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Searched defs:uniform4ui (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h318 PFNGLUNIFORM4UIPROC uniform4ui = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DContext.cpp6829 void Context::uniform4ui(UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in uniform4ui() function in gl::Context