Searched defs:uniformColor (Results 1 – 4 of 4) sorted by relevance
| /external/skia/src/gpu/effects/generated/ |
| D | GrOverrideInputFragmentProcessor.h | 48 SkPMColor4f uniformColor; variable 54 SkPMColor4f uniformColor, in GrOverrideInputFragmentProcessor()
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| D | GrOverrideInputFragmentProcessor.cpp | 30 auto uniformColor = _outer.uniformColor; in emitCode() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fShaderFramebufferFetchTests.cpp | 593 …extureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() 628 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local 741 …enderTargetsTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() 775 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local 847 …LastFragDataTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() 857 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local 1031 …leAssignmentTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() 1053 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); in iterate() local 1213 …se::genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor) in genReferenceTexture() 1237 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); in iterate() local [all …]
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| /external/skia/src/core/ |
| D | SkVM.cpp | 1266 Color Builder::uniformColor(SkColor4f color, Uniforms* uniforms) { in uniformColor() function in skvm::Builder
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