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Searched defs:uniformHandler (Results 1 – 25 of 63) sorted by relevance

123

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp76 GrGLSLUniformHandler* uniformHandler, in collectTransforms()
166 GrGLSLUniformHandler* uniformHandler) { in emitTransformCode()
252 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
304 GrGLSLUniformHandler* uniformHandler, in write_vertex_position()
385 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition()
403 GrGLSLUniformHandler* uniformHandler, in WriteLocalCoord()
DGrGLSLXferProcessor.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h41 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
43 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.h123 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
124 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.h75 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
76 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h69 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
70 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.h83 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
84 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition()
DGrGLSLPrimitiveProcessor.cpp52 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
DGrGLSLProgramBuilder.cpp354 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
363 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.h85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/effects/
DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrBezierEffect.cpp73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrDistanceFieldGeoProc.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
335 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
623 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrRRectEffect.cpp153 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
503 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.cpp465 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL()
825 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL()
/external/skia/src/gpu/effects/
DGrBezierEffect.cpp69 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
280 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrDistanceFieldGeoProc.cpp35 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
333 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
605 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrMatrixConvolutionEffect.cpp166 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local
210 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1749 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1846 GrGLSLUniformHandler* uniformHandler, in emitLightFunc()
1944 GrGLSLUniformHandler* uniformHandler, in emitLightFunc()
1985 GrGLSLUniformHandler* uniformHandler) { in emitLightColorUniform()
1991 GrGLSLUniformHandler* uniformHandler, in emitLightColor()
2014 GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2034 GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2060 GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2072 GrGLSLUniformHandler* uniformHandler, in emitLightColor()
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp1815 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1937 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc()
2027 void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc()
2067 void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) { in emitLightColorUniform()
2071 void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, in emitLightColor()
2093 void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2112 void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2137 void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight()
2148 void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, in emitLightColor()

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