Home
last modified time | relevance | path

Searched defs:uniform (Results 1 – 25 of 157) sorted by relevance

1234567

/external/tensorflow/tensorflow/core/kernels/
Drandom_shuffle_op.cc40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle()
51 OutT output_mat, Random& uniform) { in IndexedShuffle()
81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
Dfractional_pool_common.h27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
/external/mesa3d/src/freedreno/decode/
Dpgmdump.c134 struct uniform { struct
139 …uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. m… argument
158 struct uniformblockmember { argument
321 static inline int is_uniform_v2(struct uniform *uniform) in is_uniform_v2()
329 static void dump_uniform(struct uniform *uniform) in dump_uniform()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h42 UniformInfo& uniform(int idx) override { in uniform() function
45 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h34 UniformInfo& uniform(int idx) override { in uniform() function
37 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/angle/src/libANGLE/
DUniform.cpp68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform()
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform()
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
DProgramLinkedResources.cpp97 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() local
386 const sh::ShaderVariable &uniform, in FlattenUniformVisitor()
900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() local
939 for (const auto &uniform : preLocatedUniforms) in indexUniforms() local
977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() local
1072 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() local
1176 for (const auto &uniform : mUniforms) in checkMaxCombinedAtomicCounters() local
1521 for (const auto &uniform : uniforms) in LinkValidateProgramGlobalNames() local
1596 for (const sh::ShaderVariable &uniform : vertexShader->getUniforms()) in LinkValidateProgramGlobalNames() local
/external/angle/third_party/vulkan-deps/glslang/src/gtests/
DGlslMapIO.FromFile.cpp122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
DVkRelaxed.FromFile.cpp122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
/external/tensorflow/tensorflow/compiler/tf2xla/lib/
Drandom.cc29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal()
42 xla::XlaOp ParameterizedTruncatedNormal(xla::XlaOp uniform, xla::XlaOp mu, in ParameterizedTruncatedNormal()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/FuzzMutate/
DRandom.h21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/external/llvm-project/llvm/include/llvm/FuzzMutate/
DRandom.h21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/external/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
344 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
574 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active()
636 add_parameter(struct gl_uniform_storage *uniform, in add_parameter()
698 const struct gl_uniform_storage *uniform, in get_next_index()
734 struct gl_uniform_storage *uniform, in update_uniforms_shader_info()
931 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local
994 struct gl_uniform_storage *uniform = NULL; in find_and_update_previous_uniform_storage() local
[all …]
Dlinker_util.cpp43 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable()
112 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
/external/angle/src/tests/perf_tests/
DUniformsPerf.cpp396 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local
416 size_t uniform, size_t frameIndex) { in drawBenchmark()
427 size_t uniform, size_t frameIndex) { in drawBenchmark()
438 size_t uniform, size_t frameIndex) { in drawBenchmark()
449 size_t uniform, size_t frameIndex) { in drawBenchmark()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h48 UniformInfo& uniform(int idx) override { in uniform() function
51 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dstateless_random_ops.cc166 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
219 xla::XlaOp uniform = StatelessRngUniform(device_type_string_, seed, in Compile() local
260 xla::XlaOp uniform = in Compile() local
353 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager() local
/external/mesa3d/src/broadcom/compiler/
Dvir_opt_small_immediates.c65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h84 UniformInfo& uniform(int idx) override { in uniform() function
87 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/angle/src/compiler/translator/
DResourcesHLSL.cpp208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
303 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local
361 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local
517 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
557 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
/external/skia/src/gpu/dawn/
DGrDawnProgramDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager() local
/external/tensorflow/tensorflow/python/ops/numpy_ops/
Dnp_random.py80 def uniform(low=0.0, high=1.0, size=None): function
/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup()
718 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
779 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
/external/webrtc/rtc_base/
Drandom.cc81 double uniform = Rand<double>(); in Exponential() local

1234567