| /external/angle/src/tests/gl_tests/ |
| D | GLSLTest.cpp | 2495 std::stringstream uniformName; in TEST_P() local 3844 std::stringstream uniformName; in TEST_P() local 3959 std::stringstream uniformName; in TEST_P() local 4376 std::stringstream uniformName; in TEST_P() local 4426 std::stringstream uniformName; in TEST_P() local 4491 std::stringstream uniformName; in TEST_P() local 4577 std::stringstream uniformName; in TEST_P() local 4652 std::stringstream uniformName; in TEST_P() local 4714 std::stringstream uniformName; in TEST_P() local 4774 std::stringstream uniformName; in TEST_P() local [all …]
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| D | BindUniformLocationTest.cpp | 449 const char *uniformName, in linkProgramWithUniformLocation()
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| D | TextureTest.cpp | 6742 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local 6756 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local
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| /external/angle/src/tests/perf_tests/ |
| D | TexturesPerf.cpp | 159 std::stringstream uniformName; in initShaders() local
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| /external/skia/src/gpu/effects/ |
| D | GrSkSLFP.cpp | 66 const char* uniformName = nullptr; in emitCode() local
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| /external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
| D | esextcTextureBufferActiveUniformValidation.cpp | 59 glw::GLenum textureUniforType, const char* uniformName) in TextureParameters()
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| /external/skia/src/sksl/codegen/ |
| D | SkSLPipelineStageCodeGenerator.cpp | 314 String uniformName = fCallbacks->declareUniform(&decl); in writeGlobalVarDeclaration() local
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| D | SkSLDSLCPPCodeGenerator.cpp | 1087 String uniformName = HCodeGenerator::FieldName(name) + "Var"; in writeSetData() local
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| D | SkSLCPPCodeGenerator.cpp | 997 String uniformName = HCodeGenerator::FieldName(name) + "Var"; in writeSetData() local
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| /external/swiftshader/src/OpenGL/compiler/ |
| D | OutputASM.cpp | 3758 const TString uniformName = block->hasInstanceName() ? blockName + "." + fieldName : fieldName; in declareUniform() local 3786 const TString uniformName = name + "[" + str(i) + "]." + fieldName; in declareUniform() local 3807 const TString uniformName = name + "." + fieldName; in declareUniform() local
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| /external/skqp/src/sksl/ |
| D | SkSLCPPCodeGenerator.cpp | 872 String uniformName = HCodeGenerator::FieldName(name) + "Var"; in writeSetData() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fLayoutBindingTests.cpp | 363 const std::string& uniformName) in LayoutBindingRenderCase() 749 const std::string& uniformName) in LayoutBindingNegativeCase()
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| D | es31fNegativeStateApiTests.cpp | 1011 const GLchar* uniformName = "Block.blockVar"; in get_uniform_indices() local
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| D | es31fSeparateShaderTests.cpp | 1167 const string& uniformName, in setUniform()
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| D | es31fFboSRGBWriteControlTests.cpp | 1134 std::string uniformName(stream.str()); in bindActiveTexturesSamplers() local
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramVk.cpp | 359 std::string uniformName = uniform.name; in initDefaultUniformLayoutMapping() local
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| /external/angle/src/libANGLE/ |
| D | validationGL3.cpp | 142 const GLchar *uniformName) in ValidateGetActiveUniformName()
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| D | Context_gl.cpp | 471 GLchar *uniformName) in getActiveUniformName()
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderStateQueryTests.cpp | 1263 const std::string uniformName(buffer, bufferEnd); in test() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fUniformApiTests.cpp | 1651 const string& uniformName = uniformResult.name; in uniformVsUniformsivComparison() local
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| /external/mesa3d/src/mesa/main/ |
| D | uniforms.c | 1372 GLchar *uniformName) in _mesa_GetActiveUniformName()
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 1708 std::string uniformName = uniform.name; in CaptureUpdateUniformValues() local
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| /external/angle/src/libGL/ |
| D | entry_points_gl_3_autogen.cpp | 2389 GLchar *uniformName) in GL_GetActiveUniformName()
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| D | libGL_autogen.cpp | 3551 GLchar *uniformName) in glGetActiveUniformName()
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | null_functions.cpp | 972 GLchar *uniformName) in glGetActiveUniformNameNULL()
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