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Searched defs:uniform_index (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_reorder_uniforms.c42 uint32_t *uniform_index = NULL; in qir_reorder_uniforms() local
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_nir_uniforms.cpp38 unsigned uniform_index = var->data.driver_location / 4; in brw_nir_setup_glsl_builtin_uniform() local
167 unsigned uniform_index = var->data.driver_location / 4; in brw_nir_setup_glsl_uniform() local
/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c251 int uniform_index = ~0; in v3d_spill_reg() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp5898 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); in prepareObjects() local
6352 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); in prepareObjects() local
Dgl4cShaderAtomicCountersTests.cpp544 …bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_typ… in CheckUniform()
Dgl4cShadingLanguage420PackTests.cpp8860 const GLuint uniform_index = gl.getUniformBlockIndex(program.m_program_object_id, buffer); in checkBinding() local
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp449 …bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_typ… in CheckUniform()