compile() local 219 xla::XlaOp uniform = StatelessRngUniform(device_type_string_, seed, in Compile() local 260 xla::XlaOp uniform = in Compile() local 353 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
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| /external/skia/src/gpu/d3d/ |
| D | GrD3DPipelineStateDataManager.cpp | 20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager() local
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| /external/mesa3d/src/broadcom/compiler/ |
| D | vir_opt_small_immediates.c | 65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
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| /external/skia/src/gpu/vk/ |
| D | GrVkUniformHandler.h | 84 UniformInfo& uniform(int idx) override { in uniform() function 87 const UniformInfo& uniform(int idx) const override { in uniform() function
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| /external/angle/src/compiler/translator/ |
| D | ResourcesHLSL.cpp | 208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local 303 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local 361 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local 517 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local 557 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
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| /external/skia/src/gpu/dawn/ |
| D | GrDawnProgramDataManager.cpp | 20 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager() local
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| /external/tensorflow/tensorflow/python/ops/numpy_ops/ |
| D | np_random.py | 80 def uniform(low=0.0, high=1.0, size=None): function
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | DynamicImage2DHLSL.cpp | 47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup() 718 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local 779 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
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| /external/webrtc/rtc_base/ |
| D | random.cc | 81 double uniform = Rand<double>(); in Exponential() local
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