Searched defs:uniformBlock (Results 1 – 12 of 12) sorted by relevance
361 for (auto &uniformBlock : uniformBlockMayTranslation) in RecordUniformBlocksWithLargeArrayMember() local374 for (auto &uniformBlock : uniformBlockWithLargeArrayMember) in RecordUniformBlocksWithLargeArrayMember() local
433 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local452 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local496 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl() local596 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local
420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv() local459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() local1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers() local2044 const glsl::UniformBlock &uniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks() local2052 const glsl::UniformBlock &uniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks() local2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName() local2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength() local
291 InterfaceBlock uniformBlock; in load() local517 for (const InterfaceBlock &uniformBlock : getUniformBlocks()) in save() local
1530 for (const auto &uniformBlock : uniformBlocks) in LinkValidateProgramGlobalNames() local
573 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local7344 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
4371 InterfaceBlock &uniformBlock = mState.mExecutable->mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local
1111 D3DUniformBlock uniformBlock; in load() local1403 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local2215 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local2317 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
159 const TVariable *uniformBlock = DeclareInterfaceBlock( in DeclareDefaultUniforms() local
812 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local
767 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()
908 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()