Searched defs:uniform_definition (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cArrayOfArraysTests.cpp | 6063 std::string uniform_definition; in test_shader_compilation() local 6201 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_compute_shader() 6238 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_fragment_shader() 6297 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_geometry_shader() 6382 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_ctrl_shader() 6442 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_eval_shader() 6503 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_vertex_shader() 6839 std::string uniform_definition; in test_shader_compilation() local 7290 std::string uniform_definition; in test_shader_compilation() local
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cShadingLanguage420PackTests.cpp | 8475 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 9409 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n"; in prepareShaderSource() local 9644 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n" in prepareShaderSource() local 10478 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 12272 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
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