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Searched defs:uniformBuffer (Results 1 – 6 of 6) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DFrameCapture.cpp1540 std::vector<GLfloat> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
1614 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
1643 std::vector<GLuint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
DvalidationES.cpp2774 const OffsetBindingPointer<Buffer> &uniformBuffer = in ValidateProgramDrawStates() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3521 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
3644 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DStateChangeTest.cpp3715 GLBuffer uniformBuffer; in TEST_P() local
4029 GLBuffer uniformBuffer; in TEST_P() local
DUniformBufferTest.cpp678 GLBuffer uniformBuffer; in TEST_P() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp890 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings() local