| /external/skia/src/gpu/vk/ |
| D | GrVkMSAALoadManager.cpp | 190 sk_sp<GrGpuBuffer> uniformBuffer = resourceProvider->createBuffer( in loadMSAAFromResolve() local
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| /external/deqp/external/vulkancts/modules/vulkan/postmortem/ |
| D | vktPostmortemShaderTimeoutTests.cpp | 170 BufferWithMemory uniformBuffer(vk, device, allocator, in iterate() local
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| /external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
| D | vktRayTracingShaderBindingTableTests.cpp | 287 …de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory… in initUniformBuffer() local 908 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local
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| D | vktRayTracingTraceRaysTests.cpp | 445 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local
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| D | vktRayTracingCaptureReplayTests.cpp | 107 de::MovePtr<BufferWithMemory> uniformBuffer; member
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderInvarianceTests.cpp | 200 Move<VkBuffer> uniformBuffer[2]; in iterate() local
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| /external/deqp/external/vulkancts/modules/vulkan/compute/ |
| D | vktComputeShaderBuiltinVarTests.cpp | 444 …Buffer uniformBuffer(m_vki, m_device, m_context.getDefaultAllocator(), makeBufferCreateInfo(sizeOf… in iterate() local
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| D | vktComputeBasicComputeShaderTests.cpp | 1802 …const Buffer uniformBuffer(vk, device, allocator, makeBufferCreateInfo(uniformBufferSizeBytes, VK_… in iterate() local 2217 …const Buffer uniformBuffer(vk, device, allocator, makeBufferCreateInfo(uniformBufferSizeBytes, VK_… in iterate() local 2562 …const Buffer uniformBuffer(vk, device, allocator, makeBufferCreateInfo(uniformBufferSizeBytes, VK_… in iterate() local 2794 …const Buffer uniformBuffer(vk, device, allocator, makeBufferCreateInfo(uniformBufferSizeBytes, VK_… in iterate() local
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 1746 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 1763 std::vector<GLfloat> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 1841 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 1874 std::vector<GLuint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
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| /external/deqp/external/vulkancts/modules/vulkan/device_group/ |
| D | vktDeviceGroupRendering.cpp | 422 Move<VkBuffer> uniformBuffer; in iterate() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 3535 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local 3658 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
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| /external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
| D | vktSSBOLayoutCase.cpp | 2482 const vk::VkBuffer uniformBuffer = m_uniformBuffers[blockNdx].get()->get(); in iterate() local 2501 const vk::VkBuffer uniformBuffer = m_uniformBuffers[0].get()->get(); in iterate() local
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| /external/angle/src/tests/gl_tests/ |
| D | MemoryBarrierTest.cpp | 1077 GLBuffer uniformBuffer; in uniformBitBufferWriteThenUBORead() local 1127 GLBuffer uniformBuffer; in uniformBitUBOReadThenBufferWrite() local
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| D | StateChangeTest.cpp | 5244 GLBuffer uniformBuffer; in TEST_P() local 5561 GLBuffer uniformBuffer; in TEST_P() local
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| D | UniformBufferTest.cpp | 666 GLBuffer uniformBuffer; in TEST_P() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 980 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings() local
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| /external/swiftshader/src/OpenGL/libGLESv2/ |
| D | Context.cpp | 2494 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv() local
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 1907 vk::BufferHelper *uniformBuffer = mDefaultUniformStorage.getCurrentBuffer(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation() local
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| /external/angle/src/libANGLE/ |
| D | validationES.cpp | 575 const OffsetBindingPointer<Buffer> &uniformBuffer = in ValidateProgramDrawStates() local
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