/external/angle/src/compiler/translator/tree_util/ |
D | DriverUniform.cpp | 60 for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex) in addComputeDriverUniformsToShader() local 98 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex) in createUniformFields() local 202 TConstantUnion *uniformIndex = new TConstantUnion; in createDriverUniformRef() local 283 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex) in createUniformFields() local
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 266 for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local 739 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers() local 780 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateActiveImages() local
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D | validationGL3.cpp | 139 GLuint uniformIndex, in ValidateGetActiveUniformName()
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D | ProgramLinkedResources.cpp | 898 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() local
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D | Context_gl.cpp | 468 GLuint uniformIndex, in getActiveUniformName()
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/external/angle/src/tests/compiler_tests/ |
D | ShaderImage_test.cpp | 76 size_t uniformIndex, in CheckExportedImageUniform()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.cpp | 583 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() local 667 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() local 1396 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImagesDescriptorSet() local 1701 uint32_t uniformIndex = programState->getUniformIndexFromSamplerIndex(textureIndex); in updateTexturesDescriptorSet() local
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D | ProgramVk.cpp | 181 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local 216 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in save() local
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/external/angle/src/compiler/translator/ |
D | TranslatorMetal.cpp | 134 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex) in createUniformFields() local
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D | ResourcesHLSL.cpp | 192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() local
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/external/skqp/src/gpu/effects/ |
D | GrSkSLFP.cpp | 177 size_t uniformIndex = 0; in onSetData() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 311 UniformIndex uniformIndex; variable
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D | Program.cpp | 2849 for(size_t uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) in getActiveUniformMaxLength() local
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 143 const glw::GLuint uniformIndex = 0; in iterate() local
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D | es31fBasicComputeShaderTests.cpp | 1534 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() local 1567 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_cou… in iterate() local
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D | es31fProgramInterfaceQueryTests.cpp | 1459 glw::GLuint uniformIndex; in iterate() local 1585 glw::GLuint uniformIndex; in iterate() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 1083 for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) in load() local 2768 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllSamplerRegisters() local 2777 void ProgramD3D::assignSamplerRegisters(size_t uniformIndex) in assignSamplerRegisters() 2843 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllImageRegisters() local 2891 void ProgramD3D::assignImageRegisters(size_t uniformIndex) in assignImageRegisters()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | reflection.cpp | 450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | reflection.cpp | 450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1545 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1566 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1714 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 852 GLuint uniformIndex; in getUniformBlockMemberInfo() local
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D | null_functions.cpp | 969 GLuint uniformIndex, in glGetActiveUniformNameNULL()
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 701 for (unsigned int uniformIndex : inputAttachmentUniformRange) in AssignInputAttachmentBindings() local 788 for (unsigned int uniformIndex : imageUniformRange) in AssignImageBindings() local 847 for (unsigned int uniformIndex : programExecutable.getSamplerUniformRange()) in AssignTextureBindings() local
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1370 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, in _mesa_GetActiveUniformName()
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/external/angle/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 2386 GLuint uniformIndex, in GL_GetActiveUniformName()
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