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Searched defs:uniform_definition (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp6063 std::string uniform_definition; in test_shader_compilation() local
6201 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_compute_shader()
6238 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_fragment_shader()
6297 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_geometry_shader()
6382 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_ctrl_shader()
6442 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_eval_shader()
6503 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_vertex_shader()
6839 std::string uniform_definition; in test_shader_compilation() local
7290 std::string uniform_definition; in test_shader_compilation() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp8475 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
9409 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n"; in prepareShaderSource() local
9644 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n" in prepareShaderSource() local
10478 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
12272 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local